budnhead/org.niclasundharald.engine/BallisticActor.cs

44 lines
849 B
C#

using System;
using org.niclasundharald.engine.graphics.primitives;
using org.niclasundharald.engine.graphics;
using OpenTK;
namespace org.niclasundharald.engine
{
public class BallisticActor : Actor
{
public BallisticActor(int id)
:base(id)
{
this.Model3D = ModelManager.instance.findModel("ballistisch");
}
public override void update(float timespan)
{
base.update(timespan);
Velocity += (Physics.Gravitation * timespan);
Position += Velocity * timespan;
Scale = Matrix4.CreateScale(3.0f);
setHeading( Velocity, Physics.Gravitation);
Console.WriteLine("BallisticActor update: {0} / {1}",Position,Velocity);
try{
Vector3 ground = SquaredMap.activeMap.ground(Position.Xy);
if (Position.Z <= ground.Z){
destroy();
}
} catch (OutOfWorldException e){
destroy();
}
}
}
}