2017-05-04 23:57:00 +02:00
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using System;
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using org.niclasundharald.engine.graphics.primitives;
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using org.niclasundharald.engine.graphics;
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using OpenTK;
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2017-05-06 01:20:13 +02:00
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2017-05-04 23:57:00 +02:00
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namespace org.niclasundharald.engine
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{
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public class BallisticActor : Actor
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{
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public BallisticActor(int id)
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:base(id)
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{
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this.Model3D = ModelManager.instance.findModel("ballistisch");
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2017-05-06 01:20:13 +02:00
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setBuffers("HowFire", "HowHit", "st1");
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2017-05-04 23:57:00 +02:00
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}
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2017-05-06 01:20:13 +02:00
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int hit = 0;
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2017-05-04 23:57:00 +02:00
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public override void update(float timespan)
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{
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base.update(timespan);
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Velocity += (Physics.Gravitation * timespan);
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Position += Velocity * timespan;
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Scale = Matrix4.CreateScale(3.0f);
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setHeading( Velocity, Physics.Gravitation);
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Console.WriteLine("BallisticActor update: {0} / {1}",Position,Velocity);
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2017-05-06 01:20:13 +02:00
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updateSoundState();
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Console.WriteLine("Playing:" + isPlaying);
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2017-05-04 23:57:00 +02:00
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try{
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Vector3 ground = SquaredMap.activeMap.ground(Position.Xy);
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if (Position.Z <= ground.Z){
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2017-05-06 01:20:13 +02:00
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if(hit != 1)
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{
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playSound("HowHit");
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updateSoundState();
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hit = 1;
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}
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if(!isPlaying)
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{
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destroy();
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}
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2017-05-04 23:57:00 +02:00
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}
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2017-05-06 01:20:13 +02:00
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} catch (OutOfWorldException e){
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if(!isPlaying)
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2017-05-04 23:57:00 +02:00
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destroy();
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}
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2017-05-06 01:20:13 +02:00
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}
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2017-05-04 23:57:00 +02:00
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2017-05-06 01:20:13 +02:00
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public void fire()
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{
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playSound("HowFire");
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setDistanceAttenuation(2, 0, 50);
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2017-05-04 23:57:00 +02:00
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}
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2017-05-06 01:20:13 +02:00
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2017-05-04 23:57:00 +02:00
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}
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}
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