fpu/softfloat: re-factor sqrt

This is a little bit of a departure from softfloat's original approach
as we skip the estimate step in favour of a straight iteration. There
is a minor optimisation to avoid calculating more bits of precision
than we need however this still brings a performance drop, especially
for float64 operations.

Suggested-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
stable-2.12
Alex Bennée 2018-01-12 11:24:02 +00:00
parent 0c4c909291
commit c13bb2da9e
2 changed files with 97 additions and 111 deletions

View File

@ -1896,6 +1896,102 @@ float64 float64_scalbn(float64 a, int n, float_status *status)
return float64_round_pack_canonical(pr, status);
}
/*
* Square Root
*
* The old softfloat code did an approximation step before zeroing in
* on the final result. However for simpleness we just compute the
* square root by iterating down from the implicit bit to enough extra
* bits to ensure we get a correctly rounded result.
*
* This does mean however the calculation is slower than before,
* especially for 64 bit floats.
*/
static FloatParts sqrt_float(FloatParts a, float_status *s, const FloatFmt *p)
{
uint64_t a_frac, r_frac, s_frac;
int bit, last_bit;
if (is_nan(a.cls)) {
return return_nan(a, s);
}
if (a.cls == float_class_zero) {
return a; /* sqrt(+-0) = +-0 */
}
if (a.sign) {
s->float_exception_flags |= float_flag_invalid;
a.cls = float_class_dnan;
return a;
}
if (a.cls == float_class_inf) {
return a; /* sqrt(+inf) = +inf */
}
assert(a.cls == float_class_normal);
/* We need two overflow bits at the top. Adding room for that is a
* right shift. If the exponent is odd, we can discard the low bit
* by multiplying the fraction by 2; that's a left shift. Combine
* those and we shift right if the exponent is even.
*/
a_frac = a.frac;
if (!(a.exp & 1)) {
a_frac >>= 1;
}
a.exp >>= 1;
/* Bit-by-bit computation of sqrt. */
r_frac = 0;
s_frac = 0;
/* Iterate from implicit bit down to the 3 extra bits to compute a
* properly rounded result. Remember we've inserted one more bit
* at the top, so these positions are one less.
*/
bit = DECOMPOSED_BINARY_POINT - 1;
last_bit = MAX(p->frac_shift - 4, 0);
do {
uint64_t q = 1ULL << bit;
uint64_t t_frac = s_frac + q;
if (t_frac <= a_frac) {
s_frac = t_frac + q;
a_frac -= t_frac;
r_frac += q;
}
a_frac <<= 1;
} while (--bit >= last_bit);
/* Undo the right shift done above. If there is any remaining
* fraction, the result is inexact. Set the sticky bit.
*/
a.frac = (r_frac << 1) + (a_frac != 0);
return a;
}
float16 __attribute__((flatten)) float16_sqrt(float16 a, float_status *status)
{
FloatParts pa = float16_unpack_canonical(a, status);
FloatParts pr = sqrt_float(pa, status, &float16_params);
return float16_round_pack_canonical(pr, status);
}
float32 __attribute__((flatten)) float32_sqrt(float32 a, float_status *status)
{
FloatParts pa = float32_unpack_canonical(a, status);
FloatParts pr = sqrt_float(pa, status, &float32_params);
return float32_round_pack_canonical(pr, status);
}
float64 __attribute__((flatten)) float64_sqrt(float64 a, float_status *status)
{
FloatParts pa = float64_unpack_canonical(a, status);
FloatParts pr = sqrt_float(pa, status, &float64_params);
return float64_round_pack_canonical(pr, status);
}
/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
@ -3303,62 +3399,6 @@ float32 float32_rem(float32 a, float32 b, float_status *status)
}
/*----------------------------------------------------------------------------
| Returns the square root of the single-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float32 float32_sqrt(float32 a, float_status *status)
{
flag aSign;
int aExp, zExp;
uint32_t aSig, zSig;
uint64_t rem, term;
a = float32_squash_input_denormal(a, status);
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if (aSig) {
return propagateFloat32NaN(a, float32_zero, status);
}
if ( ! aSign ) return a;
float_raise(float_flag_invalid, status);
return float32_default_nan(status);
}
if ( aSign ) {
if ( ( aExp | aSig ) == 0 ) return a;
float_raise(float_flag_invalid, status);
return float32_default_nan(status);
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return float32_zero;
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
aSig = ( aSig | 0x00800000 )<<8;
zSig = estimateSqrt32( aExp, aSig ) + 2;
if ( ( zSig & 0x7F ) <= 5 ) {
if ( zSig < 2 ) {
zSig = 0x7FFFFFFF;
goto roundAndPack;
}
aSig >>= aExp & 1;
term = ( (uint64_t) zSig ) * zSig;
rem = ( ( (uint64_t) aSig )<<32 ) - term;
while ( (int64_t) rem < 0 ) {
--zSig;
rem += ( ( (uint64_t) zSig )<<1 ) | 1;
}
zSig |= ( rem != 0 );
}
shift32RightJamming( zSig, 1, &zSig );
roundAndPack:
return roundAndPackFloat32(0, zExp, zSig, status);
}
/*----------------------------------------------------------------------------
| Returns the binary exponential of the single-precision floating-point value
@ -4202,61 +4242,6 @@ float64 float64_rem(float64 a, float64 b, float_status *status)
}
/*----------------------------------------------------------------------------
| Returns the square root of the double-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float64 float64_sqrt(float64 a, float_status *status)
{
flag aSign;
int aExp, zExp;
uint64_t aSig, zSig, doubleZSig;
uint64_t rem0, rem1, term0, term1;
a = float64_squash_input_denormal(a, status);
aSig = extractFloat64Frac( a );
aExp = extractFloat64Exp( a );
aSign = extractFloat64Sign( a );
if ( aExp == 0x7FF ) {
if (aSig) {
return propagateFloat64NaN(a, a, status);
}
if ( ! aSign ) return a;
float_raise(float_flag_invalid, status);
return float64_default_nan(status);
}
if ( aSign ) {
if ( ( aExp | aSig ) == 0 ) return a;
float_raise(float_flag_invalid, status);
return float64_default_nan(status);
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return float64_zero;
normalizeFloat64Subnormal( aSig, &aExp, &aSig );
}
zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
aSig |= LIT64( 0x0010000000000000 );
zSig = estimateSqrt32( aExp, aSig>>21 );
aSig <<= 9 - ( aExp & 1 );
zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 );
if ( ( zSig & 0x1FF ) <= 5 ) {
doubleZSig = zSig<<1;
mul64To128( zSig, zSig, &term0, &term1 );
sub128( aSig, 0, term0, term1, &rem0, &rem1 );
while ( (int64_t) rem0 < 0 ) {
--zSig;
doubleZSig -= 2;
add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 );
}
zSig |= ( ( rem0 | rem1 ) != 0 );
}
return roundAndPackFloat64(0, zExp, zSig, status);
}
/*----------------------------------------------------------------------------
| Returns the binary log of the double-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary

View File

@ -251,6 +251,7 @@ float16 float16_minnum(float16, float16, float_status *status);
float16 float16_maxnum(float16, float16, float_status *status);
float16 float16_minnummag(float16, float16, float_status *status);
float16 float16_maxnummag(float16, float16, float_status *status);
float16 float16_sqrt(float16, float_status *status);
int float16_compare(float16, float16, float_status *status);
int float16_compare_quiet(float16, float16, float_status *status);