memory: use bit 2 for migration

For historical reasons it was bit 3.  Once there, create a constant to
know the number of clients.

Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Orit Wasserman <owasserm@redhat.com>
This commit is contained in:
Juan Quintela 2013-10-08 13:26:29 +02:00
parent 5215919291
commit 5adca7ace9

View file

@ -35,7 +35,8 @@ typedef struct MemoryRegionMmio MemoryRegionMmio;
#define DIRTY_MEMORY_VGA 0
#define DIRTY_MEMORY_CODE 1
#define DIRTY_MEMORY_MIGRATION 3
#define DIRTY_MEMORY_MIGRATION 2
#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */
struct MemoryRegionMmio {
CPUReadMemoryFunc *read[3];