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/ *
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AngularJS v1 . 4.6
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( c ) 2010 - 2015 Google , Inc . http : //angularjs.org
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License : MIT
* /
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( function ( F , x , Oa ) { 'use strict' ; function va ( a , b , c ) { if ( ! a ) throw ngMinErr ( "areq" , b || "?" , c || "required" ) ; return a } function wa ( a , b ) { if ( ! a && ! b ) return "" ; if ( ! a ) return b ; if ( ! b ) return a ; Y ( a ) && ( a = a . join ( " " ) ) ; Y ( b ) && ( b = b . join ( " " ) ) ; return a + " " + b } function Fa ( a ) { var b = { } ; a && ( a . to || a . from ) && ( b . to = a . to , b . from = a . from ) ; return b } function V ( a , b , c ) { var d = "" ; a = Y ( a ) ? a : a && M ( a ) && a . length ? a . split ( /\s+/ ) : [ ] ; q ( a , function ( a , y ) { a && 0 < a . length && ( d += 0 < y ? " " : "" , d += c ? b + a : a + b ) } ) ; return d } function Ga ( a ) { if ( a instanceof I ) switch ( a . length ) { case 0 : return [ ] ;
case 1 : if ( 1 === a [ 0 ] . nodeType ) return a ; break ; default : return I ( Z ( a ) ) } if ( 1 === a . nodeType ) return I ( a ) } function Z ( a ) { if ( ! a [ 0 ] ) return a ; for ( var b = 0 ; b < a . length ; b ++ ) { var c = a [ b ] ; if ( 1 == c . nodeType ) return c } } function Ha ( a , b , c ) { q ( b , function ( b ) { a . addClass ( b , c ) } ) } function Ia ( a , b , c ) { q ( b , function ( b ) { a . removeClass ( b , c ) } ) } function Q ( a ) { return function ( b , c ) { c . addClass && ( Ha ( a , b , c . addClass ) , c . addClass = null ) ; c . removeClass && ( Ia ( a , b , c . removeClass ) , c . removeClass = null ) } } function ia ( a ) { a = a || { } ; if ( ! a . $$prepared ) { var b = a . domOperation ||
L ; a . domOperation = function ( ) { a . $$domOperationFired = ! 0 ; b ( ) ; b = L } ; a . $$prepared = ! 0 } return a } function ea ( a , b ) { xa ( a , b ) ; ya ( a , b ) } function xa ( a , b ) { b . from && ( a . css ( b . from ) , b . from = null ) } function ya ( a , b ) { b . to && ( a . css ( b . to ) , b . to = null ) } function R ( a , b , c ) { var d = ( b . addClass || "" ) + " " + ( c . addClass || "" ) , e = ( b . removeClass || "" ) + " " + ( c . removeClass || "" ) ; a = Ja ( a . attr ( "class" ) , d , e ) ; c . preparationClasses && ( b . preparationClasses = $ ( c . preparationClasses , b . preparationClasses ) , delete c . preparationClasses ) ; d = b . domOperation !== L ? b . domOperation :
null ; za ( b , c ) ; d && ( b . domOperation = d ) ; b . addClass = a . addClass ? a . addClass : null ; b . removeClass = a . removeClass ? a . removeClass : null ; return b } function Ja ( a , b , c ) { function d ( a ) { M ( a ) && ( a = a . split ( " " ) ) ; var b = { } ; q ( a , function ( a ) { a . length && ( b [ a ] = ! 0 ) } ) ; return b } var e = { } ; a = d ( a ) ; b = d ( b ) ; q ( b , function ( a , b ) { e [ b ] = 1 } ) ; c = d ( c ) ; q ( c , function ( a , b ) { e [ b ] = 1 === e [ b ] ? null : - 1 } ) ; var y = { addClass : "" , removeClass : "" } ; q ( e , function ( b , c ) { var e , d ; 1 === b ? ( e = "addClass" , d = ! a [ c ] ) : - 1 === b && ( e = "removeClass" , d = a [ c ] ) ; d && ( y [ e ] . length && ( y [ e ] += " " ) , y [ e ] += c ) } ) ;
return y } function G ( a ) { return a instanceof x . element ? a [ 0 ] : a } function Ka ( a , b , c ) { var d = "" ; b && ( d = V ( b , "ng-" , ! 0 ) ) ; c . addClass && ( d = $ ( d , V ( c . addClass , "-add" ) ) ) ; c . removeClass && ( d = $ ( d , V ( c . removeClass , "-remove" ) ) ) ; d . length && ( c . preparationClasses = d , a . addClass ( d ) ) } function ja ( a , b ) { var c = b ? "-" + b + "s" : "" ; fa ( a , [ ga , c ] ) ; return [ ga , c ] } function ma ( a , b ) { var c = b ? "paused" : "" , d = W + "PlayState" ; fa ( a , [ d , c ] ) ; return [ d , c ] } function fa ( a , b ) { a . style [ b [ 0 ] ] = b [ 1 ] } function $ ( a , b ) { return a ? b ? a + " " + b : a : b } function Aa ( a , b , c ) { var d = Object . create ( null ) ,
e = a . getComputedStyle ( b ) || { } ; q ( c , function ( a , b ) { var c = e [ a ] ; if ( c ) { var l = c . charAt ( 0 ) ; if ( "-" === l || "+" === l || 0 <= l ) c = La ( c ) ; 0 === c && ( c = null ) ; d [ b ] = c } } ) ; return d } function La ( a ) { var b = 0 ; a = a . split ( /\s*,\s*/ ) ; q ( a , function ( a ) { "s" == a . charAt ( a . length - 1 ) && ( a = a . substring ( 0 , a . length - 1 ) ) ; a = parseFloat ( a ) || 0 ; b = b ? Math . max ( a , b ) : a } ) ; return b } function na ( a ) { return 0 === a || null != a } function Ba ( a , b ) { var c = N , d = a + "s" ; b ? c += "Duration" : d += " linear all" ; return [ c , d ] } function Ca ( ) { var a = Object . create ( null ) ; return { flush : function ( ) { a = Object . create ( null ) } ,
count : function ( b ) { return ( b = a [ b ] ) ? b . total : 0 } , get : function ( b ) { return ( b = a [ b ] ) && b . value } , put : function ( b , c ) { a [ b ] ? a [ b ] . total ++ : a [ b ] = { total : 1 , value : c } } } } var L = x . noop , za = x . extend , I = x . element , q = x . forEach , Y = x . isArray , M = x . isString , oa = x . isObject , pa = x . isUndefined , qa = x . isDefined , Da = x . isFunction , ra = x . isElement , N , sa , W , ta ; pa ( F . ontransitionend ) && qa ( F . onwebkittransitionend ) ? ( N = "WebkitTransition" , sa = "webkitTransitionEnd transitionend" ) : ( N = "transition" , sa = "transitionend" ) ; pa ( F . onanimationend ) && qa ( F . onwebkitanimationend ) ?
