Some more Q4_K and Q5_K speedup on CUDA (#2346)

* Faster Q5_K on CUDA

* Small Q5_K improvement on older GPUs

* Spped up Q4_K on CUDA

GTX1660: 29.5 ms/t -> 25.6 ms/t
RTX4080: 8.40 ms/t -> 8.25 ms/t

* Spped up Q4_K on CUDA

GTX1660: 36.7 ms/t -> 35.6 ms/t
RTX4080:  9.8 ms/t ->  9.5 ms/t

* Address PR comments

* Add some comments to satisfy PR reviewer

---------

Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
This commit is contained in:
Kawrakow 2023-07-24 00:19:47 +03:00 committed by GitHub
parent 4f06592cc6
commit 2f9cf974a0
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@ -1073,10 +1073,12 @@ static __global__ void dequantize_mul_mat_vec_q5_k(const void * __restrict__ vx,
uint16_t aux[4];
const uint8_t * sc = (const uint8_t *)aux;
uint16_t q16[8];
const uint8_t * q4 = (const uint8_t *)q16;
for (int i = ix; i < num_blocks_per_row; i += 2) {
const uint8_t * ql1 = x[i].qs + q_offset;
const uint8_t * ql2 = ql1 + 64;
const uint8_t * qh = x[i].qh + l0;
const float * y1 = yy + i*QK_K + y_offset;
const float * y2 = y1 + 128;
@ -1092,15 +1094,25 @@ static __global__ void dequantize_mul_mat_vec_q5_k(const void * __restrict__ vx,
float4 sum = {0.f, 0.f, 0.f, 0.f};
float smin = 0;
const uint16_t * q1 = (const uint16_t *)ql1;
const uint16_t * q2 = q1 + 32;
q16[0] = q1[0] & 0x0f0f;
q16[1] = q1[8] & 0x0f0f;
q16[2] = (q1[0] >> 4) & 0x0f0f;
q16[3] = (q1[8] >> 4) & 0x0f0f;
q16[4] = q2[0] & 0x0f0f;
q16[5] = q2[8] & 0x0f0f;
q16[6] = (q2[0] >> 4) & 0x0f0f;
q16[7] = (q2[8] >> 4) & 0x0f0f;
for (int l = 0; l < n; ++l) {
sum.x += y1[l+ 0] * ((ql1[l+ 0] & 0xF) + (qh[l+ 0] & (hm1 << 0) ? 16 : 0))
+ y1[l+16] * ((ql1[l+16] & 0xF) + (qh[l+16] & (hm1 << 0) ? 16 : 0));
sum.y += y1[l+32] * ((ql1[l+ 0] >> 4) + (qh[l+ 0] & (hm1 << 1) ? 16 : 0))
+ y1[l+48] * ((ql1[l+16] >> 4) + (qh[l+16] & (hm1 << 1) ? 16 : 0));
sum.z += y2[l+ 0] * ((ql2[l+ 0] & 0xF) + (qh[l+ 0] & (hm2 << 0) ? 16 : 0))
+ y2[l+16] * ((ql2[l+16] & 0xF) + (qh[l+16] & (hm2 << 0) ? 16 : 0));
sum.w += y2[l+32] * ((ql2[l+ 0] >> 4) + (qh[l+ 0] & (hm2 << 1) ? 16 : 0))
+ y2[l+48] * ((ql2[l+16] >> 4) + (qh[l+16] & (hm2 << 1) ? 16 : 0));
sum.x += y1[l+ 0] * (q4[l +0] + (qh[l+ 0] & (hm1 << 0) ? 16 : 0))
+ y1[l+16] * (q4[l +2] + (qh[l+16] & (hm1 << 0) ? 16 : 0));
sum.y += y1[l+32] * (q4[l +4] + (qh[l+ 0] & (hm1 << 1) ? 16 : 0))
+ y1[l+48] * (q4[l +6] + (qh[l+16] & (hm1 << 1) ? 16 : 0));
sum.z += y2[l+ 0] * (q4[l +8] + (qh[l+ 0] & (hm2 << 0) ? 16 : 0))
+ y2[l+16] * (q4[l+10] + (qh[l+16] & (hm2 << 0) ? 16 : 0));
sum.w += y2[l+32] * (q4[l+12] + (qh[l+ 0] & (hm2 << 1) ? 16 : 0))
+ y2[l+48] * (q4[l+14] + (qh[l+16] & (hm2 << 1) ? 16 : 0));
smin += (y1[l] + y1[l+16]) * sc[2] + (y1[l+32] + y1[l+48]) * sc[3]
+ (y2[l] + y2[l+16]) * sc[6] + (y2[l+32] + y2[l+48]) * sc[7];
}
@ -1554,7 +1566,8 @@ static __device__ __forceinline__ float vec_dot_q4_K_q8_1(
#if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics
