Improve threading.Pool
parent
80f950da0b
commit
6ffce5cc2d
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@ -97,6 +97,7 @@
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<Compile Include="odb\ng\index\IndexPath.cs" />
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<Compile Include="PathHelper.cs" />
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<Compile Include="threads\ThreadHelpers.cs" />
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<Compile Include="threads\PoolThread.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="odb\" />
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431
threads/Pool.cs
431
threads/Pool.cs
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@ -9,197 +9,132 @@ namespace ln.types.threads
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public enum PoolThreadState { READY, WORKING, EXITED }
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public delegate void PoolJobFinished(Pool pool, PoolJob job);
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public class Pool : IDisposable
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public enum PoolState
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{
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INITIALIZE, // Pool Instanz erstellt
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RUN, // Pool ist in Betrieb
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SHUTDOWN, // Pool wird heruntergefahren (es warten noch laufende Jobs)
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STOPPED // Pool wurde beendet, alle Resourcen freigegeben
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}
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public partial class Pool : IDisposable
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{
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public static bool DEBUG = false;
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public PoolState State { get; protected set; } = PoolState.INITIALIZE;
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public event PoolJobFinished PoolJobFinished;
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public PoolThread[] PoolThreads
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{
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get
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{
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lock (poolThreads)
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{
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return poolThreads.ToArray();
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}
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}
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}
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public int CurrentPoolSize
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{
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get
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{
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lock (poolThreads) { return poolThreads.Count; }
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}
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set
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{
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TargetPoolSize = value;
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}
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}
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public int TargetPoolSize { get; set; }
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public PoolThread[] PoolThreads => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.ToArray());
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public PoolThreadState[] ThreadStates
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{
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get
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{
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lock (poolThreads)
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{
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return poolThreads.Select((x) => x.State).ToArray();
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}
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}
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}
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public int PoolSize { get; }
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public int CurrentPoolSize => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Count);
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public PoolJob[] CurrentPoolJobs => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Select((t) => t.CurrentJob).Where((j) => j != null).ToArray());
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public int NumQueuedJobs => queuedJobs.Count;
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public PoolJob[] CurrentPoolJobs
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{
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get
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{
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lock (poolThreads)
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{
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return poolThreads.Select((t) => t.CurrentJob).Where((j) => j != null).ToArray();
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}
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}
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}
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public PoolJob[] QueuedJobs
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{
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get
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{
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lock (queuedJobs)
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{
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return queuedJobs.ToArray();
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}
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}
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}
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public PoolJob[] QueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.ToArray());
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public int NumQueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.Count);
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private List<PoolThread> poolThreads = new List<PoolThread>();
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protected HashSet<PoolThread> workingThreads = new HashSet<PoolThread>();
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protected HashSet<PoolThread> waitingThreads = new HashSet<PoolThread>();
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private Queue<PoolJob> queuedJobs = new Queue<PoolJob>();
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private bool stopping;
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private int releaseThreads = 0;
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private Thread supervisorThread;
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public Pool()
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{
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SetPoolSize(4);
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}
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public Pool() : this(Environment.ProcessorCount){}
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public Pool(int numThreads)
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{
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SetPoolSize(numThreads);
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PoolSize = numThreads;
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}
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public void Close()
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public virtual void Start()
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{
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lock (queuedJobs)
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if ((State == PoolState.RUN) || (State == PoolState.SHUTDOWN))
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throw new NotSupportedException("Pool can only be started if not running");
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for (int n = 0; n < PoolSize; n++)
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{
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CreatePoolThread();
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}
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State = PoolState.RUN;
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}
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public virtual void Stop() => Stop(false);
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public virtual void Stop(bool abort)
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{
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if (State != PoolState.RUN)
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throw new NotSupportedException("Pool must be running to be able to stop");
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State = PoolState.SHUTDOWN;
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lock (waitingThreads)
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{
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stopping = true;
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foreach (PoolJob job in queuedJobs)