( W = "WebkitAnimation" , ta = "webkitAnimationEnd animationend" ) : ( W = "animation" , ta = "animationend" ) ; var ka = W + "Delay" , ua = W + "Duration" , ga = N + "Delay" ; F = N + "Duration" ; var Ma = { transitionDuration : F , transitionDelay : ga , transitionProperty : N + "Property" , animationDuration : ua , animationDelay : ka , animationIterationCount : W + "IterationCount" } , Na = { transitionDuration : F , transitionDelay : ga , animationDuration : ua , animationDelay : ka } ; x . module ( "ngAnimate" , [ ] ) . provider ( "$$body" , function ( ) { this . $get = [ "$document" , function ( a ) { return I ( a [ 0 ] . body ) } ] } ) . directive ( "ngAnimateChildren" ,
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[ function ( ) { return function ( a , b , c ) { a = c . ngAnimateChildren ; x . isString ( a ) && 0 === a . length ? b . data ( "$$ngAnimateChildren" , ! 0 ) : c . $observe ( "ngAnimateChildren" , function ( a ) { b . data ( "$$ngAnimateChildren" , "on" === a || "true" === a ) } ) } } ] ) . factory ( "$$rAFScheduler" , [ "$$rAF" , function ( a ) { function b ( a ) { d = d . concat ( a ) ; c ( ) } function c ( ) { if ( d . length ) { for ( var b = d . shift ( ) , v = 0 ; v < b . length ; v ++ ) b [ v ] ( ) ; e || a ( function ( ) { e || c ( ) } ) } } var d , e ; d = b . queue = [ ] ; b . waitUntilQuiet = function ( b ) { e && e ( ) ; e = a ( function ( ) { e = null ; b ( ) ; c ( ) } ) } ; return b } ] ) . factory ( "$$AnimateRunner" ,
[ "$q" , "$sniffer" , "$$animateAsyncRun" , function ( a , b , c ) { function d ( a ) { this . setHost ( a ) ; this . _doneCallbacks = [ ] ; this . _runInAnimationFrame = c ( ) ; this . _state = 0 } d . chain = function ( a , b ) { function c ( ) { if ( d === a . length ) b ( ! 0 ) ; else a [ d ] ( function ( a ) { ! 1 === a ? b ( ! 1 ) : ( d ++ , c ( ) ) } ) } var d = 0 ; c ( ) } ; d . all = function ( a , b ) { function c ( v ) { l = l && v ; ++ d === a . length && b ( l ) } var d = 0 , l = ! 0 ; q ( a , function ( a ) { a . done ( c ) } ) } ; d . prototype = { setHost : function ( a ) { this . host = a || { } } , done : function ( a ) { 2 === this . _state ? a ( ) : this . _doneCallbacks . push ( a ) } , progress : L , getPromise : function ( ) { if ( ! this . promise ) { var b =
this ; this . promise = a ( function ( a , c ) { b . done ( function ( b ) { ! 1 === b ? c ( ) : a ( ) } ) } ) } return this . promise } , then : function ( a , b ) { return this . getPromise ( ) . then ( a , b ) } , "catch" : function ( a ) { return this . getPromise ( ) [ "catch" ] ( a ) } , "finally" : function ( a ) { return this . getPromise ( ) [ "finally" ] ( a ) } , pause : function ( ) { this . host . pause && this . host . pause ( ) } , resume : function ( ) { this . host . resume && this . host . resume ( ) } , end : function ( ) { this . host . end && this . host . end ( ) ; this . _resolve ( ! 0 ) } , cancel : function ( ) { this . host . cancel && this . host . cancel ( ) ; this . _resolve ( ! 1 ) } ,
complete : function ( a ) { var b = this ; 0 === b . _state && ( b . _state = 1 , b . _runInAnimationFrame ( function ( ) { b . _resolve ( a ) } ) ) } , _resolve : function ( a ) { 2 !== this . _state && ( q ( this . _doneCallbacks , function ( b ) { b ( a ) } ) , this . _doneCallbacks . length = 0 , this . _state = 2 ) } } ; return d } ] ) . factory ( "$$animateAsyncRun" , [ "$$rAF" , function ( a ) { function b ( b ) { c . push ( b ) ; 1 < c . length || a ( function ( ) { for ( var a = 0 ; a < c . length ; a ++ ) c [ a ] ( ) ; c = [ ] } ) } var c = [ ] ; return function ( ) { var a = ! 1 ; b ( function ( ) { a = ! 0 } ) ; return function ( c ) { a ? c ( ) : b ( c ) } } } ] ) . provider ( "$$animateQueue" ,
[ "$animateProvider" , function ( a ) { function b ( a , b , c , q ) { return d [ a ] . some ( function ( a ) { return a ( b , c , q ) } ) } function c ( a , b ) { a = a || { } ; var c = 0 < ( a . addClass || "" ) . length , d = 0 < ( a . removeClass || "" ) . length ; return b ? c && d : c || d } var d = this . rules = { skip : [ ] , cancel : [ ] , join : [ ] } ; d . join . push ( function ( a , b , d ) { return ! b . structural && c ( b . options ) } ) ; d . skip . push ( function ( a , b , d ) { return ! b . structural && ! c ( b . options ) } ) ; d . skip . push ( function ( a , b , c ) { return "leave" == c . event && b . structural } ) ; d . skip . push ( function ( a , b , c ) { return c . structural && 2 === c . state &&
