82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
using System;
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using org.budnhead.graphics.primitives;
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using org.budnhead.graphics;
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using org.budnhead.exceptions;
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using org.budnhead.tools;
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using OpenTK;
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namespace org.budnhead.core
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{
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public class BallisticActor : Actor
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{
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BallisticActorStates actorState;
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public BallisticActor(int id)
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:base(id)
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{
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this.actorState = BallisticActorStates.FLYING;
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this.Model3D = ResourceLibrary.getResource<LoadedModel>("ballistisch");
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for (int n=0;n < this.Model3D.vertexes.Length;n++){
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this.Model3D.colors[n] = new Vector4(1.0f,0.2f + (0.5f * this.Model3D.vertexes[n].Z / -4.0f),0,1.0f);
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}
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this.Model3D.rebind();
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setBuffers("HowFire", "HowHit");
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setDistanceAttenuation(2, 200, 800);
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}
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public override void update(float timespan)
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{
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base.update(timespan);
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switch (actorState){
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case BallisticActorStates.FLYING:
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Velocity.Value += (Physics.Gravitation * timespan);
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Position.Value += Velocity.Value * timespan;
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setHeading( Velocity.Value, Physics.Gravitation);
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try
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{
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Vector3 ground = SquaredMap.activeMap.ground(Position.Value.Xy);
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if (Position.Value.Z <= ground.Z){
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Console.WriteLine("BallisticActor hit ground!");
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actorState = BallisticActorStates.HIT;
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playSound("HowHit");
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}
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} catch (OutOfWorldException owe){
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Console.WriteLine("BallisticActor disappeared at {0} [{1}]",Position,Velocity);
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actorState = BallisticActorStates.DISAPPEARED;
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}
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break;
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case BallisticActorStates.HIT:
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case BallisticActorStates.DISAPPEARED:
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Model3D = null;
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if (!soundPlaying()){
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destroy();
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}
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break;
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}
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}
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public void fire()
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{
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//playSound("HowFire");
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}
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}
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}
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