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{
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job.RequestAbort();
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job.ForceFail();
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}
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queuedJobs.Clear();
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}
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TargetPoolSize = 0;
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if (abort)
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Abort();
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int waitFor = AmIPoolThread() ? 1 : 0;
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while (CurrentPoolSize > waitFor)
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while (CurrentPoolSize > ((PoolThread.CurrentPoolThread.Value?.Pool == this) ? 1 : 0))
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{
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Thread.Sleep(250);
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}
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stopping = false;
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}
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public void Abort()
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{
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foreach (PoolJob job in CurrentPoolJobs)
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{
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job.RequestAbort();
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}
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}
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private PoolThread FindWaitingThread()
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{
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lock (queuedJobs)
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{
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foreach (PoolThread poolThread in poolThreads)
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if (poolThread.State == PoolThreadState.READY)
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return poolThread;
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}
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return null;
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}
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private bool AmIPoolThread()
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{
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Thread thread = Thread.CurrentThread;
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lock (poolThreads)
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{
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foreach (PoolThread poolThread in poolThreads)
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try
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{
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if (thread.Equals(poolThread.Thread))
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return true;
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lock (waitingThreads)
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Monitor.PulseAll(waitingThreads);
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Thread.Sleep(100);
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}
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catch (ThreadInterruptedException)
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{ }
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}
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return false;
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State = PoolState.STOPPED;
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}
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public void SetPoolSize(int poolSize)
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public void Enqueue(JobDelegate job) => Enqueue((poolJob) => job());
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public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate) => Enqueue(extendedJobDelegate, "N/A");
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public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate, string jobName) => EnqueuePoolJob(new PoolJob(jobName, extendedJobDelegate));
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public bool Enqueue(PoolJob poolJob) => EnqueuePoolJob(poolJob) != null;
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protected virtual PoolJob EnqueuePoolJob(PoolJob poolJob)
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{
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TargetPoolSize = poolSize;
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if ((CurrentPoolSize == 0) && (TargetPoolSize > 0))
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if (State != PoolState.RUN)
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throw new NotSupportedException("Pool not running");
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lock (waitingThreads)
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{
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new PoolThread(this);
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new Thread(() => Supervisor()).Start();
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if (queuedJobs.Contains(poolJob) || CurrentPoolJobs.Contains(poolJob))
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return null;
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poolJob.Prepare();
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queuedJobs.Enqueue(poolJob);
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PulseWaitingThread();
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}
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}
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public void Enqueue(JobDelegate job)
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{
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Enqueue((poolJob) => job());
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}
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public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate)
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{
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return Enqueue(extendedJobDelegate, "N/A");
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}
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public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate,string jobName)
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{
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PoolJob poolJob = new PoolJob(jobName, extendedJobDelegate);
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Enqueue(poolJob);
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return poolJob;
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}
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public bool Enqueue(PoolJob poolJob)
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protected virtual void PulseWaitingThread()
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{
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if (stopping)
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throw new OperationCanceledException("Thread Pool to be shut down");
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lock (queuedJobs)
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{
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if (queuedJobs.Contains(poolJob) || CurrentPoolJobs.Contains(poolJob))
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return false;
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queuedJobs.Enqueue(poolJob);
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Monitor.Pulse(queuedJobs);
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}
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return true;
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lock (waitingThreads)
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Monitor.Pulse(waitingThreads);
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}
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public int Enqueue(IEnumerable<PoolJob> poolJobs)
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public virtual int Enqueue(IEnumerable<PoolJob> poolJobs)
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{
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if (stopping)
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throw new OperationCanceledException("Thread Pool to be shut down");
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if (State != PoolState.RUN)
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throw new NotSupportedException("Pool not running");
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int count = 0;
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lock (queuedJobs)
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lock (waitingThreads)
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{
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HashSet<PoolJob> currentPoolJobs = new HashSet<PoolJob>(CurrentPoolJobs);
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foreach (PoolJob j in queuedJobs)
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@ -214,160 +149,134 @@ namespace ln.types.threads
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count++;
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}
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}
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Monitor.PulseAll(queuedJobs);
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Monitor.PulseAll(waitingThreads);
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}
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return count;
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}
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private PoolJob Dequeue()
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protected virtual PoolJob Dequeue() => Dequeue(PoolThread.CurrentPoolThread?.Value);
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protected virtual PoolJob Dequeue(PoolThread poolThread)
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{
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lock (queuedJobs)
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if (poolThread == null)
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throw new NullReferenceException();
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if (State == PoolState.RUN)
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{
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if (queuedJobs.Count == 0)
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lock (waitingThreads)
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{
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Monitor.Wait(queuedJobs);
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if (queuedJobs.Count > 0)
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return queuedJobs.Dequeue();
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}
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if (releaseThreads > 0)
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{
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releaseThreads--;
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throw new TimeoutException();
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}
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if (queuedJobs.Count == 0)
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return null;
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return queuedJobs.Dequeue();
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}
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return null;
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}
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private void Supervisor()
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protected virtual PoolJob WaitForJob(PoolThread poolThread)
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{
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supervisorThread = Thread.CurrentThread;
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lock (supervisorThread)
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while (State == PoolState.RUN)
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{
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while (CurrentPoolSize > 0)
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lock (waitingThreads)
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{
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Monitor.Wait(supervisorThread, 1000);
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PoolJob poolJob = Dequeue(poolThread);
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if (poolJob != null)
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return poolJob;
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while (CurrentPoolSize != TargetPoolSize)
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{
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if (CurrentPoolSize - TargetPoolSize > 0)
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{
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lock (queuedJobs)
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{
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releaseThreads = CurrentPoolSize - TargetPoolSize;
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}
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if (CurrentPoolSize - TargetPoolSize > 0)
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{
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lock (queuedJobs)
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{
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Monitor.PulseAll(queuedJobs);
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}
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}
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}
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else if (CurrentPoolSize - TargetPoolSize < 0)
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{
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for (int n = CurrentPoolSize; n < TargetPoolSize; n++)
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new PoolThread(this);
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}
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}
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waitingThreads.Add(poolThread);
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Monitor.Wait(waitingThreads);
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waitingThreads.Remove(poolThread);
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}
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}
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supervisorThread = null;
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return null;
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}
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public class PoolThread
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protected virtual void WorkerThreadLoop()
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{
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public Pool Pool { get; }
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public Thread Thread { get; }
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public PoolThreadState State { get; private set; }
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PoolThread poolThread = PoolThread.CurrentPoolThread.Value;
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if (poolThread == null)
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throw new NotSupportedException("Pool.WorkerThreadLoop(): Must be called from PoolThread");
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public PoolJob CurrentJob { get; private set; }
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lock (poolThreads)
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poolThreads.Add(poolThread);
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private bool exitCalled { get; set; }
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public PoolThread(Pool pool)
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try
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{
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State = PoolThreadState.WORKING;
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Pool = pool;
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Thread = new Thread(thread);
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lock (Pool.poolThreads)
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while (State == PoolState.RUN)
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{
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Pool.poolThreads.Add(this);
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}
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WaitStarted();
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}
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private void WaitStarted()
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{
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lock (this)
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{
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Thread.Start();
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Monitor.Wait(this, 5000);
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}
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}
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private void thread()
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{
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lock (this)
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{
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Monitor.Pulse(this);
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}
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State = PoolThreadState.READY;
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while (!exitCalled)
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{
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PoolJob poolJob = null;
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try
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{
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poolJob = Pool.Dequeue();
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} catch (TimeoutException)
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PoolJob poolJob = WaitForJob(poolThread);
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if (poolJob == null)
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{
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break;
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}
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if (poolJob != null)
