183 lines
4.1 KiB
Plaintext
183 lines
4.1 KiB
Plaintext
using System;
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using System.Drawing;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using org.nhengine.graphics;
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using org.nhengine.graphics.primitives;
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namespace nhengine
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{
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public class OpenGLWindow : GameWindow
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{
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private GLCamera camera;
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private Point mouseCapturePosition;
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private bool mouseCaptured;
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private float arcUpDown,
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arcLeftRight;
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private Cube cube,
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c1, c2, c3;
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private Triangle triangle;
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public OpenGLWindow()
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:base(800, 600,
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GraphicsMode.Default,
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"nhEngine",
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GameWindowFlags.Default,
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DisplayDevice.Default,
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3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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VSync = VSyncMode.On;
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camera = GlobalDefaults.instance().ActiveCamera;
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camera.Distance = 1000;
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camera.Position = new Vector3(1600, 1600, 1000);
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.Normalize);
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cube = new Cube(new Vector3(0,0,512), 128.0f);
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c1 = new Cube(new Vector3(512,0,512), 128.0f);
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c2 = new Cube(new Vector3(0,512,512), 128.0f);
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c3 = new Cube(new Vector3(512,512,512), 128.0f);
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triangle = new Triangle(new Vector3(0, 0, 0), new Vector3(600, 0, 0), new Vector3(600, 600, 0));
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}
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protected override void OnResize(EventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
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camera.setViewport(ClientRectangle.Width, ClientRectangle.Height);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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BootStrap boot = BootStrap.instance();
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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cube.paint(camera);
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c1.paint(camera);
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c2.paint(camera);
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c3.paint(camera);
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boot.SquaredMap.paint(camera);
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//triangle.paint(camera);
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SwapBuffers();
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}
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private void captureMouse(){
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mouseCapturePosition = new Point(Mouse.X, Mouse.Y);
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mouseCaptured = true;
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CursorVisible = false;
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}
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private void releaseMouse(){
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mouseCaptured = false;
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CursorVisible = true;
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}
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protected override void OnMouseMove(OpenTK.Input.MouseMoveEventArgs e)
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{
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if (mouseCaptured){
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Point delta = new Point(e.X - mouseCapturePosition.X, e.Y - mouseCapturePosition.Y);
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onMouseCapturedMove(delta);
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mouseCapturePosition = e.Position;
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}
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}
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protected virtual void onMouseCapturedMove(Point delta){
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rotateLeftRight(((float)delta.X) / 10.0f);
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rotateUpDown(((float)delta.Y) / 10.0f);
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}
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protected override void OnMouseDown(OpenTK.Input.MouseButtonEventArgs e)
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{
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switch (e.Button){
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case OpenTK.Input.MouseButton.Left:
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break;
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case OpenTK.Input.MouseButton.Right:
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captureMouse();
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break;
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}
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}
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protected override void OnMouseUp(OpenTK.Input.MouseButtonEventArgs e)
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{
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releaseMouse();
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}
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protected override void OnMouseWheel(OpenTK.Input.MouseWheelEventArgs e)
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{
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camera.Distance += e.DeltaPrecise * 16.0f;
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if (camera.Distance < 0)
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camera.Distance = 0;
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applyRotation();
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}
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protected override void OnKeyPress(KeyPressEventArgs e)
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{
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}
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protected override void OnKeyDown(OpenTK.Input.KeyboardKeyEventArgs e)
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{
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switch (e.Key){
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case OpenTK.Input.Key.Up:
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rotateUpDown(MathHelper.Pi / 90.0f);
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break;
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case OpenTK.Input.Key.Down:
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rotateUpDown(-MathHelper.Pi / 90.0f);
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break;
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case OpenTK.Input.Key.Left:
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rotateLeftRight(MathHelper.Pi / 90.0f);
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break;
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case OpenTK.Input.Key.Right:
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rotateLeftRight(-MathHelper.Pi / 90.0f);
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break;
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}
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}
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public void rotateUpDown(float arc)
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{
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arcUpDown += arc;
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applyRotation();
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}
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public void rotateLeftRight(float arc)
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{
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arcLeftRight += arc;
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applyRotation();
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}
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private void applyRotation(){
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Console.WriteLine("Rotation: {0} {1}", arcLeftRight, arcUpDown);
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camera.MRotation = Matrix4.CreateRotationZ(arcLeftRight) * Matrix4.CreateRotationX(arcUpDown);
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}
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protected override void OnKeyUp(OpenTK.Input.KeyboardKeyEventArgs e)
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{
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}
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}
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}
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