ui: remove redundant indentation in vnc_client_update

Now that previous dead / unreachable code has been removed, we can simplify
the indentation in the vnc_client_update method.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Darren Kenny <darren.kenny@oracle.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20171218191228.31018-4-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
(cherry picked from commit b939eb89b6)
Signed-off-by: Michael Roth <mdroth@linux.vnet.ibm.com>
stable-2.11
Daniel P. Berrange 2017-12-18 19:12:18 +00:00 committed by Michael Roth
parent de1e7a91c8
commit a7b2537f8a
1 changed files with 62 additions and 60 deletions

122
ui/vnc.c
View File

@ -963,74 +963,76 @@ static int find_and_clear_dirty_height(VncState *vs,
static int vnc_update_client(VncState *vs, int has_dirty)
{
VncDisplay *vd = vs->vd;
VncJob *job;
int y;
int height, width;
int n = 0;
if (vs->disconnecting) {
vnc_disconnect_finish(vs);
return 0;
}
vs->has_dirty += has_dirty;
if (vs->need_update) {
VncDisplay *vd = vs->vd;
VncJob *job;
int y;
int height, width;
int n = 0;
if (vs->output.offset && !vs->audio_cap && !vs->force_update)
/* kernel send buffers are full -> drop frames to throttle */
return 0;
if (!vs->has_dirty && !vs->audio_cap && !vs->force_update)
return 0;
/*
* Send screen updates to the vnc client using the server
* surface and server dirty map. guest surface updates
* happening in parallel don't disturb us, the next pass will
* send them to the client.
*/
job = vnc_job_new(vs);
height = pixman_image_get_height(vd->server);
width = pixman_image_get_width(vd->server);
y = 0;
for (;;) {
int x, h;
unsigned long x2;
unsigned long offset = find_next_bit((unsigned long *) &vs->dirty,
height * VNC_DIRTY_BPL(vs),
y * VNC_DIRTY_BPL(vs));
if (offset == height * VNC_DIRTY_BPL(vs)) {
/* no more dirty bits */
break;
}
y = offset / VNC_DIRTY_BPL(vs);
x = offset % VNC_DIRTY_BPL(vs);
x2 = find_next_zero_bit((unsigned long *) &vs->dirty[y],
VNC_DIRTY_BPL(vs), x);
bitmap_clear(vs->dirty[y], x, x2 - x);
h = find_and_clear_dirty_height(vs, y, x, x2, height);
x2 = MIN(x2, width / VNC_DIRTY_PIXELS_PER_BIT);
if (x2 > x) {
n += vnc_job_add_rect(job, x * VNC_DIRTY_PIXELS_PER_BIT, y,
(x2 - x) * VNC_DIRTY_PIXELS_PER_BIT, h);
}
if (!x && x2 == width / VNC_DIRTY_PIXELS_PER_BIT) {
y += h;
if (y == height) {
break;
}
}
}
vnc_job_push(job);
vs->force_update = 0;
vs->has_dirty = 0;
return n;
if (!vs->need_update) {
return 0;
}
return 0;
if (vs->output.offset && !vs->audio_cap && !vs->force_update) {
/* kernel send buffers are full -> drop frames to throttle */
return 0;
}
if (!vs->has_dirty && !vs->audio_cap && !vs->force_update) {
return 0;
}
/*
* Send screen updates to the vnc client using the server
* surface and server dirty map. guest surface updates
* happening in parallel don't disturb us, the next pass will
* send them to the client.
*/
job = vnc_job_new(vs);
height = pixman_image_get_height(vd->server);
width = pixman_image_get_width(vd->server);
y = 0;
for (;;) {
int x, h;
unsigned long x2;
unsigned long offset = find_next_bit((unsigned long *) &vs->dirty,
height * VNC_DIRTY_BPL(vs),
y * VNC_DIRTY_BPL(vs));
if (offset == height * VNC_DIRTY_BPL(vs)) {
/* no more dirty bits */
break;
}
y = offset / VNC_DIRTY_BPL(vs);
x = offset % VNC_DIRTY_BPL(vs);
x2 = find_next_zero_bit((unsigned long *) &vs->dirty[y],
VNC_DIRTY_BPL(vs), x);
bitmap_clear(vs->dirty[y], x, x2 - x);
h = find_and_clear_dirty_height(vs, y, x, x2, height);
x2 = MIN(x2, width / VNC_DIRTY_PIXELS_PER_BIT);
if (x2 > x) {
n += vnc_job_add_rect(job, x * VNC_DIRTY_PIXELS_PER_BIT, y,
(x2 - x) * VNC_DIRTY_PIXELS_PER_BIT, h);
}
if (!x && x2 == width / VNC_DIRTY_PIXELS_PER_BIT) {
y += h;
if (y == height) {
break;
}
}
}
vnc_job_push(job);
vs->force_update = 0;
vs->has_dirty = 0;
return n;
}
/* audio */