We use [[maybe_unused]] to reduce explicit supression
especially under compile-time directives.
Change-Id: Ic5f3f3227a80efe52097cb35520d05b9cdaacb42
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
On iOS, each app has its own sandbox which has a temporary directory.
The FileUtil::getSysTempDirectoryPath() method successfully gets this
directory and we create a tiledump directory under it. Sadly, we then
try to write to /tmp regardless of where the temporary directory is.
This commit makes us also write our file in the directory returned by
FileUtil::getSysTempDirectoryPath()
Signed-off-by: Skyler Grey <skyler.grey@collabora.com>
Change-Id: Ic8425cb94d1d85ac9c77212eb84d0ca7c46cd34e
Performance testing suggests that:
+ dense text this is 2x faster.
+ 'hello world' text this is 1.7x faster.
Change-Id: I4ff940663c44d0b22c9187deb4ee397a9d9953b0
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
just enough to get the same results as before
https://github.com/CollaboraOnline/online/issues/7165
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I109c9b8f1e7935782c72e0179aa0ed48712eadb6
Split it out as a C file, to avoid accidental C++ header inclusion,
and C is a cross-platform assembler anyway so a good match.
Change-Id: I6c042781713aecaf143b9663af8377659a7deaf1
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Simplified code:
+ re-use the bit mask as an inner loop counter.
+ turn alpha only rows into zero length with agreed lastPix.
+ keep lastPix around on the stack.
+ handle odd widths in a duplicate slow-path
Change-Id: Ibc7630f7187ea5f4904c6fed14dda28cdfbf7523
rle: further optimize the pixel reading & de-compression.
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Change-Id: Ifcaaa45d1de6532b3fd43015c47a37daf56c2ea5
Should help for single user with large screens.
Also dump delta cache sizes on USR1.
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Change-Id: Id16a287be6b05cee5681abe1d9d2dc0ec61cda2a
Also: address parts of #6897, primarily:
* remove the problematic aspect of bumping the last wid in our
TileData, when this could trigger a re-send of a previously
sent delta, causing tile corruption.
* instead append an empty wid entry.
* as an optimization - if the last entry is empty update
the wid - since re-sending an empty delta is of no
concern.
* simplify a number of code-paths that special-case zero length
deltas. All deltas now commence with 'D'.
* still track updates in the JS - by detecting empty deltas.
* shares more code and simplifies various paths.
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Change-Id: I02af6d4b152524c201b6985b7a3497da7f08a517
it shouldn't happen, but return early if it does
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I1733d346ff370827fd882caacebca111f790bbe1
so if core is compiled with a cairo using rgba the pixels can
be sent without need to reorder in server or client
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: Iaf0410f1eaa605b9ce2716625f6c968bca523ccb
../kit/Delta.hpp:96:23: runtime error: index 4 out of bounds for type 'const uint64_t[4]' (aka 'const unsigned long[4]')
#0 0x558e8e0f800b in DeltaGenerator::DeltaBitmapRow::PixIterator::next() libreoffice/online-san/test/../kit/Delta.hpp:96:23
#1 0x558e8e0b8304 in DeltaTests::testRleComplex() libreoffice/online-san/test/DeltaTests.cpp:317:16
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I01da1e99b5d224411344659dce8bd2f29e7d74b0
Store a bitmap of whether a pixel is identical to the last
pixel in a set of four 64bit members. These double as a
simple CRC. Store the allocated row size too, and use the
stack as a temporary scratch-space to do the building in.
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Un-necessary allocation overhead for now, but more follows.
Change-Id: I1012678daf021cf63d8fc6e52d25d2dec703c4fb
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
When creating a delta, the copy command could copy from rows that are
bigger than the height of the tile. This would go unnoticed on light
mode because the js side that applied the delta would apply these out of
bounds rows with a white color, but it is noticable in dark mode. Made
it so the copy command stops copying from out of bounds.
Signed-off-by: Paris Oplopoios <paris.oplopoios@collabora.com>
Change-Id: I4d05cb411958d0945933edb5c812de2dfd9c1abd
Added a debug option (triggerable using the about debug menu) that
allows you to dump tiles as they come in
Signed-off-by: Paris Oplopoios <paris.oplopoios@collabora.com>
Change-Id: If5939b816c1e3598e50c2db4971710524f855909
Builds on a new LOK API to do the same in the core.
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Change-Id: I4443cd2ffbb6c7af0726162aec2ba78fc354d901
Small deltas were not compressed at all, now they are.
Change-Id: I0543a488723816b4140b27c5690f657aea26226e
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
zstd provides for much faster compression server-side, as well
as better decompression.
zstd allows us to de-compress a keyframe and several deltas in a
single call in JS, so it is necessar to add a terminator to the
delta stream so that we can detect when to flush the buffer we
are working on - so the next delta applies to the correct data.
Change-Id: I0e292e3a697b4902d6488b7c04deaba2d1485e94
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
This avoids problems with watermarking cross-talking betwene view.
Change-Id: Ifecf098423451bf7de3827dfdf9fdc078a06c5c9
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
We should have a larger delta-cache with more users eg.
Change-Id: Idc3075636df2e7705950fcf6762e40546792a285
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Avoid std::vector and its peculiarities, also store the crc so
that we get the perf. win from it.
Change-Id: If39ab01b5b987d707d1712076ae9a5beb32b36c2
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
We have many fewer full tiles to compress - so we can
trade a bit of space for some speed. Really should use zstd.
Change-Id: I7c310608173c924f175154bf6f7abb43d5e6f08d
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Cleanup some debugging, distinguish wsd/viewport delta fetches from
client-side tilecombines.
Update tests for deltas where they are expected.
Change-Id: I3dca09e4ceb094abf03db2aed2618f19351f3e28
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Squashed from feature/deltas-expanded.
TileCache changes:
+ add montonic sequence (wid) numbers to TileData
+ account for sizes of TileData with multiple blobs
+ simplify saving and notifying of tiles
Sends updates (via appendChanges) based on the sequence the
right mix of keyframes and/or deltas required as a single
message, and parse and apply those on the JS side.
We continue to use PNG for slide previews and dialogs,
but remove PngCache - used by document tiles only.
Annotates delta: properly as a binary package for the websocket.
Distinguishes between deltas and keyframes we get from
the Kit based on an initial un-compressed prefix
character which we then discard.
kit can be forced to render a keyframe by oldWid=0
Track invalidity on tiles themselves - to keep the keyframe around.
We need to be able to track that a tile is invalid, and so subscribe
to the updated version as/when it is ready - but we also want to
store the keyframe underneath any deltas.
force rendering of a keyframe for an empty slot in the TileCache.
force tile sequence to be zero for combinedtiles - so the client can
always request standalone tiles with explicit combinedtiles, or tile
requests.
move Blob to Common.hpp
use zero size for un-changed tiles.
remove obsolete render-id, and color deltas in debug mode.
cleanup unit tests for non-png tile results.
Change-Id: I987f84ac4e58004758a243c233b19a6f0d60f8c2
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>