CLBlast/src/database/database_structure.hpp

77 lines
2.5 KiB
C++

// =================================================================================================
// This file is part of the CLBlast project. The project is licensed under Apache Version 2.0. This
// project loosely follows the Google C++ styleguide and uses a tab-size of two spaces and a max-
// width of 100 characters per line.
//
// Author(s):
// Cedric Nugteren <www.cedricnugteren.nl>
//
// This file describes the database storage structures.
//
// =================================================================================================
#ifndef CLBLAST_DATABASE_DATABASE_STRUCTURE_H_
#define CLBLAST_DATABASE_DATABASE_STRUCTURE_H_
#include <string>
#include <array>
#include <vector>
#include <map>
// Just needed for 'Precision'
#ifdef OPENCL_API
#define CL_TARGET_OPENCL_VERSION 110
#include "clblast.h"
#elif CUDA_API
#include "clblast_cuda.h"
#endif
namespace clblast {
// A special namespace to hold all the global constant variables (including the database entries)
namespace database {
// =================================================================================================
// Type alias for the database storage (arrays for fast compilation/efficiency)
using Name = std::array<char, 51>; // name as stored in database (50 chars + string terminator)
using Params = std::array<size_t, 16>; // parameters as stored in database
// Type alias after extracting from the database (sorted map for improved code readability)
using Parameters = std::map<std::string, size_t>; // parameters after reading from DB
// The OpenCL device types
const std::string kDeviceTypeCPU = "CPU";
const std::string kDeviceTypeGPU = "GPU";
const std::string kDeviceTypeAccelerator = "accelerator";
const std::string kDeviceTypeAll = "default";
const Name kDeviceNameDefault = {"default "};
struct DatabaseDevice {
Name name;
Params parameters; // parameter values
};
struct DatabaseArchitecture {
std::string name;
std::vector<DatabaseDevice> devices;
};
struct DatabaseVendor {
std::string type;
std::string name;
std::vector<DatabaseArchitecture> architectures;
};
struct DatabaseEntry {
std::string kernel;
Precision precision;
std::vector<std::string> parameter_names;
std::vector<DatabaseVendor> vendors;
};
// =================================================================================================
} // namespace database
} // namespace clblast
// CLBLAST_DATABASE_DATABASE_STRUCTURE_H_
#endif