tcg/ia64: use stack for TCG temps

Use stack instead of temp_buf array in CPUState for TCG temps.

Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Blue Swirl 2012-10-09 21:53:55 +02:00 committed by Aurelien Jarno
parent 4a1d241e3c
commit da897bf5ae

View file

@ -2269,9 +2269,12 @@ static void tcg_target_qemu_prologue(TCGContext *s)
int frame_size;
/* reserve some stack space */
frame_size = TCG_STATIC_CALL_ARGS_SIZE;
frame_size = TCG_STATIC_CALL_ARGS_SIZE +
CPU_TEMP_BUF_NLONGS * sizeof(long);
frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
~(TCG_TARGET_STACK_ALIGN - 1);
tcg_set_frame(s, TCG_REG_CALL_STACK, TCG_STATIC_CALL_ARGS_SIZE,
CPU_TEMP_BUF_NLONGS * sizeof(long));
/* First emit adhoc function descriptor */
*(uint64_t *)(s->code_ptr) = (uint64_t)s->code_ptr + 16; /* entry point */
@ -2378,6 +2381,4 @@ static void tcg_target_init(TCGContext *s)
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R6);
tcg_add_target_add_op_defs(ia64_op_defs);
tcg_set_frame(s, TCG_AREG0, offsetof(CPUArchState, temp_buf),
CPU_TEMP_BUF_NLONGS * sizeof(long));
}