! b . structural } ) ; d . cancel . push ( function ( a , b , c ) { return c . structural && b . structural } ) ; d . cancel . push ( function ( a , b , c ) { return 2 === c . state && b . structural } ) ; d . cancel . push ( function ( a , b , c ) { a = b . options ; c = c . options ; return a . addClass && a . addClass === c . removeClass || a . removeClass && a . removeClass === c . addClass } ) ; this . $get = [ "$$rAF" , "$rootScope" , "$rootElement" , "$document" , "$$body" , "$$HashMap" , "$$animation" , "$$AnimateRunner" , "$templateRequest" , "$$jqLite" , "$$forceReflow" , function ( d , y , v , z , l , s , O , x , t , la , E ) { function h ( a , b ) { var c =
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G ( a ) , f = [ ] , g = w [ b ] ; g && q ( g , function ( a ) { a . node . contains ( c ) && f . push ( a . callback ) } ) ; return f } function S ( a , b , c , f ) { d ( function ( ) { q ( h ( b , a ) , function ( a ) { a ( b , c , f ) } ) } ) } function u ( a , g , m ) { function d ( b , c , g , f ) { S ( c , a , g , f ) ; b . progress ( c , g , f ) } function w ( b ) { var c = a , g = m ; g . preparationClasses && ( c . removeClass ( g . preparationClasses ) , g . preparationClasses = null ) ; g . activeClasses && ( c . removeClass ( g . activeClasses ) , g . activeClasses = null ) ; Ea ( a , m ) ; ea ( a , m ) ; m . domOperation ( ) ; e . complete ( ! b ) } var B , h ; if ( a = Ga ( a ) ) B = G ( a ) , h = a . parent ( ) ; m = ia ( m ) ; var e =
new x ; Y ( m . addClass ) && ( m . addClass = m . addClass . join ( " " ) ) ; m . addClass && ! M ( m . addClass ) && ( m . addClass = null ) ; Y ( m . removeClass ) && ( m . removeClass = m . removeClass . join ( " " ) ) ; m . removeClass && ! M ( m . removeClass ) && ( m . removeClass = null ) ; m . from && ! oa ( m . from ) && ( m . from = null ) ; m . to && ! oa ( m . to ) && ( m . to = null ) ; if ( ! B ) return w ( ) , e ; var k = [ B . className , m . addClass , m . removeClass ] . join ( " " ) ; if ( ! C ( k ) ) return w ( ) , e ; var l = 0 <= [ "enter" , "move" , "leave" ] . indexOf ( g ) , u = ! H || U . get ( B ) , k = ! u && A . get ( B ) || { } , v = ! ! k . state ; u || v && 1 == k . state || ( u = ! p ( a , h , g ) ) ; if ( u ) return w ( ) ,
e ; l && J ( a ) ; h = { structural : l , element : a , event : g , close : w , options : m , runner : e } ; if ( v ) { if ( b ( "skip" , a , h , k ) ) { if ( 2 === k . state ) return w ( ) , e ; R ( a , k . options , m ) ; return k . runner } if ( b ( "cancel" , a , h , k ) ) if ( 2 === k . state ) k . runner . end ( ) ; else if ( k . structural ) k . close ( ) ; else return R ( a , k . options , h . options ) , k . runner ; else if ( b ( "join" , a , h , k ) ) if ( 2 === k . state ) R ( a , m , { } ) ; else return Ka ( a , l ? g : null , m ) , g = h . event = k . event , m = R ( a , k . options , h . options ) , k . runner } else R ( a , m , { } ) ; ( v = h . structural ) || ( v = "animate" === h . event && 0 < Object . keys ( h . options . to ||
{ } ) . length || c ( h . options ) ) ; if ( ! v ) return w ( ) , f ( a ) , e ; var t = ( k . counter || 0 ) + 1 ; h . counter = t ; r ( a , 1 , h ) ; y . $$postDigest ( function ( ) { var b = A . get ( B ) , h = ! b , b = b || { } , J = 0 < ( a . parent ( ) || [ ] ) . length && ( "animate" === b . event || b . structural || c ( b . options ) ) ; if ( h || b . counter !== t || ! J ) { h && ( Ea ( a , m ) , ea ( a , m ) ) ; if ( h || l && b . event !== g ) m . domOperation ( ) , e . end ( ) ; J || f ( a ) } else g = ! b . structural && c ( b . options , ! 0 ) ? "setClass" : b . event , r ( a , 2 ) , b = O ( a , g , b . options ) , b . done ( function ( b ) { w ( ! b ) ; ( b = A . get ( B ) ) && b . counter === t && f ( G ( a ) ) ; d ( e , g , "close" , { } ) } ) , e . setHost ( b ) ,
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d ( e , g , "start" , { } ) } ) ; return e } function J ( a ) { a = G ( a ) . querySelectorAll ( "[data-ng-animate]" ) ; q ( a , function ( a ) { var b = parseInt ( a . getAttribute ( "data-ng-animate" ) ) , c = A . get ( a ) ; switch ( b ) { case 2 : c . runner . end ( ) ; case 1 : c && A . remove ( a ) } } ) } function f ( a ) { a = G ( a ) ; a . removeAttribute ( "data-ng-animate" ) ; A . remove ( a ) } function B ( a , b ) { return G ( a ) === G ( b ) } function p ( a , b , c ) { c = B ( a , l ) || "HTML" === a [ 0 ] . nodeName ; var g = B ( a , v ) , f = ! 1 , d ; for ( ( a = a . data ( "$ngAnimatePin" ) ) && ( b = a ) ; b && b . length ; ) { g || ( g = B ( b , v ) ) ; a = b [ 0 ] ; if ( 1 !== a . nodeType ) break ; var w =
