sdl2/opengl: add opengl context and scanout support

ui/curses: Fix color attribute of monitor for curses
 -----BEGIN PGP SIGNATURE-----
 Version: GnuPG v2.0.22 (GNU/Linux)
 
 iQIcBAABAgAGBQJWj66aAAoJEEy22O7T6HE4rSgP/iBVMpm5wZrOvxGZ7XV0wx7D
 /JiQ7J7oS6aWBpz0LFHeiseWMDX1/V2kEDe/3mwHqeNULfeZqlf9PIXwM8N6FX2Q
 tIO0DB7iTDg/nT10Q2gHsYQtaNcsuw1c8+mwOw20ogcBVTXqHw4tACPhZWthVNDQ
 sLeIwH0OU/n/Gf6E+tMAfourDH0SIM8wtw9UguGcR1PxbyDnvRv8gEiPty2qOnGq
 nTdIdmf54eCgll6qQRhZ3+53k1ShrTv7hn5GKRmQZSOFXe5JgBeUfoT6xZf/lIAf
 D9LdmAU9vuNK7m4TceEsIAzUvNG49jAsVQGUO6Ebk3rT3FSoNLfx7ION/N0xjDvt
 CAKGN1Ub/vuqPBl57/qb9AxTYcRPW5KgHSrALWrM7TTLY8xLa2cRjEd6kVYfPsvs
 rhhrfHeac3qiwg9sjKaHeXvcmOCSRX/pTzkER9RK7bIeMHyDu7x+WJvIkW5qdfSe
 1G62aXZIeSRlSfKDvdbn1zfu/gZ7uy8xtvG/3CrCcT5Qf3PqEr2KOPsq/S1C1BKN
 GSCnt+DcLNmdiwyESMluibdVx9Vh7urbOdCh9pebFjgswCPNRSXzyUji0Xkzwe8b
 BkBoSCqdu5Z0QmiapG83Y2e9e/uWqfyr/DAB/CiFf2wLgoiiP1usof3Euzez96oa
 i7q5dNgGuBlv25Z8ngT8
 =4sRO
 -----END PGP SIGNATURE-----

Merge remote-tracking branch 'remotes/kraxel/tags/pull-ui-20160108-1' into staging

sdl2/opengl: add opengl context and scanout support
ui/curses: Fix color attribute of monitor for curses

# gpg: Signature made Fri 08 Jan 2016 12:42:02 GMT using RSA key ID D3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg:                 aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg:                 aka "Gerd Hoffmann (private) <kraxel@gmail.com>"

* remotes/kraxel/tags/pull-ui-20160108-1:
  sdl2/opengl: add opengl context and scanout support
  ui/curses: Fix color attribute of monitor for curses

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
stable-2.6
Peter Maydell 2016-01-08 12:50:19 +00:00
commit 6bb9ead762
8 changed files with 239 additions and 63 deletions

View File

@ -233,8 +233,10 @@ static void jazz_led_text_update(void *opaque, console_ch_t *chardata)
/* TODO: draw the segments */
snprintf(buf, 2, "%02hhx\n", s->segments);
console_write_ch(chardata++, 0x00200100 | buf[0]);
console_write_ch(chardata++, 0x00200100 | buf[1]);
console_write_ch(chardata++, ATTR2CHTYPE(buf[0], QEMU_COLOR_BLUE,
QEMU_COLOR_BLACK, 1));
console_write_ch(chardata++, ATTR2CHTYPE(buf[1], QEMU_COLOR_BLUE,
QEMU_COLOR_BLACK, 1));
dpy_text_update(s->con, 0, 0, 2, 1);
}

View File

@ -1979,7 +1979,8 @@ static void vga_update_text(void *opaque, console_ch_t *chardata)
width = (s->last_width - size) / 2;
dst = chardata + s->last_width + width;
for (i = 0; i < size; i ++)
console_write_ch(dst ++, 0x00200100 | msg_buffer[i]);
console_write_ch(dst ++, ATTR2CHTYPE(msg_buffer[i], QEMU_COLOR_BLUE,
QEMU_COLOR_BLACK, 1));
dpy_text_update(s->con, 0, 0, s->last_width, height);
}

