83 lines
1.4 KiB
C#
83 lines
1.4 KiB
C#
using System;
|
|
using org.niclasundharald.engine.graphics.primitives;
|
|
using org.niclasundharald.engine.graphics;
|
|
|
|
using OpenTK;
|
|
|
|
|
|
|
|
namespace org.niclasundharald.engine
|
|
{
|
|
public class BallisticActor : Actor
|
|
{
|
|
public BallisticActor(int id)
|
|
:base(id)
|
|
{
|
|
this.Model3D = ModelManager.instance.findModel("ballistisch");
|
|
|
|
for (int n=0;n < this.Model3D.vertexes.Length;n++){
|
|
this.Model3D.colors[n] = new Vector4(1.0f,0.2f + (0.5f * this.Model3D.vertexes[n].Z / -4.0f),0,1.0f);
|
|
}
|
|
|
|
this.Model3D.rebind();
|
|
|
|
setBuffers("HowFire", "HowHit");
|
|
setDistanceAttenuation(2, 200, 800);
|
|
}
|
|
|
|
byte hit = 0;
|
|
|
|
|
|
public override void update(float timespan)
|
|
{
|
|
base.update(timespan);
|
|
|
|
|
|
Velocity += (Physics.Gravitation * timespan);
|
|
Position += Velocity * timespan;
|
|
Scale = Matrix4.CreateScale(3.0f);
|
|
|
|
setHeading( Velocity, Physics.Gravitation);
|
|
|
|
Console.WriteLine("BallisticActor update: {0} / {1}",Position,Velocity);
|
|
|
|
updateSoundState();
|
|
Console.WriteLine("Playing:" + isPlaying);
|
|
|
|
try{
|
|
Vector3 ground = SquaredMap.activeMap.ground(Position.Xy);
|
|
|
|
if (Position.Z <= ground.Z){
|
|
|
|
if(hit != 1)
|
|
{
|
|
playSound("HowHit");
|
|
updateSoundState();
|
|
hit = 1;
|
|
}
|
|
|
|
if(!isPlaying)
|
|
{
|
|
destroy();
|
|
}
|
|
}
|
|
} catch (OutOfWorldException e){
|
|
|
|
if(!isPlaying)
|
|
destroy();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void fire()
|
|
{
|
|
playSound("HowFire");
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|