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A . get ( a ) || { } ; f || ( f = w . structural || U . get ( a ) ) ; if ( pa ( d ) || ! 0 === d ) a = b . data ( "$$ngAnimateChildren" ) , qa ( a ) && ( d = a ) ; if ( f && ! 1 === d ) break ; g || ( g = B ( b , v ) , g || ( a = b . data ( "$ngAnimatePin" ) ) && ( b = a ) ) ; c || ( c = B ( b , l ) ) ; b = b . parent ( ) } return ( ! f || d ) && g && c } function r ( a , b , c ) { c = c || { } ; c . state = b ; a = G ( a ) ; a . setAttribute ( "data-ng-animate" , b ) ; c = ( b = A . get ( a ) ) ? za ( b , c ) : c ; A . put ( a , c ) } var A = new s , U = new s , H = null , g = y . $watch ( function ( ) { return 0 === t . totalPendingRequests } , function ( a ) { a && ( g ( ) , y . $$postDigest ( function ( ) { y . $$postDigest ( function ( ) { null ===
H && ( H = ! 0 ) } ) } ) ) } ) , w = { } , k = a . classNameFilter ( ) , C = k ? function ( a ) { return k . test ( a ) } : function ( ) { return ! 0 } , Ea = Q ( la ) ; return { on : function ( a , b , c ) { b = Z ( b ) ; w [ a ] = w [ a ] || [ ] ; w [ a ] . push ( { node : b , callback : c } ) } , off : function ( a , b , c ) { function g ( a , b , c ) { var f = Z ( b ) ; return a . filter ( function ( a ) { return ! ( a . node === f && ( ! c || a . callback === c ) ) } ) } var f = w [ a ] ; f && ( w [ a ] = 1 === arguments . length ? null : g ( f , b , c ) ) } , pin : function ( a , b ) { va ( ra ( a ) , "element" , "not an element" ) ; va ( ra ( b ) , "parentElement" , "not an element" ) ; a . data ( "$ngAnimatePin" , b ) } , push : function ( a ,
b , c , g ) { c = c || { } ; c . domOperation = g ; return u ( a , b , c ) } , enabled : function ( a , b ) { var c = arguments . length ; if ( 0 === c ) b = ! ! H ; else if ( ra ( a ) ) { var g = G ( a ) , f = U . get ( g ) ; 1 === c ? b = ! f : ( b = ! ! b ) ? f && U . remove ( g ) : U . put ( g , ! 0 ) } else b = H = ! ! a ; return b } } } ] } ] ) . provider ( "$$animation" , [ "$animateProvider" , function ( a ) { function b ( a ) { return a . data ( "$$animationRunner" ) } var c = this . drivers = [ ] ; this . $get = [ "$$jqLite" , "$rootScope" , "$injector" , "$$AnimateRunner" , "$$HashMap" , "$$rAFScheduler" , function ( a , e , y , v , z , l ) { function s ( a ) { function b ( a ) { if ( a . processed ) return a ;
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a . processed = ! 0 ; var f = a . domNode , d = f . parentNode ; e . put ( f , a ) ; for ( var h ; d ; ) { if ( h = e . get ( d ) ) { h . processed || ( h = b ( h ) ) ; break } d = d . parentNode } ( h || c ) . children . push ( a ) ; return a } var c = { children : [ ] } , d , e = new z ; for ( d = 0 ; d < a . length ; d ++ ) { var l = a [ d ] ; e . put ( l . domNode , a [ d ] = { domNode : l . domNode , fn : l . fn , children : [ ] } ) } for ( d = 0 ; d < a . length ; d ++ ) b ( a [ d ] ) ; return function ( a ) { var b = [ ] , c = [ ] , d ; for ( d = 0 ; d < a . children . length ; d ++ ) c . push ( a . children [ d ] ) ; a = c . length ; var h = 0 , e = [ ] ; for ( d = 0 ; d < c . length ; d ++ ) { var l = c [ d ] ; 0 >= a && ( a = h , h = 0 , b . push ( e ) , e = [ ] ) ; e . push ( l . fn ) ;
l . children . forEach ( function ( a ) { h ++ ; c . push ( a ) } ) ; a -- } e . length && b . push ( e ) ; return b } ( c ) } var O = [ ] , x = Q ( a ) ; return function ( t , z , E ) { function h ( a ) { a = a . hasAttribute ( "ng-animate-ref" ) ? [ a ] : a . querySelectorAll ( "[ng-animate-ref]" ) ; var b = [ ] ; q ( a , function ( a ) { var c = a . getAttribute ( "ng-animate-ref" ) ; c && c . length && b . push ( a ) } ) ; return b } function S ( a ) { var b = [ ] , c = { } ; q ( a , function ( a , g ) { var d = G ( a . element ) , f = 0 <= [ "enter" , "move" ] . indexOf ( a . event ) , d = a . structural ? h ( d ) : [ ] ; if ( d . length ) { var e = f ? "to" : "from" ; q ( d , function ( a ) { var b = a . getAttribute ( "ng-animate-ref" ) ;
c [ b ] = c [ b ] || { } ; c [ b ] [ e ] = { animationID : g , element : I ( a ) } } ) } else b . push ( a ) } ) ; var d = { } , f = { } ; q ( c , function ( c , e ) { var h = c . from , r = c . to ; if ( h && r ) { var J = a [ h . animationID ] , k = a [ r . animationID ] , B = h . animationID . toString ( ) ; if ( ! f [ B ] ) { var l = f [ B ] = { structural : ! 0 , beforeStart : function ( ) { J . beforeStart ( ) ; k . beforeStart ( ) } , close : function ( ) { J . close ( ) ; k . close ( ) } , classes : u ( J . classes , k . classes ) , from : J , to : k , anchors : [ ] } ; l . classes . length ? b . push ( l ) : ( b . push ( J ) , b . push ( k ) ) } f [ B ] . anchors . push ( { out : h . element , "in" : r . element } ) } else h = h ? h . animationID :
