budnhead/org.niclasundharald.engine/WorldObject.cs

71 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using OpenTK;
using org.niclasundharald.engine.graphics;
namespace org.niclasundharald.engine
{
public abstract class WorldObject
{
private List<WorldObject> children;
public WorldObject()
{
children = new List<WorldObject>();
}
public virtual Model3D getModel3D(){
return null;
}
public Vector3 Position{ get; set; } = new Vector3();
public Matrix4 Rotation { get; set; } = Matrix4.Identity;
public Matrix4 Scale { get; set; } = Matrix4.Identity;
public Matrix4 Transformation {
get { return (Scale * Rotation) * Matrix4.CreateTranslation( Position ) ; }
}
public void addChild(WorldObject wo){
if (!children.Contains(wo)){
children.Add(wo);
}
}
public void removeChild(WorldObject wo){
if (children.Contains(wo)){
children.Remove(wo);
}
}
public WorldObject[] Children{
get { return this.children.ToArray(); }
}
}
public class ObjectGroup : WorldObject {
}
public class DumpObject : WorldObject {
Model3D model3d;
public Model3D Model3D {
get { return this.model3d; }
set { this.model3d = value; }
}
public override Model3D getModel3D()
{
return model3d;
}
}
}