metal : try cwd for ggml-metal.metal if bundle lookup fails (#3793)

* Try cwd for ggml-metal if bundle lookup fails

When building with `-DBUILD_SHARED_LIBS=ON -DLLAMA_METAL=ON -DLLAMA_BUILD_SERVER=ON`,
`server` would fail to load `ggml-metal.metal` because `[bundle pathForResource:...]`
returns `nil`.  In that case, fall back to `ggml-metal.metal` in the cwd instead of
passing `null` as a path.

Follows up on #1782

* Update ggml-metal.m

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
This commit is contained in:
Aarni Koskela 2023-10-28 15:43:01 +03:00 committed by GitHub
parent ba231e8a6d
commit 82a6646e02
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@ -210,6 +210,10 @@ struct ggml_metal_context * ggml_metal_init(int n_cb) {
GGML_METAL_LOG_INFO("%s: default.metallib not found, loading from source\n", __func__);
NSString * sourcePath = [bundle pathForResource:@"ggml-metal" ofType:@"metal"];
if (sourcePath == nil) {
GGML_METAL_LOG_WARN("%s: error: could not use bundle path to find ggml-metal.metal, falling back to trying cwd\n", __func__);
sourcePath = @"ggml-metal.metal";
}
GGML_METAL_LOG_INFO("%s: loading '%s'\n", __func__, [sourcePath UTF8String]);
NSString * src = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:&error];
if (error) {