The INDEX_op_call case has just been obsoleted; the mov and movi
cases have not been reachable for years. Attempt to document this
both in each tcg_out_op switch, and via TCG_OPF_NOT_PRESENT.
Because of the TCG_OPF_NOT_PRESENT change, this must be done for
all targets in a single commit.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The move opcodes are special in that their constraints must cover
all available registers. So instead of checking the constraints,
just use the available registers.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Avoid allocating a tcg temporary to hold the constant address,
and instead place it directly into the op_call arguments.
At the same time, convert to the newly introduced tcg_out_call
backend function, rather than invoking tcg_out_op for the call.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Now that all backends do define TCG_TARGET_INSN_UNIT_SIZE,
remove the fallback definition.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Using a 16-byte aligned structure achieves best results, both for code
cleanliness and compiled code size. However, this means that we can't
use the trick of encoding the slot number into the low 2 bits.
Thankfully, we only ever use slot2, so make that explicit in the names
of the relocation functions, and drop the code for other slots.
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Acked-by: Claudio Fontana <claudio.fontana@huawei.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
To be defined by the tcg backend based on the elemental unit of the ISA.
During the transition, allow TCG_TARGET_INSN_UNIT_SIZE to be undefined,
which allows us to default tcg_insn_unit to the current uint8_t.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
To avoid C undefined behaviour when patching generated code,
provide wrappers tcg_patch8/16/32/64 which use the usual memcpy
trick, and use them in the i386 backend.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Avoid stores to unaligned addresses in TCG code generation, by using the
usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage
into TCG, so it's simpler just to do direct memcpy() here.)
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use TCGReg everywhere appropriate. Use int32_t for all arguments
that may be registers or immediate constants. Merge tcg_out_addi
into its only caller.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use sextract instead of raw bit shifting for the tests. Introduce
a new check_fit_ptr macro to make it clear we're looking at pointers.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Using the 32-bit SMUL is a tad more efficient than
resorting to extending and using the 64-bit MULX.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Quite a lot of effort was spent composing and decomposing 64-bit
quantities in registers, when we should just create them and leave
them as one 64-bit register.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Replace with SPARC64 define. Soon even sparcv8plus will use
64-bit register as far as TCG is concerned.
Signed-off-by: Richard Henderson <rth@twiddle.net>
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Merge remote-tracking branch 'remotes/rth/tags/tcg-next-20140422' into staging
Pull tcg 2014-04-22
# gpg: Signature made Tue 22 Apr 2014 22:00:04 BST using RSA key ID 4DD0279B
# gpg: Can't check signature: public key not found
* remotes/rth/tags/tcg-next-20140422:
tcg: Use HOST_WORDS_BIGENDIAN
tcg: Fix fallback from muls2_i64 to mulu2_i64
tcg: Use tcg_gen_mulu2_i32 in tcg_gen_muls2_i32
tcg: Relax requirement for mulu2_i32 on 32-bit hosts
tcg-s390: Remove W constraint
tcg-sparc: Use the type parameter to tcg_target_const_match
tcg-ppc64: Use the type parameter to tcg_target_const_match
tcg-aarch64: Remove w constraint
tcg: Add TCGType parameter to tcg_target_const_match
tcg: Fix out of range shift in deposit optimizations
tci: Mask shift counts to avoid undefined behavior
tcg: Mask shift quantities while folding
tcg: Use "unspecified behavior" for shifts
tcg: Fix warning (1 bit signed bitfield entry) and replace int by bool
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Brown Bag sez, don't put the fallback code into the wrong function.
Also, check for muluh_i64 and use tcg_gen_mulu2_i64 instead of raw ops.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Instead require either mulu2_i32 or muluh_i32. The code in tcg-op.h
already supports looking for both. Previous incomplete conversion?
Signed-off-by: Richard Henderson <rth@twiddle.net>
Most 64-bit targets need to be able to ignore the high bits
of a TCG_TYPE_I32 value.
Suggested-by: Stuart Brady <sdb@zubnet.me.uk>
Signed-off-by: Richard Henderson <rth@twiddle.net>
By inspection, for a deposit(x, y, 0, 64), we'd have a shift of (1<<64)
and everything else falls apart. But we can reuse the existing deposit
logic to get this right.
Signed-off-by: Richard Henderson <rth@twiddle.net>
The TCG result would be undefined, but we can at least produce one
plausible result and avoid triggering the wrath of analysis tools.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>