View File

@ -30,6 +30,21 @@
#define GUI_REFRESH_INTERVAL_DEFAULT 30
#define GUI_REFRESH_INTERVAL_IDLE 3000
/* Color number is match to standard vga palette */
enum qemu_color_names {
QEMU_COLOR_BLACK = 0,
QEMU_COLOR_BLUE = 1,
QEMU_COLOR_GREEN = 2,
QEMU_COLOR_CYAN = 3,
QEMU_COLOR_RED = 4,
QEMU_COLOR_MAGENTA = 5,
QEMU_COLOR_YELLOW = 6,
QEMU_COLOR_WHITE = 7
};
/* Convert to curses char attributes */
#define ATTR2CHTYPE(c, fg, bg, bold) \
((bold) << 21 | (bg) << 11 | (fg) << 8 | (c))
typedef void QEMUPutKBDEvent(void *opaque, int keycode);
typedef void QEMUPutLEDEvent(void *opaque, int ledstate);
typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);

View File

@ -15,12 +15,18 @@ struct sdl2_console {
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
int x, y;
int x, y, w, h;
int hidden;
int opengl;
int updates;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
GLuint tex_id;
GLuint fbo_id;
bool y0_top;
bool scanout_mode;
#endif
};
void sdl2_window_create(struct sdl2_console *scon);
@ -48,4 +54,18 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void sdl2_gl_scanout(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
#endif /* SDL2_H */

