95 lines
4 KiB
XML
95 lines
4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{3E812F66-D5F3-4599-8360-97F355B6CC1B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>org.niclasundharald.engine</RootNamespace>
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<AssemblyName>org.nhengine</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="OpenTK">
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<HintPath>..\packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK.GLControl">
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<HintPath>..\packages\OpenTK.GLControl.1.1.2349.61993\lib\NET40\OpenTK.GLControl.dll</HintPath>
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</Reference>
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<Reference Include="ImageSharp">
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<HintPath>contrib\ImageSharp.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Buffers">
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<HintPath>..\packages\System.Buffers.4.3.0\lib\netstandard1.1\System.Buffers.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="graphics\GLCamera.cs" />
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<Compile Include="graphics\GLObject.cs" />
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<Compile Include="graphics\Shader.cs" />
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<Compile Include="graphics\ShaderProgram.cs" />
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<Compile Include="graphics\GlobalDefaults.cs" />
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<Compile Include="graphics\primitives\Cube.cs" />
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<Compile Include="graphics\primitives\Triangle.cs" />
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<Compile Include="graphics\GLSceneOrientation.cs" />
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<Compile Include="graphics\GLModel.cs" />
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<Compile Include="graphics\GLScene.cs" />
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<Compile Include="WorldObject.cs" />
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<Compile Include="graphics\Model3D.cs" />
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<Compile Include="graphics\ModelManager.cs" />
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<Compile Include="FileHelper.cs" />
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<Compile Include="graphics\Texture.cs" />
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<Compile Include="graphics\LoadedModel.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="ActorAction.cs" />
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<Compile Include="BallisticActor.cs" />
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<Compile Include="Physics.cs" />
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<Compile Include="graphics\SquaredMap.cs" />
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<Compile Include="exceptions\OutOfWorldException.cs" />
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<Compile Include="ArrayHelper.cs" />
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<Compile Include="Geometry.cs" />
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<Compile Include="Linear.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<None Include="Gameplay Object Tree.txt" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="graphics\" />
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<Folder Include="graphics\primitives\" />
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<Folder Include="contrib\" />
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<Folder Include="contrib\ImageSharp.dll">
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</Folder>
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<Folder Include="exceptions\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\org.hwo.contracts\org.hwo.contracts.csproj">
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<Project>{56733EC1-7D97-48D0-AA4C-98EA624A5A21}</Project>
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<Name>org.hwo.contracts</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project> |