tcg/ia64: use stack for TCG temps
Use stack instead of temp_buf array in CPUState for TCG temps. Signed-off-by: Blue Swirl <blauwirbel@gmail.com> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -2269,9 +2269,12 @@ static void tcg_target_qemu_prologue(TCGContext *s)
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int frame_size;
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/* reserve some stack space */
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frame_size = TCG_STATIC_CALL_ARGS_SIZE;
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frame_size = TCG_STATIC_CALL_ARGS_SIZE +
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CPU_TEMP_BUF_NLONGS * sizeof(long);
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frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
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~(TCG_TARGET_STACK_ALIGN - 1);
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tcg_set_frame(s, TCG_REG_CALL_STACK, TCG_STATIC_CALL_ARGS_SIZE,
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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/* First emit adhoc function descriptor */
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*(uint64_t *)(s->code_ptr) = (uint64_t)s->code_ptr + 16; /* entry point */
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@ -2378,6 +2381,4 @@ static void tcg_target_init(TCGContext *s)
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_R6);
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tcg_add_target_add_op_defs(ia64_op_defs);
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tcg_set_frame(s, TCG_AREG0, offsetof(CPUArchState, temp_buf),
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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}
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