View File

@ -376,42 +376,29 @@ static void vga_bitblt(QemuConsole *con,
#include "vgafont.h"
#ifndef CONFIG_CURSES
enum color_names {
COLOR_BLACK = 0,
COLOR_RED = 1,
COLOR_GREEN = 2,
COLOR_YELLOW = 3,
COLOR_BLUE = 4,
COLOR_MAGENTA = 5,
COLOR_CYAN = 6,
COLOR_WHITE = 7
};
#endif
#define QEMU_RGB(r, g, b) \
{ .red = r << 8, .green = g << 8, .blue = b << 8, .alpha = 0xffff }
static const pixman_color_t color_table_rgb[2][8] = {
{ /* dark */
QEMU_RGB(0x00, 0x00, 0x00), /* black */
QEMU_RGB(0xaa, 0x00, 0x00), /* red */
QEMU_RGB(0x00, 0xaa, 0x00), /* green */
QEMU_RGB(0xaa, 0xaa, 0x00), /* yellow */
QEMU_RGB(0x00, 0x00, 0xaa), /* blue */
QEMU_RGB(0xaa, 0x00, 0xaa), /* magenta */
QEMU_RGB(0x00, 0xaa, 0xaa), /* cyan */
QEMU_RGB(0xaa, 0xaa, 0xaa), /* white */
[QEMU_COLOR_BLACK] = QEMU_RGB(0x00, 0x00, 0x00), /* black */
[QEMU_COLOR_BLUE] = QEMU_RGB(0x00, 0x00, 0xaa), /* blue */
[QEMU_COLOR_GREEN] = QEMU_RGB(0x00, 0xaa, 0x00), /* green */
[QEMU_COLOR_CYAN] = QEMU_RGB(0x00, 0xaa, 0xaa), /* cyan */
[QEMU_COLOR_RED] = QEMU_RGB(0xaa, 0x00, 0x00), /* red */
[QEMU_COLOR_MAGENTA] = QEMU_RGB(0xaa, 0x00, 0xaa), /* magenta */
[QEMU_COLOR_YELLOW] = QEMU_RGB(0xaa, 0xaa, 0x00), /* yellow */
[QEMU_COLOR_WHITE] = QEMU_RGB(0xaa, 0xaa, 0xaa), /* white */
},
{ /* bright */
QEMU_RGB(0x00, 0x00, 0x00), /* black */
QEMU_RGB(0xff, 0x00, 0x00), /* red */
QEMU_RGB(0x00, 0xff, 0x00), /* green */
QEMU_RGB(0xff, 0xff, 0x00), /* yellow */
QEMU_RGB(0x00, 0x00, 0xff), /* blue */
QEMU_RGB(0xff, 0x00, 0xff), /* magenta */
QEMU_RGB(0x00, 0xff, 0xff), /* cyan */
QEMU_RGB(0xff, 0xff, 0xff), /* white */
[QEMU_COLOR_BLACK] = QEMU_RGB(0x00, 0x00, 0x00), /* black */
[QEMU_COLOR_BLUE] = QEMU_RGB(0x00, 0x00, 0xff), /* blue */
[QEMU_COLOR_GREEN] = QEMU_RGB(0x00, 0xff, 0x00), /* green */
[QEMU_COLOR_CYAN] = QEMU_RGB(0x00, 0xff, 0xff), /* cyan */
[QEMU_COLOR_RED] = QEMU_RGB(0xff, 0x00, 0x00), /* red */
[QEMU_COLOR_MAGENTA] = QEMU_RGB(0xff, 0x00, 0xff), /* magenta */
[QEMU_COLOR_YELLOW] = QEMU_RGB(0xff, 0xff, 0x00), /* yellow */
[QEMU_COLOR_WHITE] = QEMU_RGB(0xff, 0xff, 0xff), /* white */
}
};
@ -560,7 +547,7 @@ static void console_refresh(QemuConsole *s)
}
vga_fill_rect(s, 0, 0, surface_width(surface), surface_height(surface),
color_table_rgb[0][COLOR_BLACK]);
color_table_rgb[0][QEMU_COLOR_BLACK]);
y1 = s->y_displayed;
for (y = 0; y < s->height; y++) {
c = s->cells + y1 * s->width;
@ -698,53 +685,53 @@ static void console_handle_escape(QemuConsole *s)
break;
/* set foreground color */
case 30:
s->t_attrib.fgcol=COLOR_BLACK;
s->t_attrib.fgcol = QEMU_COLOR_BLACK;
break;
case 31:
s->t_attrib.fgcol=COLOR_RED;
s->t_attrib.fgcol = QEMU_COLOR_RED;
break;
case 32:
s->t_attrib.fgcol=COLOR_GREEN;
s->t_attrib.fgcol = QEMU_COLOR_GREEN;
break;
case 33:
s->t_attrib.fgcol=COLOR_YELLOW;
s->t_attrib.fgcol = QEMU_COLOR_YELLOW;
break;
case 34:
s->t_attrib.fgcol=COLOR_BLUE;
s->t_attrib.fgcol = QEMU_COLOR_BLUE;
break;
case 35:
s->t_attrib.fgcol=COLOR_MAGENTA;
s->t_attrib.fgcol = QEMU_COLOR_MAGENTA;
break;
case 36:
s->t_attrib.fgcol=COLOR_CYAN;
s->t_attrib.fgcol = QEMU_COLOR_CYAN;
break;
case 37:
s->t_attrib.fgcol=COLOR_WHITE;
s->t_attrib.fgcol = QEMU_COLOR_WHITE;
break;
/* set background color */
case 40:
s->t_attrib.bgcol=COLOR_BLACK;
s->t_attrib.bgcol = QEMU_COLOR_BLACK;
break;
case 41:
s->t_attrib.bgcol=COLOR_RED;
s->t_attrib.bgcol = QEMU_COLOR_RED;
break;
case 42:
s->t_attrib.bgcol=COLOR_GREEN;
s->t_attrib.bgcol = QEMU_COLOR_GREEN;
break;
case 43:
s->t_attrib.bgcol=COLOR_YELLOW;
s->t_attrib.bgcol = QEMU_COLOR_YELLOW;
break;
case 44:
s->t_attrib.bgcol=COLOR_BLUE;
s->t_attrib.bgcol = QEMU_COLOR_BLUE;
break;
case 45:
s->t_attrib.bgcol=COLOR_MAGENTA;
s->t_attrib.bgcol = QEMU_COLOR_MAGENTA;
break;
case 46:
s->t_attrib.bgcol=COLOR_CYAN;
s->t_attrib.bgcol = QEMU_COLOR_CYAN;
break;
case 47:
s->t_attrib.bgcol=COLOR_WHITE;
s->t_attrib.bgcol = QEMU_COLOR_WHITE;
break;
}
}
@ -1165,11 +1152,13 @@ static void text_console_update(void *opaque, console_ch_t *chardata)
src = (s->y_base + s->text_y[0]) * s->width;
chardata += s->text_y[0] * s->width;
for (i = s->text_y[0]; i <= s->text_y[1]; i ++)
for (j = 0; j < s->width; j ++, src ++)
console_write_ch(chardata ++, s->cells[src].ch |
(s->cells[src].t_attrib.fgcol << 12) |
(s->cells[src].t_attrib.bgcol << 8) |
(s->cells[src].t_attrib.bold << 21));
for (j = 0; j < s->width; j++, src++) {
console_write_ch(chardata ++,
ATTR2CHTYPE(s->cells[src].ch,
s->cells[src].t_attrib.fgcol,
s->cells[src].t_attrib.bgcol,
s->cells[src].t_attrib.bold));
}
dpy_text_update(s, s->text_x[0], s->text_y[0],
s->text_x[1] - s->text_x[0], i - s->text_y[0]);
s->text_x[0] = s->width;
@ -1306,8 +1295,8 @@ static DisplaySurface *qemu_create_message_surface(int w, int h,
const char *msg)
{
DisplaySurface *surface = qemu_create_displaysurface(w, h);
pixman_color_t bg = color_table_rgb[0][COLOR_BLACK];
pixman_color_t fg = color_table_rgb[0][COLOR_WHITE];
pixman_color_t bg = color_table_rgb[0][QEMU_COLOR_BLACK];
pixman_color_t fg = color_table_rgb[0][QEMU_COLOR_WHITE];
pixman_image_t *glyph;
int len, x, y, i;
@ -1941,8 +1930,8 @@ static void text_console_do_init(CharDriverState *chr, DisplayState *ds)
s->t_attrib_default.blink = 0;
s->t_attrib_default.invers = 0;
s->t_attrib_default.unvisible = 0;
s->t_attrib_default.fgcol = COLOR_WHITE;
s->t_attrib_default.bgcol = COLOR_BLACK;
s->t_attrib_default.fgcol = QEMU_COLOR_WHITE;
s->t_attrib_default.bgcol = QEMU_COLOR_BLACK;
/* set current text attributes to default */
s->t_attrib = s->t_attrib_default;
text_console_resize(s);
@ -1951,7 +1940,7 @@ static void text_console_do_init(CharDriverState *chr, DisplayState *ds)
char msg[128];
int len;
s->t_attrib.bgcol = COLOR_BLUE;
s->t_attrib.bgcol = QEMU_COLOR_BLUE;
len = snprintf(msg, sizeof(msg), "%s console\r\n", chr->label);
console_puts(chr, (uint8_t*)msg, len);
s->t_attrib = s->t_attrib_default;

