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Universal Binary JSON Java Library http://ubjson.org About this project... --------------------- This code base is actively under development and implements the latest specification of Universal Binary JSON (Draft 8). I/O is handled through the following core classes: * UBJOutputStream * UBJInputStream * UBJInputStreamParser Additionally, if you are working with Java's NIO and need byte[]-based results, you can wrap any of the above I/O classes around one of the highly optimized custom byte[]-stream impls: * ByteArrayInputStream (optimized for reuse, not from JDK) * ByteArrayOutputStream (optimized for reuse, not from JDK) If you are working with NIO and want maximum performance by using (and reusing) direct ByteBuffers along with the UBJSON stream impls, take a look at the: * ByteBufferInputStream * ByteBufferOutputStream classes. You can wrap any ByteBuffer source or destination with this stream type, then wrap that stream type with a UBJSON stream impl and utilize the full potential of Java's NIO with Universal Binary JSON without giving yourself an ulcer. This allows you to re-use the streams over and over again in a pool of reusable streams for high-performance I/O with no object creation and garbage collection overhead; a perfect match for high frequency NIO-based communication. All of the core I/O classes have been stable for a while, with tweaks to make the performance tighter and the error messages more informative over the last few months. More Java-convenient reflection-based I/O classes are available in the org.ubjson.io.reflect package, but they are under active development. There are other efforts (like utilities) in other sub portions of the source tree. This project intends to eventually contain a multitude of UBJSON abstraction layers, I/O methods and utilities. Changelog --------- 02-10-12 * Added ByteBuffer input and output stream impls as compliments to the re-usable byte[] stream impls. Provides a fast translation layer between standard Java stream-IO and the new Buffer-based I/O in NIO (including transparent support for using ultra-fast direct ByteBuffers). * Optimized some of the read/write methods by removing unnecessary bounds checks that are done by subsequent Input or Output stream impls themselves. 02-09-12 * Fixed bug with readHugeAsBigInteger returning an invalid value and not treating the underlying bytes as a string-encoded value. * Removed implicit buffer.flip() at the end of StreamDecoder; there is no way to know what the caller had planned for the buffer before reading all the data back out. Also the flip was in the wrong place and in the case of an empty decode request (length=0) the flip would not have been performed, providing the caller with a "full" buffer of nothing. * Rewrote all readHugeXXX method impls; now huge's can be read in as a simple Number (BigInteger or BigDecimal) as well as raw bytes and even decoded chars. Additionally the methods can even accept and use existing buffers to write into to allow for tighter optimizations. * Rewrote all readStringXXX methods using the same optimizations and flexibility that readHuge methods now use. 02-07-12 More Memory and CPU optimizations across all the I/O impls. * StreamDecoder was rewritten to no longer create a ByteBuffer on every invocation and instead re-use the same one to decode from on every single call. * StreamDecoder now requires the call to pass in a CharBuffer instance to hold the result of the decode operation. This avoids the creation of a CharBuffer and allows for large-scale optimization by re-using existing buffers between calls. * StreamEncoder was rewritten to no longer create a ByteBuffer on every invocation either and now re-uses the same single instance over and over again. * UBJOutputStream writeHuge and writeString series of methods were all rewritten to accept a CharBuffer in the rawest form (no longer char[]) to stop hiding the fact that the underlying encode operation required one. This gives the caller an opportunity to cache and re-use CharBuffers over and over again if they can; otherwise this just pushes the CharBuffer.wrap() call up to the caller instead of hiding it secretly in the method impl under the guise of accepting a raw char[] (that it couldn't use directly). For callers that can re-use buffers, this will lead to big performance gains now that were previously impossible. * UBJInputStream added readHuge and readString methods that accept an existing CharBuffer argument to make use of the optimizations made in the Stream encoder and decoder impls. 01-15-12 Huge performance boost for deserialization! StreamDecoder previously used separate read and write buffers for decoding bytes to chars including the resulting char[] that was returned to the caller. This design required at least 1 full array copy before returning a result in the best case and 2x full array copies before returning the result in the worst case. The rewrite removed the need for a write buffer entire as well as ALL array copies; in the best OR worse case they never occur anymore. Raw performance boost of roughly 25% in all UBJ I/O classes as a result. 12-01-11 through 01-24-12 A large amount of work has continued on the core I/O classes (stream impls) to help make them not only faster and more robust, but also more helpful. When errors are encountered in the streams, they are reported along with the stream positions. This is critical for debugging problems with corrupt formats. Also provided ByteArray I/O stream classes that have the potential to provide HUGE performance boosts for high frequency systems. Both these classes (ByteArrayInputStream and ByteArrayOutputStream) are reusable and when wrapped by a UBJInputStream or UBJOutputStream, the top level UBJ streams implicitly become reusable as well. Reusing the streams not only saves on object creation/GC cleanup but also allows the caller to re-use the temporary byte[] used to translate to and from the UBJ format, avoiding object churn entirely! This optimized design was chosen to be intentionally performant when combined with NIO implementations as the ByteBuffer's can be used to wrap() existing outbound buffers (avoiding the most expensive part of a buffer) or use array() to get access to the underlying buffer that needs to be written to the stream. In the case of direct ByteBuffers, there is no additional overhead added because the calls to get or put are required anyway to pull or push the values from the native memory location. This approach allows the fastest implementation of Universal Binary JSON I/O possible in the JVM whether you are using the standard IO (stream) classes or the NIO (ByteBuffer) classes in the JDK. Some ancillary work on UBJ-based command line utilities (viewers, converters, etc.) has begun as well. 11-28-11 * Fixed UBJInputStreamParser implementation; nextType correctly implements logic