collabora-online/scripts/build-zstd-ios.sh

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#!/bin/bash
if [ $# -eq 0 ]; then
echo "build-zstd-ios.sh <abs-path-to-build-top-dir>"
exit;
fi
BUILD_PATH=$1 # for instance $PWD/zstd-build-dir
# Then when running the configure script, pass the following additional options:
# -with-zstd-libs=$PWD/zstd-build-dir/ios-zstd/install/OS64/lib --with-zstd-includes=$PWD/zstd-build-dir/ios-zstd/lib
PLATFORMS="OS64"
mkdir -p $BUILD_PATH
cd $BUILD_PATH
if ! test -f ios-cmake/.git/config; then
git clone https://github.com/leetal/ios-cmake.git ios-cmake
fi
if ! test -f ios-zstd/.git/config; then
git clone https://github.com/facebook/zstd.git ios-zstd
fi
cd ios-zstd
TOP_PATH=$BUILD_PATH/ios-zstd
rm -Rf $TOP_PATH/install
mkdir -p $TOP_PATH/install
for p in $PLATFORMS; do
echo "Building $p:"
mkdir -p $TOP_PATH/install/$p
cd $TOP_PATH/install/$p
rm -f CMakeCache.txt
CFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
CXXFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
cmake \
-DCMAKE_TOOLCHAIN_FILE=$BUILD_PATH/ios-cmake/ios.toolchain.cmake -DPLATFORM=$p \
-DENABLE_BITCODE=OFF \
-DCMAKE_C_FLAGS="$CFLAGS" \
-DCMAKE_CXX_FLAGS="$CFLAGS" \
-DDEPLOYMENT_TARGET=13.6 \
-DCMAKE_BUILD_TYPE=Release \
$TOP_PATH/build/cmake || exit 1;
# cmake --build . --config Release
make -j4 libzstd_static
done