r . animationID , r = h . toString ( ) , d [ r ] || ( d [ r ] = ! 0 , b . push ( a [ h ] ) ) } ) ; return b } function u ( a , b ) { a = a . split ( " " ) ; b = b . split ( " " ) ; for ( var c = [ ] , d = 0 ; d < a . length ; d ++ ) { var f = a [ d ] ; if ( "ng-" !== f . substring ( 0 , 3 ) ) for ( var h = 0 ; h < b . length ; h ++ ) if ( f === b [ h ] ) { c . push ( f ) ; break } } return c . join ( " " ) } function J ( a ) { for ( var b = c . length - 1 ; 0 <= b ; b -- ) { var d = c [ b ] ; if ( y . has ( d ) && ( d = y . get ( d ) ( a ) ) ) return d } } function f ( a , c ) { a . from && a . to ? ( b ( a . from . element ) . setHost ( c ) , b ( a . to . element ) . setHost ( c ) ) : b ( a . element ) . setHost ( c ) } function B ( ) { var a = b ( t ) ; ! a || "leave" ===
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z && E . $$domOperationFired || a . end ( ) } function p ( b ) { t . off ( "$destroy" , B ) ; t . removeData ( "$$animationRunner" ) ; x ( t , E ) ; ea ( t , E ) ; E . domOperation ( ) ; H && a . removeClass ( t , H ) ; t . removeClass ( "ng-animate" ) ; A . complete ( ! b ) } E = ia ( E ) ; var r = 0 <= [ "enter" , "move" , "leave" ] . indexOf ( z ) , A = new v ( { end : function ( ) { p ( ) } , cancel : function ( ) { p ( ! 0 ) } } ) ; if ( ! c . length ) return p ( ) , A ; t . data ( "$$animationRunner" , A ) ; var U = wa ( t . attr ( "class" ) , wa ( E . addClass , E . removeClass ) ) , H = E . tempClasses ; H && ( U += " " + H , E . tempClasses = null ) ; O . push ( { element : t , classes : U , event : z ,
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structural : r , options : E , beforeStart : function ( ) { t . addClass ( "ng-animate" ) ; H && a . addClass ( t , H ) } , close : p } ) ; t . on ( "$destroy" , B ) ; if ( 1 < O . length ) return A ; e . $$postDigest ( function ( ) { var a = [ ] ; q ( O , function ( c ) { b ( c . element ) ? a . push ( c ) : c . close ( ) } ) ; O . length = 0 ; var c = S ( a ) , d = [ ] ; q ( c , function ( a ) { d . push ( { domNode : G ( a . from ? a . from . element : a . element ) , fn : function ( ) { a . beforeStart ( ) ; var c , d = a . close ; if ( b ( a . anchors ? a . from . element || a . to . element : a . element ) ) { var g = J ( a ) ; g && ( c = g . start ) } c ? ( c = c ( ) , c . done ( function ( a ) { d ( ! a ) } ) , f ( a , c ) ) : d ( ) } } ) } ) ;
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l ( s ( d ) ) } ) ; return A } } ] } ] ) . provider ( "$animateCss" , [ "$animateProvider" , function ( a ) { var b = Ca ( ) , c = Ca ( ) ; this . $get = [ "$window" , "$$jqLite" , "$$AnimateRunner" , "$timeout" , "$$forceReflow" , "$sniffer" , "$$rAFScheduler" , "$animate" , function ( a , e , y , v , z , l , s , O ) { function x ( a , b ) { var c = a . parentNode ; return ( c . $$ngAnimateParentKey || ( c . $$ngAnimateParentKey = ++ S ) ) + "-" + a . getAttribute ( "class" ) + "-" + b } function t ( h , f , l , p ) { var r ; 0 < b . count ( l ) && ( r = c . get ( l ) , r || ( f = V ( f , "-stagger" ) , e . addClass ( h , f ) , r = Aa ( a , h , p ) , r . animationDuration = Math . max ( r . animationDuration ,
0 ) , r . transitionDuration = Math . max ( r . transitionDuration , 0 ) , e . removeClass ( h , f ) , c . put ( l , r ) ) ) ; return r || { } } function la ( a ) { u . push ( a ) ; s . waitUntilQuiet ( function ( ) { b . flush ( ) ; c . flush ( ) ; for ( var a = z ( ) , d = 0 ; d < u . length ; d ++ ) u [ d ] ( a ) ; u . length = 0 } ) } function E ( c , f , h ) { f = b . get ( h ) ; f || ( f = Aa ( a , c , Ma ) , "infinite" === f . animationIterationCount && ( f . animationIterationCount = 1 ) ) ; b . put ( h , f ) ; c = f ; h = c . animationDelay ; f = c . transitionDelay ; c . maxDelay = h && f ? Math . max ( h , f ) : h || f ; c . maxDuration = Math . max ( c . animationDuration * c . animationIterationCount ,
c . transitionDuration ) ; return c } var h = Q ( e ) , S = 0 , u = [ ] ; return function ( a , c ) { function d ( ) { r ( ) } function p ( ) { r ( ! 0 ) } function r ( b ) { if ( ! ( s || S && z ) ) { s = ! 0 ; z = ! 1 ; c . $$skipPreparationClasses || e . removeClass ( a , aa ) ; e . removeClass ( a , $ ) ; ma ( g , ! 1 ) ; ja ( g , ! 1 ) ; q ( w , function ( a ) { g . style [ a [ 0 ] ] = "" } ) ; h ( a , c ) ; ea ( a , c ) ; if ( c . onDone ) c . onDone ( ) ; m && m . complete ( ! b ) } } function A ( a ) { n . blockTransition && ja ( g , a ) ; n . blockKeyframeAnimation && ma ( g , ! ! a ) } function u ( ) { m = new y ( { end : d , cancel : p } ) ; la ( L ) ; r ( ) ; return { $$willAnimate : ! 1 , start : function ( ) { return m } ,
end : d } } function H ( ) { function b ( ) { if ( ! s ) { A ( ! 1 ) ; q ( w , function ( a ) { g . style [ a [ 0 ] ] = a [ 1 ] } ) ; h ( a , c ) ; e . addClass ( a , $ ) ; if ( n . recalculateTimingStyles ) { ha = g . className + " " + aa ; ba = x ( g , ha ) ; D = E ( g , ha , ba ) ; X = D . maxDelay ; I = Math . max ( X , 0 ) ; K = D . maxDuration ; if ( 0 === K ) { r ( ) ; return } n . hasTransitions = 0 < D . transitionDuration ; n . hasAnimations = 0 < D . animationDuration } n . applyAnimationDelay && ( X = "boolean" !== typeof c . delay && na ( c . delay ) ? parseFloat ( c . delay ) : X , I = Math . max ( X , 0 ) , D . animationDelay = X , da = [ ka , X + "s" ] , w . push ( da ) , g . style [ da [ 0 ] ] = da [ 1 ] ) ; M = 1E3 *
I ; Q = 1E3 * K ; if ( c . easing ) { var k , p = c . easing ; n . hasTransitions && ( k = N + "TimingFunction" , w . push ( [ k , p ] ) , g . style [ k ] = p ) ; n . hasAnimations && ( k = W + "TimingFunction" , w . push ( [ k , p ] ) , g . style [ k ] = p ) } D . transitionDuration && m . push ( sa ) ; D . animationDuration && m . push ( ta ) ; H = Date . now ( ) ; var u = M + 1.5 * Q ; k = H + u ; var p = a . data ( "$$animateCss" ) || [ ] , z = ! 0 ; if ( p . length ) { var C = p [ 0 ] ; ( z = k > C . expectedEndTime ) ? v . cancel ( C . timer ) : p . push ( r ) } z && ( u = v ( d , u , ! 1 ) , p [ 0 ] = { timer : u , expectedEndTime : k } , p . push ( r ) , a . data ( "$$animateCss" , p ) ) ; a . on ( m . join ( " " ) , l ) ; ya ( a , c ) } }
function d ( ) { var b = a . data ( "$$animateCss" ) ; if ( b ) { for ( var c = 1 ; c < b . length ; c ++ ) b [ c ] ( ) ; a . removeData ( "$$animateCss" ) } } function l ( a ) { a . stopPropagation ( ) ; var b = a . originalEvent || a ; a = b . $manualTimeStamp || b . timeStamp || Date . now ( ) ; b = parseFloat ( b . elapsedTime . toFixed ( 3 ) ) ; Math . max ( a - H , 0 ) >= M && b >= K && ( S = ! 0 , r ( ) ) } if ( ! s ) if ( g . parentNode ) { var H , m = [ ] , k = function ( a ) { if ( S ) z && a && ( z = ! 1 , r ( ) ) ; else if ( z = ! a , D . animationDuration ) if ( a = ma ( g , z ) , z ) w . push ( a ) ; else { var b = w , c = b . indexOf ( a ) ; 0 <= a && b . splice ( c , 1 ) } } , p = 0 < Z && ( D . transitionDuration &&
0 === T . transitionDuration || D . animationDuration && 0 === T . animationDuration ) && Math . max ( T . animationDelay , T . transitionDelay ) ; p ? v ( b , Math . floor ( p * Z * 1E3 ) , ! 1 ) : b ( ) ; F . resume = function ( ) { k ( ! 0 ) } ; F . pause = function ( ) { k ( ! 1 ) } } else r ( ) } var g = G ( a ) ; if ( ! g || ! g . parentNode || ! O . enabled ( ) ) return u ( ) ; c = ia ( c ) ; var w = [ ] , k = a . attr ( "class" ) , C = Fa ( c ) , s , z , S , m , F , I , M , K , Q ; if ( 0 === c . duration || ! l . animations && ! l . transitions ) return u ( ) ; var ca = c . event && Y ( c . event ) ? c . event . join ( " " ) : c . event , R = "" , P = "" ; ca && c . structural ? R = V ( ca , "ng-" , ! 0 ) : ca && ( R = ca ) ; c . addClass &&
( P += V ( c . addClass , "-add" ) ) ; c . removeClass && ( P . length && ( P += " " ) , P += V ( c . removeClass , "-remove" ) ) ; c . applyClassesEarly && P . length && h ( a , c ) ; var aa = [ R , P ] . join ( " " ) . trim ( ) , ha = k + " " + aa , $ = V ( aa , "-active" ) , k = C . to && 0 < Object . keys ( C . to ) . length ; if ( ! ( 0 < ( c . keyframeStyle || "" ) . length || k || aa ) ) return u ( ) ; var ba , T ; 0 < c . stagger ? ( C = parseFloat ( c . stagger ) , T = { transitionDelay : C , animationDelay : C , transitionDuration : 0 , animationDuration : 0 } ) : ( ba = x ( g , ha ) , T = t ( g , aa , ba , Na ) ) ; c . $$skipPreparationClasses || e . addClass ( a , aa ) ; c . transitionStyle && ( C =
[ N , c . transitionStyle ] , fa ( g , C ) , w . push ( C ) ) ; 0 <= c . duration && ( C = 0 < g . style [ N ] . length , C = Ba ( c . duration , C ) , fa ( g , C ) , w . push ( C ) ) ; c . keyframeStyle && ( C = [ W , c . keyframeStyle ] , fa ( g , C ) , w . push ( C ) ) ; var Z = T ? 0 <= c . staggerIndex ? c . staggerIndex : b . count ( ba ) : 0 ; ( ca = 0 === Z ) && ! c . skipBlocking && ja ( g , 9999 ) ; var D = E ( g , ha , ba ) , X = D . maxDelay ; I = Math . max ( X , 0 ) ; K = D . maxDuration ; var n = { } ; n . hasTransitions = 0 < D . transitionDuration ; n . hasAnimations = 0 < D . animationDuration ; n . hasTransitionAll = n . hasTransitions && "all" == D . transitionProperty ; n . applyTransitionDuration =
k && ( n . hasTransitions && ! n . hasTransitionAll || n . hasAnimations && ! n . hasTransitions ) ; n . applyAnimationDuration = c . duration && n . hasAnimations ; n . applyTransitionDelay = na ( c . delay ) && ( n . applyTransitionDuration || n . hasTransitions ) ; n . applyAnimationDelay = na ( c . delay ) && n . hasAnimations ; n . recalculateTimingStyles = 0 < P . length ; if ( n . applyTransitionDuration || n . applyAnimationDuration ) K = c . duration ? parseFloat ( c . duration ) : K , n . applyTransitionDuration && ( n . hasTransitions = ! 0 , D . transitionDuration = K , C = 0 < g . style [ N + "Property" ] . length , w . push ( Ba ( K ,
C ) ) ) , n . applyAnimationDuration && ( n . hasAnimations = ! 0 , D . animationDuration = K , w . push ( [ ua , K + "s" ] ) ) ; if ( 0 === K && ! n . recalculateTimingStyles ) return u ( ) ; if ( null != c . delay ) { var da = parseFloat ( c . delay ) ; n . applyTransitionDelay && w . push ( [ ga , da + "s" ] ) ; n . applyAnimationDelay && w . push ( [ ka , da + "s" ] ) } null == c . duration && 0 < D . transitionDuration && ( n . recalculateTimingStyles = n . recalculateTimingStyles || ca ) ; M = 1E3 * I ; Q = 1E3 * K ; c . skipBlocking || ( n . blockTransition = 0 < D . transitionDuration , n . blockKeyframeAnimation = 0 < D . animationDuration && 0 < T . animationDelay &&
0 === T . animationDuration ) ; xa ( a , c ) ; n . blockTransition || n . blockKeyframeAnimation ? A ( K ) : c . skipBlocking || ja ( g , ! 1 ) ; return { $$willAnimate : ! 0 , end : d , start : function ( ) { if ( ! s ) return F = { end : d , cancel : p , resume : null , pause : null } , m = new y ( F ) , la ( H ) , m } } } } ] } ] ) . provider ( "$$animateCssDriver" , [ "$$animationProvider" , function ( a ) { a . drivers . push ( "$$animateCssDriver" ) ; this . $get = [ "$animateCss" , "$rootScope" , "$$AnimateRunner" , "$rootElement" , "$$body" , "$sniffer" , "$$jqLite" , function ( a , c , d , e , y , v , z ) { function l ( a ) { return a . replace ( /\bng-\S+\b/g ,
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"" ) } function s ( a , b ) { M ( a ) && ( a = a . split ( " " ) ) ; M ( b ) && ( b = b . split ( " " ) ) ; return a . filter ( function ( a ) { return - 1 === b . indexOf ( a ) } ) . join ( " " ) } function O ( c , e , u ) { function v ( a ) { var b = { } , c = G ( a ) . getBoundingClientRect ( ) ; q ( [ "width" , "height" , "top" , "left" ] , function ( a ) { var d = c [ a ] ; switch ( a ) { case "top" : d += F . scrollTop ; break ; case "left" : d += F . scrollLeft } b [ a ] = Math . floor ( d ) + "px" } ) ; return b } function f ( ) { var c = l ( u . attr ( "class" ) || "" ) , d = s ( c , r ) , c = s ( r , c ) , d = a ( p , { to : v ( u ) , addClass : "ng-anchor-in " + d , removeClass : "ng-anchor-out " + c , delay : ! 0 } ) ;
return d . $$willAnimate ? d : null } function z ( ) { p . remove ( ) ; e . removeClass ( "ng-animate-shim" ) ; u . removeClass ( "ng-animate-shim" ) } var p = I ( G ( e ) . cloneNode ( ! 0 ) ) , r = l ( p . attr ( "class" ) || "" ) ; e . addClass ( "ng-animate-shim" ) ; u . addClass ( "ng-animate-shim" ) ; p . addClass ( "ng-anchor" ) ; E . append ( p ) ; var A ; c = function ( ) { var c = a ( p , { addClass : "ng-anchor-out" , delay : ! 0 , from : v ( e ) } ) ; return c . $$willAnimate ? c : null } ( ) ; if ( ! c && ( A = f ( ) , ! A ) ) return z ( ) ; var t = c || A ; return { start : function ( ) { function a ( ) { c && c . end ( ) } var b , c = t . start ( ) ; c . done ( function ( ) { c =
null ; if ( ! A && ( A = f ( ) ) ) return c = A . start ( ) , c . done ( function ( ) { c = null ; z ( ) ; b . complete ( ) } ) , c ; z ( ) ; b . complete ( ) } ) ; return b = new d ( { end : a , cancel : a } ) } } } function x ( a , b , c , e ) { var f = t ( a , L ) , l = t ( b , L ) , p = [ ] ; q ( e , function ( a ) { ( a = O ( c , a . out , a [ "in" ] ) ) && p . push ( a ) } ) ; if ( f || l || 0 !== p . length ) return { start : function ( ) { function a ( ) { q ( b , function ( a ) { a . end ( ) } ) } var b = [ ] ; f && b . push ( f . start ( ) ) ; l && b . push ( l . start ( ) ) ; q ( p , function ( a ) { b . push ( a . start ( ) ) } ) ; var c = new d ( { end : a , cancel : a } ) ; d . all ( b , function ( a ) { c . complete ( a ) } ) ; return c } } } function t ( c ) { var d =