View File

@ -333,8 +333,14 @@ static void curses_atexit(void)
static void curses_setup(void)
{
int i, colour_default[8] = {
COLOR_BLACK, COLOR_BLUE, COLOR_GREEN, COLOR_CYAN,
COLOR_RED, COLOR_MAGENTA, COLOR_YELLOW, COLOR_WHITE,
[QEMU_COLOR_BLACK] = COLOR_BLACK,
[QEMU_COLOR_BLUE] = COLOR_BLUE,
[QEMU_COLOR_GREEN] = COLOR_GREEN,
[QEMU_COLOR_CYAN] = COLOR_CYAN,
[QEMU_COLOR_RED] = COLOR_RED,
[QEMU_COLOR_MAGENTA] = COLOR_MAGENTA,
[QEMU_COLOR_YELLOW] = COLOR_YELLOW,
[QEMU_COLOR_WHITE] = COLOR_WHITE,
};
/* input as raw as possible, let everything be interpreted
@ -343,10 +349,11 @@ static void curses_setup(void)
nodelay(stdscr, TRUE); nonl(); keypad(stdscr, TRUE);
start_color(); raw(); scrollok(stdscr, FALSE);
/* Make color pair to match color format (3bits bg:3bits fg) */
for (i = 0; i < 64; i++) {
init_pair(i, colour_default[i & 7], colour_default[i >> 3]);
}
/* Set default color for more than 64. (monitor uses 0x74xx for example) */
/* Set default color for more than 64 for safety. */
for (i = 64; i < COLOR_PAIRS; i++) {
init_pair(i, COLOR_WHITE, COLOR_BLACK);
}

View File

@ -31,11 +31,37 @@
#include "ui/sdl2.h"
#include "sysemu/sysemu.h"
#include <epoxy/gl.h>
static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
{
if (scon->scanout_mode == scanout) {
return;
}
scon->scanout_mode = scanout;
if (!scon->scanout_mode) {
if (scon->fbo_id) {
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, 0, 0);
glDeleteFramebuffers(1, &scon->fbo_id);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
scon->fbo_id = 0;
}
if (scon->surface) {
surface_gl_destroy_texture(scon->gls, scon->surface);
surface_gl_create_texture(scon->gls, scon->surface);
}
}
}
static void sdl2_gl_render_surface(struct sdl2_console *scon)
{
int ww, wh;
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
sdl2_set_scanout_mode(scon, false);
SDL_GetWindowSize(scon->real_window, &ww, &wh);
surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
@ -110,3 +136,112 @@ void sdl2_gl_redraw(struct sdl2_console *scon)
sdl2_gl_render_surface(scon);
}
}
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
SDL_GLContext ctx;
assert(scon->opengl);
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
ctx = SDL_GL_CreateContext(scon->real_window);
return (QEMUGLContext)ctx;
}
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
{
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
SDL_GL_DeleteContext(sdlctx);
}
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
SDL_GLContext sdlctx = (SDL_GLContext)ctx;
assert(scon->opengl);
return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
}
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
{
SDL_GLContext sdlctx;
sdlctx = SDL_GL_GetCurrentContext();
return (QEMUGLContext)sdlctx;
}
void sdl2_gl_scanout(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
assert(scon->opengl);
scon->x = x;
scon->y = y;
scon->w = w;
scon->h = h;
scon->tex_id = backing_id;
scon->y0_top = backing_y_0_top;
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) {
sdl2_set_scanout_mode(scon, false);
return;
}
sdl2_set_scanout_mode(scon, true);
if (!scon->fbo_id) {
glGenFramebuffers(1, &scon->fbo_id);
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, scon->tex_id, 0);
}
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
int ww, wh, y1, y2;
assert(scon->opengl);
if (!scon->scanout_mode) {
return;
}
if (!scon->fbo_id) {
return;
}
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
SDL_GetWindowSize(scon->real_window, &ww, &wh);
glViewport(0, 0, ww, wh);
y1 = scon->y0_top ? 0 : scon->h;
y2 = scon->y0_top ? scon->h : 0;
glBlitFramebuffer(0, y1, scon->w, y2,
0, 0, ww, wh,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
SDL_GL_SwapWindow(scon->real_window);
}

View File

@ -700,6 +700,13 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
.dpy_refresh = sdl2_gl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
.dpy_gl_ctx_create = sdl2_gl_create_context,
.dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
.dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
.dpy_gl_ctx_get_current = sdl2_gl_get_current_context,
.dpy_gl_scanout = sdl2_gl_scanout,
.dpy_gl_update = sdl2_gl_scanout_flush,
};
#endif