const block_q4_K * bq4_K = (const block_q4_K *) vbq;
const int bq8_offset = QR4_K * (iqs / QI8_1); // 0, 2, 4, 6
// iqs is in 0...15. bq8_offset = 2 * (iqs/4) -> bq8_offset = 0, 2, 4, 6
const int bq8_offset = QR4_K * (iqs / (QI8_1/2));
float sumf_d = 0.0f;
float sumf_m = 0.0f;
@ -1562,7 +1575,14 @@ static __device__ __forceinline__ float vec_dot_q4_K_q8_1(
const float d = bq4_K->d;
const float dmin = bq4_K->dmin;
const int v = *((int *) &bq4_K->qs[sizeof(int) * iqs]);
// iqs = 0....3 -> bq8_offset = 0, want q4_offset = 0, 4, 8, 12
// iqs = 4....7 -> bq8_offset = 2, want q4_offset = 32, 36, 40, 44
// iqs = 8...11 -> bq8_offset = 4, want q4_offset = 64, 68, 72, 76
// iqs = 12..15 -> bq8_offset = 6, want q4_offset = 96, 100, 104, 108
const int * q4 = (const int *)(bq4_K->qs + 16 * bq8_offset + 4 * (iqs%4));
const int v1 = q4[0];
const int v2 = q4[4];
const uint16_t * scales = (const uint16_t *)bq4_K->scales;
uint16_t aux[2];
@ -1580,13 +1600,19 @@ static __device__ __forceinline__ float vec_dot_q4_K_q8_1(
for (int i = 0; i < QR4_K; ++i) {
const block_q8_1 * bq8i = bq8_1 + bq8_offset + i;
const int ui = *((int*) &bq8i->qs[sizeof(int) * (iqs % QI8_1)]);
const float d8i = bq8i->d;
const int * q8 = (const int *)bq8i->qs + (iqs%4);
const int ui1 = q8[0];
const int ui2 = q8[4];
const int vi = (v >> (4*i)) & 0x0F0F0F0F;
const int vi1 = (v1 >> (4*i)) & 0x0F0F0F0F;
const int vi2 = (v2 >> (4*i)) & 0x0F0F0F0F;
sumf_d += d8i * (__dp4a(vi, ui, 0) * sc[i]); // SIMD dot product
sumf_m += d8i * (__dp4a(0x01010101, ui, 0) * m[i]); // multiply constant part of q4_K with sum of q8_1 values
const int dot1 = __dp4a(vi2, ui2, __dp4a(vi1, ui1, 0)); // SIMD dot product
const int dot2 = __dp4a(0x01010101, ui2, __dp4a(0x01010101, ui1, 0));
sumf_d += d8i * (dot1 * sc[i]);
sumf_m += d8i * (dot2 * m[i]); // multiply constant part of q4_K with sum of q8_1 values
}
return d*sumf_d - dmin*sumf_m;
@ -1601,7 +1627,9 @@ static __device__ __forceinline__ float vec_dot_q5_K_q8_1(
#if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics
const block_q5_K * bq5_K = (const block_q5_K *) vbq;
const int bq8_offset = QR5_K * (iqs / QI8_1);
const int bq8_offset = QR5_K * (iqs / (QI8_1/2));
const int * ql = (const int *)(bq5_K->qs + 16 * bq8_offset + 4 * (iqs%4));
const int * qh = (const int *)(bq5_K->qh + 4 * (iqs%4));
float sumf_d = 0.0f;
float sumf_m = 0.0f;
@ -1609,28 +1637,48 @@ static __device__ __forceinline__ float vec_dot_q5_K_q8_1(
const float d = bq5_K->d;
const float dmin = bq5_K->dmin;
const int vl = *((int *) &bq5_K->qs[sizeof(int) * iqs]);
const int vl1 = ql[0];
const int vl2 = ql[4];
const int vh = (*((int *) &bq5_K->qh[sizeof(int) * (iqs % (QI5_K/4))])) >> bq8_offset;
const int vh1 = qh[0] >> bq8_offset;
const int vh2 = qh[4] >> bq8_offset;
const uint16_t * scales = (const uint16_t *)bq5_K->scales;
uint16_t aux[2];
const int j = bq8_offset/2;
