Harald Wolff
451ca5ec34
Merge remote-tracking branch 'origin/audio'
2017-05-08 14:59:41 +02:00
Harald Christian Joachim Wolff
93246b70a0
WIP
2017-05-08 14:30:41 +02:00
Niclas Thobaben
76c2f5a9de
Distance Attenuation working -> high values bc 1 Tile = 5 V3 values
...
(-> future method for converting tiles -> V3 values)
2017-05-06 18:12:21 +02:00
Harald Christian Joachim Wolff
18b2099542
Model3D improvements
2017-05-06 12:37:18 +02:00
Niclas Thobaben
928d7c0da4
Actor/Ballistic Actor/nhPlayer
...
Actor:
+play Sound
+select needed buffers by key
+get playingState in update
Ballistic Actor:
+play Sound on fire
+play Sound on Hit
+destroy object after hit
2017-05-06 01:20:13 +02:00
Harald Christian Joachim Wolff
0fe2fb1aeb
WIP
2017-05-04 23:57:00 +02:00
Harald Christian Joachim Wolff
96a5578bf5
Model3D: Fix normal binding bug
2017-05-01 12:37:53 +02:00
Harald Christian Joachim Wolff
e4e07075c5
Default Shader: move shading to fragment shader, add normal map painting for debug
2017-05-01 12:36:11 +02:00
Harald Christian Joachim Wolff
a7ac61a791
GLScene: Remove Debug Output
2017-05-01 12:34:39 +02:00
Harald Christian Joachim Wolff
ccf3625302
Model3D: new static Helpers computeNormals(),v3aToArray()
2017-05-01 11:26:54 +02:00
Harald Christian Joachim Wolff
d99356ef00
Improve shading
2017-05-01 11:26:05 +02:00
Harald Christian Joachim Wolff
c299431480
WIP
2017-05-01 01:33:33 +02:00