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else
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{
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State = PoolThreadState.WORKING;
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CurrentJob = poolJob;
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CurrentJob.Run(Pool);
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lock (workingThreads)
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workingThreads.Add(poolThread);
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if (Pool.PoolJobFinished != null)
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Pool.PoolJobFinished.Invoke(Pool, CurrentJob);
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CurrentJob = null;
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State = PoolThreadState.READY;
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try
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{
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poolJob.Run(this);
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}
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finally
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{
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lock (workingThreads)
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workingThreads.Remove(poolThread);
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}
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}
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}
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State = PoolThreadState.EXITED;
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lock (Pool.poolThreads)
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{
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Pool.poolThreads.Remove(this);
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}
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}
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public void Exit()
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}
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catch (PoolThreadMustExitException)
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{}
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catch (Exception e)
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{
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lock (this)
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Logging.Log(e);
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}
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finally
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{
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lock (poolThreads)
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poolThreads.Remove(poolThread);
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}
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}
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public void Abort()
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{
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lock (poolThreads)
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{
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foreach (PoolThread poolThread in poolThreads)
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poolThread?.CurrentJob?.RequestAbort();
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}
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}
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private bool AmIPoolThread() => PoolThread.CurrentPoolThread.Value != null;
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public PoolThread FindPoolThread(PoolJob job)
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{
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lock (poolThreads)
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{
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foreach (PoolThread poolThread in poolThreads)
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{
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exitCalled = true;
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if (poolThread.CurrentJob == job)
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return poolThread;
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}
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}
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return null;
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}
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protected virtual PoolThread CreatePoolThread()
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{
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PoolThread poolThread = new PoolThread(WorkerThreadLoop);
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return poolThread;
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}
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public void Dispose()
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{
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Close();
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if (State == PoolState.RUN)
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Stop();
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}
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}
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}
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@ -20,7 +20,7 @@ namespace ln.types.threads
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public PoolJobState JobState { get; private set; }
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public bool AbortRequested { get; private set; }
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public bool JobAbortRequested { get; private set; }
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private Pool Pool { get; set; }
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@ -52,7 +52,16 @@ namespace ln.types.threads
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public void RequestAbort()
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{
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AbortRequested = true;
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JobAbortRequested = true;
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if (Pool != null)
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{
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PoolThread poolThread = Pool.FindPoolThread(this);
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if (poolThread != null)
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{
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if (poolThread.Thread.ThreadState == ThreadState.WaitSleepJoin)
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poolThread.Thread.Interrupt();
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}
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}
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}
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public void ForceFail()
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@ -142,7 +151,7 @@ namespace ln.types.threads
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break;
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}
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if (AbortRequested)
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if (JobAbortRequested)
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job.RequestAbort();
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}
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@ -0,0 +1,79 @@
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using System;
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using System.Threading;
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||||
|
||||
namespace ln.types.threads
|
||||
{
|
||||
public class PoolThreadMustExitException : Exception
|
||||
{}
|
||||
|
||||
public class PoolThread
|
||||
{
|
||||
public static ThreadLocal<PoolThread> CurrentPoolThread { get; } = new ThreadLocal<PoolThread>();
|
||||
|
||||
public Pool Pool { get; private set; }
|
||||
public Thread Thread { get; }
|
||||
|
||||
public PoolJob CurrentJob { get; private set; }
|
||||
|
||||
private Action ThreadLoop;
|
||||
|
||||
public PoolThread(Action threadLoop)
|
||||
{
|
||||
ThreadLoop = threadLoop;
|
||||
|
||||
Thread = new Thread(thread);
|
||||
Thread.Start();
|
||||
}
|
||||
|
||||
private void thread()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
CurrentPoolThread.Value = this;
|
||||
}
|
||||
|
||||
ThreadLoop();
|
||||
|
||||
lock (this)
|
||||
{
|
||||
CurrentPoolThread.Value = null;
|
||||
}
|
||||
}
|
||||
//while (Pool.State != PoolState.SHUTDOWN)
|
||||
//{
|
||||
// PoolJob poolJob = null;
|
||||
// try
|
||||
// {
|
||||
// poolJob = Pool.Dequeue();
|
||||
// }
|
||||
// catch (TimeoutException)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
|
||||
// if (poolJob != null)
|
||||
// {
|
||||
// State = PoolThreadState.WORKING;
|
||||
// CurrentJob = poolJob;
|
||||
// CurrentJob.Run(Pool);
|
||||
|
||||
// if (Pool.PoolJobFinished != null)
|
||||
// Pool.PoolJobFinished.Invoke(Pool, CurrentJob);
|
||||
|
||||
// CurrentJob = null;
|
||||
// State = PoolThreadState.READY;
|
||||
// }
|
||||
//}
|
||||
|
||||
//CurrentPoolThread.Value = null;
|
||||
|
||||
//State = PoolThreadState.EXITED;
|
||||
|
||||
//lock (Pool.poolThreads)
|
||||
//{
|
||||
// Pool.poolThreads.Remove(this);
|
||||
// Monitor.Pulse(Pool.poolThreads);
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue