budnhead/NHEngine
Niclas Thobaben 928d7c0da4 Actor/Ballistic Actor/nhPlayer
Actor:
+play Sound
+select needed buffers by key
+get playingState in update

Ballistic Actor:
+play Sound on fire
+play Sound on Hit
+destroy object after hit
2017-05-06 01:20:13 +02:00
..
models WIP 2017-05-04 23:57:00 +02:00
Properties WIP 2017-04-25 22:01:18 +02:00
shader WIP 2017-04-25 22:01:18 +02:00
sounds First Audio Extensions: 2017-05-05 20:42:00 +02:00
BootStrap.cs Actor/Ballistic Actor/nhPlayer 2017-05-06 01:20:13 +02:00
Graphics.cs WIP 2017-04-25 22:01:18 +02:00
M3-wip.bmp Erste Version mit laden einer HeightMap zu demonstrationszwecken 2017-04-28 11:51:20 +02:00
M3-wip.png Erste Version mit laden einer HeightMap zu demonstrationszwecken 2017-04-28 11:51:20 +02:00
nhengine.csproj Actor/Ballistic Actor/nhPlayer 2017-05-06 01:20:13 +02:00
nhengine.sln WIP 2017-04-25 22:01:18 +02:00
Notes.txt WIP 2017-05-01 02:08:37 +02:00
OpenGLWindow.cs Actor/Ballistic Actor/nhPlayer 2017-05-06 01:20:13 +02:00
OpenGLWindow.cs~Stashed changes WIP 2017-04-25 22:06:21 +02:00
OpenTK.dll.config WIP 2017-04-25 22:01:18 +02:00
packages.config WIP 2017-05-04 23:57:00 +02:00
TextureManager.cs WIP 2017-04-25 22:01:18 +02:00