tcg/arm: optimize register allocation order

The beginning of the register allocation order list on the TCG arm
target matches the list of clobbered registers. This means that when an
helper is called, there is almost always clobbered registers that have
to be spilled.

Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Aurelien Jarno 2010-04-09 20:52:48 +02:00
parent bf5675efe3
commit 914ccf51b0

View file

@ -89,10 +89,6 @@ static const char * const tcg_target_reg_names[TCG_TARGET_NB_REGS] = {
#endif
static const int tcg_target_reg_alloc_order[] = {
TCG_REG_R0,
TCG_REG_R1,
TCG_REG_R2,
TCG_REG_R3,
TCG_REG_R4,
TCG_REG_R5,
TCG_REG_R6,
@ -101,8 +97,12 @@ static const int tcg_target_reg_alloc_order[] = {
TCG_REG_R9,
TCG_REG_R10,
TCG_REG_R11,
TCG_REG_R12,
TCG_REG_R13,
TCG_REG_R0,
TCG_REG_R1,
TCG_REG_R2,
TCG_REG_R3,
TCG_REG_R12,
TCG_REG_R14,
};