budnhead/org.budnhead/graphics/Texture.cs

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using System;
using System.IO;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using ImageSharp;
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namespace org.budnhead.core
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{
public class Texture
{
int tid;
public Texture(string filename)
{
init();
load(filename);
}
private void init(){
this.tid = GL.GenTexture();
}
private void load(string filename){
}
}
}