to skip existing element (if called back to back) as well as validate the marker type it encounters before returning it to the caller. * Modified IObjectReader contract; a Parser implementation is required to make traversing the UBJ stream possible without knowing what type of element is next. 11-27-11 * Streamlined ByteArrayOutputStream implementation to ensure the capacity of the underlying byte[] is never grown unless absolutely necessary. * Rewrote class Javadoc for ByteArrayOutputStream to include a code snippet on how to use it. 11-26-11 * Fixed major bug in how 16, 32 and 64-bit integers are re-assembled when read back from binary representations. * Added a numeric test to specifically catch this error if it ever pops up again. * Optimized reading and writing of numeric values in Input and Output stream implementations. * Optimized ObjectWriter implementation by streamlining the numeric read/write logic and removing the sub-optimal force-compression of on-disk storage. * Fixed ObjectWriter to match exactly with the output written by UBJOutputStream. * Normalized all testing between I/O classes so they use the same classes to ensure parity. 11-10-11 * DRAFT 8 Spec Support Added. * Added support for the END marker (readEnd) to the InputStreams which is required for proper unbounded-container support. * Added support for the END marker (writeEnd) to UBJOutputStream. UBJInputStreamParser must be used for properly support unbounded-containers because you never know when the 'E' will be encountered marking the end; so the caller needs to pay attention to the type marker that nextType() returns and respond accordingly. * Added readHugeAsBytes to InputStream implementations, allowing the bytes used to represent a HUGE to be read in their raw form with no decoding. This can save on processing as BigInteger and BigDecimal do their own decoding of byte[] directly. * Added readHugeAsChars to InputStream implementations, allowing a HUGE value to be read in as a raw char[] without trying to decode it to a BigInteger or BigDecimal. * Added writeHuge(char[]) to support writing out HUGE values directly from their raw char[] form without trying to decode from a BigInteger or BigDecimal. * readArrayLength and readObjectLenght were modified to return -1 when an unbounded container length is encountered (255). * Fixed UBJInputStreamParser.nextType to correctly skip past any NOOP markers found in the underlying stream before returning a valid next type. * Normalized all reading of "next byte" to the singular UBJInputStream.nextMarker method -- correctly skips over NOOP until end of stream OR until the next valid marker byte, then returns it. * Modified readNull behavior to have no return type. It is already designed to throw an exception when 'NULL' isn't found, no need for the additional return type. * Began work on a simple abstract representation of the UBJ data types as objects that can be assembled into maps and lists and written/read easily using the IO package. This is intended to be a higher level of abstraction than the IO streams, but lower level (and faster) than the reflection-based work that inspects user-provided classes. * Refactored StreamDecoder and StreamEncoder into the core IO package, because they are part of core IO. * Refactored StreamParser into the io.parser package to more clearly denote its relationship to the core IO classes. It is a slightly higher level abstraction ontop of the core IO, having it along side the core IO classes while .reflect was a subpackage was confusing and suggested that StreamParser was somehow intended as a swapable replacement for UBJInputStream which is not how it is intended to be used. * Refactored org.ubjson.reflect to org.ubjson.io.reflect to more correctly communicate the relationship -- the reflection-based classes are built on the core IO classes and are just a higher abstraction to interact with UBJSON with. * Renamed IDataType to IMarkerType to follow the naming convention for the marker bytes set forth by the spec doc. 10-14-11 * ObjectWriter rewritten and works correctly. Tested with the example test data and wrote out the compressed and uncompressed formats files correctly from their original object representation. * Added support for reading and writing huge values as BigInteger as well as BigDecimal. * Added automatic numeric storage compression support to ObjectWriter - based on the numeric value (regardless of type) the value will be stored as the smallest possible representation in the UBJ format if requested. * Added mapping support for BigDecimal, BigInteger, AtomicInteger and AtomicLong to ObjectWriter. * Added readNull and readBoolean to the UBJInputStream and UBJInputStreamParser implementations to make the API feel complete and feel more natural to use. 10-10-11 * com.ubjson.io AND com.ubjson.io.charset are finalized against the Draft 8 specification. * The lowest level UBJInput/OuputStream classes were tightened up to run as fast as possible showing an 800ns-per-op improvement in speed. * Profiled core UBJInput/OuputStream classes using HPROF for a few million iterations and found no memory leaks and no performance traps; everything at that low level is as tight as it can be. * Stream-parsing facilities were moved out of the overloaded UBJInputStream class and into their own subclass called UBJInputStreamParser which operates exactly like a pull-parsing scenario (calling nextType then switching on the value and pulling the appropriate value out of the stream). * More example testing/benchmarking data checked into /test/java/com/ubjson/data Will begin reworking the Reflection based Object mapping in the org.ubjson.reflect package now that the core IO classes are finalized. * Removed all old scratch test files from the org.ubjson package, this was confusing. 09-27-11 * Initial check-in of core IO classes to read/write spec. Status ------ Using the standard UBJInputStream, UBJInputStreamParser and UBJOutputStream implementations to manually read/write UBJ objects is stable and tuned for optimal performance. Automatic mapping of objects to/from UBJ format via the reflection-based implementation is not tuned yet. Writing is implemented, but not tuned for optimal performance and reading still has to be written. * org.ubjson.io - STABLE * org.ubjson.io.parser - STABLE * org.ubjson.io.reflect - ALPHA * org.ubjson.model - BETA License ------- This library is released under the Apache 2 License. See LICENSE. Description ----------- This project represents (the official?) Java implementations of the Universal Binary JSON specification: http://ubjson.org Example ------- Comming soon... Performance ----------- Comming soon... Reference --------- Universal Binary JSON Specification - http://ubjson.org JSON Specification - http://json.org Contact ------- If you have questions, comments or bug reports for this software please contact us at: software@thebuzzmedia.com