using System; using System.Drawing; using System.Collections.Generic; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK; using org.niclasundharald.engine; using org.niclasundharald.engine.graphics; using org.niclasundharald.engine.graphics.primitives; namespace nhengine { public class OpenGLWindow : GameWindow { private Point mouseCapturePosition; private bool mouseCaptured; private float arcUpDown, arcLeftRight; private Vector3 lookAt; private float lookDistance; private Cube cube, c1, c2, c3; GLCamera sceneCamera; GLScene scene; public OpenGLWindow() :base(800, 600, GraphicsMode.Default, "nhEngine", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible) { VSync = VSyncMode.On; sceneCamera = new GLCamera(); scene = new GLScene(sceneCamera); } protected override void OnLoad(EventArgs e) { base.OnLoad(e); GL.ClearColor(0.05f, 0.05f, 0.05f, 0.0f); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.Normalize); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha,BlendingFactorDest.OneMinusSrcAlpha); cube = new Cube(new Vector3(0,0,512), 128.0f); c1 = new Cube(new Vector3(512,0,512), 128.0f); c2 = new Cube(new Vector3(0,512,512), 128.0f); c3 = new Cube(new Vector3(512,512,512), 128.0f); lookAt = new Vector3(0,0,0); lookDistance = 2048; arcUpDown = MathHelper.PiOver6; arcLeftRight = MathHelper.PiOver4; // sceneCamera.Position = new Vector3(1000,-1000,1000); // sceneCamera.View = new Vector3(0f,1.0f,0.0f); sceneCamera.Top = new Vector3(0,0,1); sceneCamera.setFoV(MathHelper.PiOver4); setupCamera(); scene.RootObject.addChild( cube ); scene.RootObject.addChild( c1 ); scene.RootObject.addChild( c2 ); scene.RootObject.addChild( c3 ); } protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height); sceneCamera.setViewport(ClientRectangle.Width, ClientRectangle.Height); } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); scene.draw(); SwapBuffers(); } private void captureMouse(){ mouseCapturePosition = new Point(Mouse.X, Mouse.Y); mouseCaptured = true; CursorVisible = false; } private void releaseMouse(){ mouseCaptured = false; CursorVisible = true; } protected override void OnMouseMove(OpenTK.Input.MouseMoveEventArgs e) { if (mouseCaptured){ Point delta = new Point(e.X - mouseCapturePosition.X, e.Y - mouseCapturePosition.Y); onMouseCapturedMove(delta); mouseCapturePosition = e.Position; } } protected virtual void onMouseCapturedMove(Point delta){ rotateLeftRight(((float)delta.X) / 20.0f); rotateUpDown(((float)delta.Y) / 20.0f); } protected override void OnMouseDown(OpenTK.Input.MouseButtonEventArgs e) { switch (e.Button){ case OpenTK.Input.MouseButton.Left: break; case OpenTK.Input.MouseButton.Right: captureMouse(); break; } } protected override void OnMouseUp(OpenTK.Input.MouseButtonEventArgs e) { releaseMouse(); } protected override void OnMouseWheel(OpenTK.Input.MouseWheelEventArgs e) { lookDistance *= 1.0f - ( e.DeltaPrecise / 16 ); MathHelper.Clamp( lookDistance, 512, 8192 ); setupCamera(); } protected override void OnKeyPress(KeyPressEventArgs e) { } protected override void OnKeyDown(OpenTK.Input.KeyboardKeyEventArgs e) { switch (e.Key){ case OpenTK.Input.Key.Up: rotateUpDown(-MathHelper.Pi / 180.0f); break; case OpenTK.Input.Key.Down: rotateUpDown(MathHelper.Pi / 180.0f); break; case OpenTK.Input.Key.Left: rotateLeftRight(MathHelper.Pi / 90.0f); break; case OpenTK.Input.Key.Right: rotateLeftRight(-MathHelper.Pi / 90.0f); break; case OpenTK.Input.Key.W: walk(250.0f); break; case OpenTK.Input.Key.S: walk(-250.0f); break; } } public void rotateUpDown(float arc) { arcUpDown += arc; arcUpDown = MathHelper.Clamp(arcUpDown,MathHelper.Pi / 8,MathHelper.PiOver2-0.00001f); setupCamera(); } public void rotateLeftRight(float arc) { arcLeftRight += arc; arcLeftRight %= MathHelper.TwoPi; setupCamera(); } public void walk(float distance){ lookAt += (new Vector3(sceneCamera.View.Xy)).Normalized() * distance; setupCamera(); } protected override void OnKeyUp(OpenTK.Input.KeyboardKeyEventArgs e) { } private void setupCamera(){ Vector3 view = (Matrix4.CreateRotationZ(arcLeftRight) * Matrix4.CreateRotationX(arcUpDown) * Vector4.UnitY).Xyz; view.Normalize(); Vector3 pos = lookAt - (view * lookDistance); sceneCamera.View = view; sceneCamera.Position = pos; } public GLScene Scene { get { return this.scene; } } } }