Slowdown SDL while minimized

When SDL is invisible/minimized, there is no need to keep calling the
VGA refresh 33 times per second.  This patch reduces in that case the
rate to 2 times per second, which should be responsive enough for the
un-minimizing event.

(Samuel Thibault)


git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
aurel32 2008-03-13 19:20:33 +00:00
parent 4c44bdcb70
commit f442e08b41
3 changed files with 15 additions and 1 deletions

View file

@ -71,6 +71,7 @@ struct DisplayState {
int height;
void *opaque;
struct QEMUTimer *gui_timer;
uint64_t gui_timer_interval;
void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
void (*dpy_resize)(struct DisplayState *s, int w, int h);

9
sdl.c
View file

@ -510,6 +510,15 @@ static void sdl_refresh(DisplayState *ds)
!ev->active.gain && !gui_fullscreen_initial_grab) {
sdl_grab_end();
}
if (ev->active.state & SDL_APPACTIVE) {
if (ev->active.gain) {
/* Back to default interval */
ds->gui_timer_interval = 0;
} else {
/* Sleeping interval */
ds->gui_timer_interval = 500;
}
}
break;
default:
break;

6
vl.c
View file

@ -7208,7 +7208,11 @@ static void gui_update(void *opaque)
{
DisplayState *ds = opaque;
ds->dpy_refresh(ds);
qemu_mod_timer(ds->gui_timer, GUI_REFRESH_INTERVAL + qemu_get_clock(rt_clock));
qemu_mod_timer(ds->gui_timer,
(ds->gui_timer_interval ?
ds->gui_timer_interval :
GUI_REFRESH_INTERVAL)
+ qemu_get_clock(rt_clock));
}
struct vm_change_state_entry {