using System; namespace org.budnhead.core { public struct Limits { public Limits(float min, float max) { Minimum = min; Maximum = max; } public Limits(double min, double max) { Minimum = (float)min; Maximum = (float)max; } public float Minimum { get; set; } public float Maximum { get; set; } public float clamp(float value){ return (value < Minimum) ? Minimum : (value > Maximum) ? Maximum : value; } public void clamp(ref float value) { if (value < Minimum) { value = Minimum; } if (value > Maximum) { value = Maximum; } } public void clamp(ref double value) { if (value < Minimum) { value = Minimum; } if (value > Maximum) { value = Maximum; } } } }