ln.identities/AssignedRoles.cs

56 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace ln.identities
{
public class AssignedRoles : IEnumerable<AssignedRole>
{
IIdentityProvider identityProvider;
public IIdentityProvider IdentityProvider => identityProvider;
Dictionary<Guid, AssignedRole> assignedRoles = new Dictionary<Guid, AssignedRole>();
public AssignedRoles(IIdentityProvider identityProvider)
{
this.identityProvider = identityProvider;
}
public AssignedRole this[Identity identity]
{
get
{
if (!assignedRoles.ContainsKey(identity.UniqueID))
{
assignedRoles.Add(identity.UniqueID, new AssignedRole(identityProvider, identity));
}
return assignedRoles[identity.UniqueID];
}
}
public AssignedRole this[Guid identityUniqueID]
{
get
{
if (!assignedRoles.ContainsKey(identityUniqueID))
{
if (identityUniqueID.Equals(Guid.Empty))
assignedRoles.Add(identityUniqueID, new AssignedRole(identityProvider, Identity.Anonymous(identityProvider)));
else
throw new KeyNotFoundException();
}
return assignedRoles[identityUniqueID];
}
}
public bool HasRole(Role role) => HasRole(null, role);
public bool HasRole(Identity identity, Role role) => HasRole(identity?.UniqueID ?? Guid.Empty, role);
public bool HasRole(Guid identityUniqueID, Role role)=> (this[identityUniqueID].Role & role) == role;
public IEnumerator<AssignedRole> GetEnumerator()
{
return assignedRoles.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}