tcg/ppc: Don't hardcode register numbers

Also assure i64 alignment where necessary.

Alignment code optimization suggested by malc.

Signed-off-by: Andreas Färber <afaerber@suse.de>
Acked-by: Alexander Graf <agraf@suse.de>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Andreas Färber 2012-05-09 19:26:57 +02:00 committed by Anthony Liguori
parent c1696d94c1
commit d831fdb051

View file

@ -552,7 +552,7 @@ static void tcg_out_qemu_ld (TCGContext *s, const TCGArg *args, int opc)
{
int addr_reg, data_reg, data_reg2, r0, r1, rbase, bswap;
#ifdef CONFIG_SOFTMMU
int mem_index, s_bits, r2;
int mem_index, s_bits, r2, ir;
void *label1_ptr, *label2_ptr;
#if TARGET_LONG_BITS == 64
int addr_reg2;
@ -614,14 +614,17 @@ static void tcg_out_qemu_ld (TCGContext *s, const TCGArg *args, int opc)
#endif
/* slow path */
ir = 3;
#if TARGET_LONG_BITS == 32
tcg_out_mov (s, TCG_TYPE_I32, 3, addr_reg);
tcg_out_movi (s, TCG_TYPE_I32, 4, mem_index);
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg);
#else
tcg_out_mov (s, TCG_TYPE_I32, 3, addr_reg2);
tcg_out_mov (s, TCG_TYPE_I32, 4, addr_reg);
tcg_out_movi (s, TCG_TYPE_I32, 5, mem_index);
#ifdef TCG_TARGET_CALL_ALIGN_ARGS
ir |= 1;
#endif
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg2);
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg);
#endif
tcg_out_movi (s, TCG_TYPE_I32, ir, mem_index);
tcg_out_call (s, (tcg_target_long) qemu_ld_helpers[s_bits], 1);
switch (opc) {
@ -810,13 +813,15 @@ static void tcg_out_qemu_st (TCGContext *s, const TCGArg *args, int opc)
#endif
/* slow path */
ir = 3;
#if TARGET_LONG_BITS == 32
tcg_out_mov (s, TCG_TYPE_I32, 3, addr_reg);
ir = 4;
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg);
#else
tcg_out_mov (s, TCG_TYPE_I32, 3, addr_reg2);
tcg_out_mov (s, TCG_TYPE_I32, 4, addr_reg);
ir = 5;
#ifdef TCG_TARGET_CALL_ALIGN_ARGS
ir |= 1;
#endif
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg2);
tcg_out_mov (s, TCG_TYPE_I32, ir++, addr_reg);
#endif
switch (opc) {
@ -841,7 +846,7 @@ static void tcg_out_qemu_st (TCGContext *s, const TCGArg *args, int opc)
break;
case 3:
#ifdef TCG_TARGET_CALL_ALIGN_ARGS
ir = 5;
ir |= 1;
#endif
tcg_out_mov (s, TCG_TYPE_I32, ir++, data_reg2);
tcg_out_mov (s, TCG_TYPE_I32, ir, data_reg);