egl-helpers: add alpha channel to texture format

Needed when rendering cursers which (unlike framebuffers)
actually are transparent.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180220110433.20353-4-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann 2018-02-20 12:04:33 +01:00
parent b09169282b
commit 4112621420

View file

@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
egl_fb_setup_for_tex(fb, width, height, texture, true);