if (j < 2) {
aux[0] = scales[j+0] & 0x3f3f;
aux[1] = scales[j+2] & 0x3f3f;
} else {
aux[0] = ((scales[j+2] >> 0) & 0x0f0f) | ((scales[j-2] & 0xc0c0) >> 2);
aux[1] = ((scales[j+2] >> 4) & 0x0f0f) | ((scales[j-0] & 0xc0c0) >> 2);
}
const uint8_t * sc = (const uint8_t *)aux;
const uint8_t * m = sc + 2;
for (int i = 0; i < QR5_K; ++i) {
const int isc = bq8_offset + i;
uint8_t sc, m;
get_scale_min_k4(isc, bq5_K->scales, sc, m);
const block_q8_1 * bq8i = bq8_1 + bq8_offset + i;
const int ui = *((int*) &bq8i->qs[sizeof(int) * (iqs % QI8_1)]);
const float d8i = bq8i->d;
const int * q8 = (const int *)bq8i->qs + (iqs%4);
const int ui1 = q8[0];
const int ui2 = q8[4];
const int vil = (vl >> (4*i)) & 0x0F0F0F0F;
const int vil1 = (vl1 >> (4*i)) & 0x0F0F0F0F;
const int vil2 = (vl2 >> (4*i)) & 0x0F0F0F0F;
const int vih = ((vh >> i) << 4) & 0x10101010;
const int vih1 = ((vh1 >> i) << 4) & 0x10101010;
const int vih2 = ((vh2 >> i) << 4) & 0x10101010;
const int vi = vil | vih;
const int vi1 = vil1 | vih1;
const int vi2 = vil2 | vih2;
const int dot1 = __dp4a(vi2, ui2, __dp4a(vi1, ui1, 0)); // SIMD dot product
const int dot2 = __dp4a(0x01010101, ui2, __dp4a(0x01010101, ui1, 0));
sumf_d += d8i * (dot1 * sc[i]);
sumf_m += d8i * (dot2 * m[i]);
sumf_d += d8i * (__dp4a(vi, ui, 0) * sc); // SIMD dot product
sumf_m += d8i * (__dp4a(0x01010101, ui, 0) * m); // multiply constant part of q5_K with sum of q8_1 values
}
return d*sumf_d - dmin*sumf_m;
@ -2306,7 +2354,10 @@ static void mul_mat_vec_q4_K_q8_1_cuda(const void * vx, const void * vy, float *
const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y;
const dim3 block_nums(1, block_num_y, 1);
const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1);
mul_mat_vec_q<QK_K, QI4_K, block_q4_K, vec_dot_q4_K_q8_1>
// Note: we use QI4_K/2 instead of QI4_K to make the dot product template require 4 groups of quants to be processed per
// kernel call instead of 2. This results in a better perfmance because the cost of computing the k-quant scales
// is better amortized.
mul_mat_vec_q<QK_K, QI4_K/2, block_q4_K, vec_dot_q4_K_q8_1>
<<<block_nums, block_dims, 0, stream>>>(vx, vy, dst, ncols, nrows);
}
@ -2315,7 +2366,10 @@ static void mul_mat_vec_q5_K_q8_1_cuda(const void * vx, const void * vy, float *
const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y;
const dim3 block_nums(1, block_num_y, 1);
const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1);
mul_mat_vec_q<QK_K, QI5_K, block_q5_K, vec_dot_q5_K_q8_1>
// Note: we use QI5_K/2 instead of QI5_K to make the dot product template require 4 groups of quants to be processed per
// kernel call instead of 2. This results in a better perfmance because the cost of computing the k-quant scales
// is better amortized.
mul_mat_vec_q<QK_K, QI5_K/2, block_q5_K, vec_dot_q5_K_q8_1>
<<<block_nums, block_dims, 0, stream>>>(vx, vy, dst, ncols, nrows);
}