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Since the codebase is designed around proper C++ idioms such as RAII, it makes sense to only use C++ exceptions internally instead of mixing exceptions and error codes. The exceptions are now caught at top level to preserve compatibility with the existing error code-based API. Note that we deliberately do not catch C++ runtime errors (such as `std::bad_alloc`) nor logic errors (aka failed assertions) because no actual handling can ever happen for such errors. However, in the C interface we do catch _all_ exceptions (...) and convert them into a wild-card error code. |
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