collabora-online/common/SigUtil.hpp

126 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* Copyright the Collabora Online contributors.
*
* SPDX-License-Identifier: MPL-2.0
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <atomic>
#include <mutex>
#include <signal.h>
#include <string>
namespace SigUtil
{
#ifndef IOS
/// Get the flag used to commence clean shutdown.
/// requestShutdown() is used to set the flag.
bool getShutdownRequestFlag();
/// Get the flag to stop pump loops forcefully.
/// If this returns true, getShutdownRequestFlag() must also return true.
bool getTerminationFlag();
/// Set the flag to stop pump loops forcefully and request shutting down.
void setTerminationFlag();
#if MOBILEAPP
/// Reset the flags to stop pump loops forcefully.
/// Only necessary in Mobile.
void resetTerminationFlags();
#endif
#else
// In the mobile apps we have no need to shut down the app.
inline constexpr bool getShutdownRequestFlag()
{
return false;
}
inline constexpr bool getTerminationFlag()
{
return false;
}
inline void setTerminationFlag()
{
}
#endif
extern "C" { typedef void (*GlobalDumpStateFn)(void); }
void checkDumpGlobalState(GlobalDumpStateFn dumpState);
extern "C" { typedef void (*ForwardSigUsr2Fn)(void); }
void checkForwardSigUsr2(ForwardSigUsr2Fn forwardSigUsr2);
/// Add a message to a round-robin buffer to be dumped on fatal signal
void addActivity(const std::string &message);
/// Called to flag that we are running in unattended mode, not interactive.
/// In unattended mode we know there is no one to attach a debugger on
/// faulting, so we do not wait unnecessarily. Otherwise, we wait for 60s.
void setUnattended();
#if !MOBILEAPP
/// Open the signalLog file.
void signalLogOpen();
/// Close the signalLog file.
void signalLogClose();
/// Signal safe prefix logging
void signalLogPrefix();
/// Signal safe logging
void signalLog(const char* message);
/// Signal log number
void signalLogNumber(std::size_t num, int base = 10);
/// Wait for the signal handler, if any,
/// and prevent _Exit while collecting backtrace.
void waitSigHandlerTrap();
/// Returns the name of the signal.
const char* signalName(int signo);
/// Register a wakeup function when changing
/// Trap all fatal signals to assist debugging.
void setFatalSignals(const std::string &versionInfo);
/// Update version info
void setVersionInfo(const std::string &versionInfo);
/// Trap generally useful signals
void setUserSignals();
/// Trap to unpause the process
void setDebuggerSignal();
/// Requests the server to initiate graceful shutdown.
/// Shutting down is a multi-stage process, because
/// it can be requested via signals.
/// Since we need to notify clients, we can't
/// invoke the sockets while in a signal handler.
/// This flags the server to notify clients first
/// then flags for shutdown.
void requestShutdown();
/// Kills a child process and returns true when
/// child pid is removed from the process table
/// after a certain (short) timeout.
bool killChild(const int pid, const int signal);
/// Dump a signal-safe back-trace
void dumpBacktrace();
#endif // !MOBILEAPP
} // end namespace SigUtil
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */