budnhead/shader/simple_vertex.shader

12 lines
210 B
GLSL

#version 330
layout (location = 0) in vec3 position;
uniform mat4 proj_matrix2;
uniform mat4 proj_matrix;
void main()
{
gl_Position = proj_matrix * vec4(position.x, position.y, position.z, 1.0) ;
}