67 lines
2.7 KiB
XML
67 lines
2.7 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{48BC2215-027E-435F-B8DB-336BD9F678FC}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>nhengine</RootNamespace>
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<AssemblyName>nhengine</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' ">
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<StartAction>Project</StartAction>
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<StartWorkingDirectory>bin\Debug</StartWorkingDirectory>
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<ExternalConsole>false</ExternalConsole>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="BootStrap.cs" />
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<Compile Include="SquaredMap.cs" />
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<Compile Include="TextureManager.cs" />
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<Compile Include="Graphics.cs" />
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<Compile Include="OpenGLWindow.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="ShaderProgram.cs" />
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<Compile Include="GLCamera.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="shader\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="shader\simple_vertex.shader">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="shader\simple_fragment.shader">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="OpenTK">
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<HintPath>packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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