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c . element , e = c . options || { } ; c . structural && ( e . event = c . event , e . structural = ! 0 , e . applyClassesEarly = ! 0 , "leave" === c . event && ( e . onDone = e . domOperation ) ) ; e . preparationClasses && ( e . event = $ ( e . event , e . preparationClasses ) ) ; c = a ( d , e ) ; return c . $$willAnimate ? c : null } if ( ! v . animations && ! v . transitions ) return L ; var F = G ( y ) ; c = G ( e ) ; var E = I ( F . parentNode === c ? F : c ) ; Q ( z ) ; return function ( a ) { return a . from && a . to ? x ( a . from , a . to , a . classes , a . anchors ) : t ( a ) } } ] } ] ) . provider ( "$$animateJs" , [ "$animateProvider" , function ( a ) { this . $get = [ "$injector" ,
"$$AnimateRunner" , "$$jqLite" , function ( b , c , d ) { function e ( c ) { c = Y ( c ) ? c : c . split ( " " ) ; for ( var d = [ ] , e = { } , s = 0 ; s < c . length ; s ++ ) { var q = c [ s ] , y = a . $$registeredAnimations [ q ] ; y && ! e [ q ] && ( d . push ( b . get ( y ) ) , e [ q ] = ! 0 ) } return d } var y = Q ( d ) ; return function ( a , b , d , s ) { function x ( ) { s . domOperation ( ) ; y ( a , s ) } function F ( a , b , d , e , f ) { switch ( d ) { case "animate" : b = [ b , e . from , e . to , f ] ; break ; case "setClass" : b = [ b , E , h , f ] ; break ; case "addClass" : b = [ b , E , f ] ; break ; case "removeClass" : b = [ b , h , f ] ; break ; default : b = [ b , f ] } b . push ( e ) ; if ( a = a . apply ( a , b ) ) if ( Da ( a . start ) &&
( a = a . start ( ) ) , a instanceof c ) a . done ( f ) ; else if ( Da ( a ) ) return a ; return L } function t ( a , b , d , e , f ) { var g = [ ] ; q ( e , function ( e ) { var h = e [ f ] ; h && g . push ( function ( ) { var e , g , f = ! 1 , l = function ( a ) { f || ( f = ! 0 , ( g || L ) ( a ) , e . complete ( ! a ) ) } ; e = new c ( { end : function ( ) { l ( ) } , cancel : function ( ) { l ( ! 0 ) } } ) ; g = F ( h , a , b , d , function ( a ) { l ( ! 1 === a ) } ) ; return e } ) } ) ; return g } function G ( a , b , d , e , f ) { var g = t ( a , b , d , e , f ) ; if ( 0 === g . length ) { var h , k ; "beforeSetClass" === f ? ( h = t ( a , "removeClass" , d , e , "beforeRemoveClass" ) , k = t ( a , "addClass" , d , e , "beforeAddClass" ) ) : "setClass" ===
f && ( h = t ( a , "removeClass" , d , e , "removeClass" ) , k = t ( a , "addClass" , d , e , "addClass" ) ) ; h && ( g = g . concat ( h ) ) ; k && ( g = g . concat ( k ) ) } if ( 0 !== g . length ) return function ( a ) { var b = [ ] ; g . length && q ( g , function ( a ) { b . push ( a ( ) ) } ) ; b . length ? c . all ( b , a ) : a ( ) ; return function ( a ) { q ( b , function ( b ) { a ? b . cancel ( ) : b . end ( ) } ) } } } 3 === arguments . length && oa ( d ) && ( s = d , d = null ) ; s = ia ( s ) ; d || ( d = a . attr ( "class" ) || "" , s . addClass && ( d += " " + s . addClass ) , s . removeClass && ( d += " " + s . removeClass ) ) ; var E = s . addClass , h = s . removeClass , I = e ( d ) , u , J ; if ( I . length ) { var f , B ; "leave" ==
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b ? ( B = "leave" , f = "afterLeave" ) : ( B = "before" + b . charAt ( 0 ) . toUpperCase ( ) + b . substr ( 1 ) , f = b ) ; "enter" !== b && "move" !== b && ( u = G ( a , b , s , I , B ) ) ; J = G ( a , b , s , I , f ) } if ( u || J ) return { start : function ( ) { function b ( c ) { f = ! 0 ; x ( ) ; ea ( a , s ) ; h . complete ( c ) } var d , e = [ ] ; u && e . push ( function ( a ) { d = u ( a ) } ) ; e . length ? e . push ( function ( a ) { x ( ) ; a ( ! 0 ) } ) : x ( ) ; J && e . push ( function ( a ) { d = J ( a ) } ) ; var f = ! 1 , h = new c ( { end : function ( ) { f || ( ( d || L ) ( void 0 ) , b ( void 0 ) ) } , cancel : function ( ) { f || ( ( d || L ) ( ! 0 ) , b ( ! 0 ) ) } } ) ; c . chain ( e , b ) ; return h } } } } ] } ] ) . provider ( "$$animateJsDriver" ,
[ "$$animationProvider" , function ( a ) { a . drivers . push ( "$$animateJsDriver" ) ; this . $get = [ "$$animateJs" , "$$AnimateRunner" , function ( a , c ) { function d ( c ) { return a ( c . element , c . event , c . classes , c . options ) } return function ( a ) { if ( a . from && a . to ) { var b = d ( a . from ) , v = d ( a . to ) ; if ( b || v ) return { start : function ( ) { function a ( ) { return function ( ) { q ( d , function ( a ) { a . end ( ) } ) } } var d = [ ] ; b && d . push ( b . start ( ) ) ; v && d . push ( v . start ( ) ) ; c . all ( d , function ( a ) { e . complete ( a ) } ) ; var e = new c ( { end : a ( ) , cancel : a ( ) } ) ; return e } } } else return d ( a ) } } ] } ] ) } ) ( window ,
window . angular ) ;
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//# sourceMappingURL=angular-animate.min.js.map