Add a registry for user interfaces. Add qemu_display_init and
qemu_display_early_init helper functions for display initialization.
Hook up gtk ui as first user.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180301100547.18962-2-kraxel@redhat.com
Split the cursor callback into two, one for setting the dmabuf,
one for setting the position. Also add hotspot information.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180220110433.20353-2-kraxel@redhat.com
Add QAPI DisplayType enum, DisplayOptions union and DisplayGTK struct.
Switch gtk configuration to use the qapi type.
Some bookkeeping (fullscreen for example) is done twice now, this is
temporary until more/all UIs are switched over to qapi configuration.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20180202111022.19269-5-kraxel@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
qemu-common.h includes qemu/option.h, but most places that include the
former don't actually need the latter. Drop the include, and add it
to the places that actually need it.
While there, drop superfluous includes of both headers, and
separate #include from file comment with a blank line.
This cleanup makes the number of objects depending on qemu/option.h
drop from 4545 (out of 4743) to 284 in my "build everything" tree.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-20-armbru@redhat.com>
[Semantic conflict with commit bdd6a90a9e in block/nvme.c resolved]
This cleanup makes the number of objects depending on qapi/qmp/qdict.h
drop from 4550 (out of 4743) to 368 in my "build everything" tree.
For qapi/qmp/qobject.h, the number drops from 4552 to 390.
While there, separate #include from file comment with a blank line.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-13-armbru@redhat.com>
This cleanup makes the number of objects depending on qapi/error.h
drop from 1910 (out of 4743) to 1612 in my "build everything" tree.
While there, separate #include from file comment with a blank line,
and drop a useless comment on why qemu/osdep.h is included first.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-5-armbru@redhat.com>
[Semantic conflict with commit 34e304e975 resolved, OSX breakage fixed]
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-4-armbru@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes, with the change
to target/s390x/gen-features.c manually reverted, and blank lines
around deletions collapsed.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-3-armbru@redhat.com>
The qcode-to-linux keymaps was accidentally added in the wrong place
by
commit de80d78594
Author: Owen Smith <owen.smith@citrix.com>
Date: Fri Nov 3 11:56:28 2017 +0000
ui: generate qcode to linux mappings
breaking the alphabetical ordering of keymaps
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20180117164118.8510-4-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the qcode_to_keycode table with automatically
generated tables.
Missing entries in qcode_to_keycode now fixed:
- Q_KEY_CODE_KP_COMMA -> 0x2d
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-3-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2,
and qcode_to_keycode_set3 tables with automatically
generated tables.
Missing entries in qcode_to_keycode_set1 now fixed:
- Q_KEY_CODE_SYSRQ -> 0x54
- Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case)
- Q_KEY_CODE_AGAIN -> 0xe005
- Q_KEY_CODE_PROPS -> 0xe006
- Q_KEY_CODE_UNDO -> 0xe007
- Q_KEY_CODE_FRONT -> 0xe00c
- Q_KEY_CODE_COPY -> 0xe078
- Q_KEY_CODE_OPEN -> 0x64
- Q_KEY_CODE_PASTE -> 0x65
- Q_KEY_CODE_CUT -> 0xe03c
- Q_KEY_CODE_LF -> 0x5b
- Q_KEY_CODE_HELP -> 0xe075
- Q_KEY_CODE_COMPOSE -> 0xe05d
- Q_KEY_CODE_PAUSE -> 0xe046
- Q_KEY_CODE_KP_EQUALS -> 0x59
And some mistakes corrected:
- Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
instead of of 0x77 (Hirigana)
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0xe05d) and is now mapped to 0xe01e
- Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
of to 0xe041 (Find)
- Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
as the prefix
Missing entries in qcode_to_keycode_set2 now fixed:
- Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case)
- Q_KEY_CODE_COMPOSE -> 0xe02f
- Q_KEY_CODE_PAUSE -> 0xe077
- Q_KEY_CODE_KP_EQUALS -> 0x0f
And some mistakes corrected:
- Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana)
instead of of 0x62 (Hirigana)
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0xe02f) and is now not mapped
- Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now
not mapped.
- Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
as the prefix
Missing entries in qcode_to_keycode_set3 now fixed:
- Q_KEY_CODE_ASTERISK -> 0x7e
- Q_KEY_CODE_SYSRQ -> 0x57
- Q_KEY_CODE_LESS -> 0x13
- Q_KEY_CODE_STOP -> 0x0a
- Q_KEY_CODE_AGAIN -> 0x0b
- Q_KEY_CODE_PROPS -> 0x0c
- Q_KEY_CODE_UNDO -> 0x10
- Q_KEY_CODE_COPY -> 0x18
- Q_KEY_CODE_OPEN -> 0x20
- Q_KEY_CODE_PASTE -> 0x28
- Q_KEY_CODE_FIND -> 0x30
- Q_KEY_CODE_CUT -> 0x38
- Q_KEY_CODE_HELP -> 0x09
- Q_KEY_CODE_COMPOSE -> 0x8d
- Q_KEY_CODE_AUDIONEXT -> 0x93
- Q_KEY_CODE_AUDIOPREV -> 0x94
- Q_KEY_CODE_AUDIOSTOP -> 0x98
- Q_KEY_CODE_AUDIOMUTE -> 0x9c
- Q_KEY_CODE_VOLUMEUP -> 0x95
- Q_KEY_CODE_VOLUMEDOWN -> 0x9d
- Q_KEY_CODE_CALCULATOR -> 0xa3
- Q_KEY_CODE_AC_HOME -> 0x97
And some mistakes corrected:
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0x8d) and is now 0x91
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Drop no_frame flag from sdl_display_init argument list, use a global
variable instead. This is temporary until -no-frame support is dropped
altogether when we remove sdl1 support.
Remove any traces of noframe from sdl2 code. It is just dead code as
sdl2 doesn't support the SDL_NOFRAME window flag any more.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180115154855.30850-3-kraxel@redhat.com
The x_keycode_to_pc_keycode and evdev_keycode_to_pc_keycode
tables are replaced with automatically generated tables.
In addition the X11 heuristics are improved to detect running
on XQuartz and XWin X11 servers, to activate the correct OS-X
and Win32 keycode maps.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164717.15855-3-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
When SDL2 windows change focus while a key is held, the window that
receives the focus also receives a new KeyDown event, without an
autorepeat flag. This means that if a WM places the qemu console
over the main window after Ctrl-Alt-2, the console closes immediately
after opening. Then, the main window receives the KeyDown event again
and the whole process repeats.
This patch makes the SDL2 UI ignore the KeyDown events on a window that
just received the focus, if the GUI modifier was held. The ignore flag
is reset on a first KeyUp event. This effectively works around the issue
above.
Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171117112258.5888-4-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This fields points to an old interface that is no more
used in the current code.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Message-id: 20171122135625.16625-1-fziglio@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Use keycodedb to generate a qcode to linux mapping
Signed-off-by: Owen Smith <owen.smith@citrix.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Stefano Stabellini <sstabellini@kernel.org>
egl_texture_blit() blits a texture, simliar to egl_fb_blit() but by
rendering the texture to the screen instead of using a framebuffer blit.
egl_texture_blend() renders a texture with alpha blending, will be used
to render the cursor to the screen.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-6-kraxel@redhat.com
Add helper function to import a dma-buf as opengl texture.
Also add a helper to release the texture again.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-5-kraxel@redhat.com
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
This patch adds support for dma-bufs to the qemu console interfaces.
It adds a new "struct QemuDmaBuf" to represent a dmabuf with accociated
metatdata (size, format). It adds three functions (and
DisplayChangeListenerOps operations) to set a dma-buf as display
scanout, as cursor and to release a dmabuf.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-2-kraxel@redhat.com
All public code should use qemu_input_event_send_key* functions
instead of creating an event directly.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20170929101201.21039-7-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the number_to_qcode, qcode_to_number and linux_to_qcode
tables with automatically generated tables.
Missing entries in linux_to_qcode now fixed:
KEY_LINEFEED -> Q_KEY_CODE_LF
KEY_KPEQUAL -> Q_KEY_CODE_KP_EQUALS
KEY_COMPOSE -> Q_KEY_CODE_COMPOSE
KEY_AGAIN -> Q_KEY_CODE_AGAIN
KEY_PROPS -> Q_KEY_CODE_PROPS
KEY_UNDO -> Q_KEY_CODE_UNDO
KEY_FRONT -> Q_KEY_CODE_FRONT
KEY_COPY -> Q_KEY_CODE_COPY
KEY_OPEN -> Q_KEY_CODE_OPEN
KEY_PASTE -> Q_KEY_CODE_PASTE
KEY_CUT -> Q_KEY_CODE_CUT
KEY_HELP -> Q_KEY_CODE_HELP
KEY_MEDIA -> Q_KEY_CODE_MEDIASELECT
In addition, some fixes:
- KEY_PLAYPAUSE now maps to Q_KEY_CODE_AUDIOPLAY, instead of
KEY_PLAYCD. KEY_PLAYPAUSE is defined across almost all scancodes
sets, while KEY_PLAYCD only appears in AT set1, so the former is
a more useful mapping.
Missing entries in qcode_to_number now fixed:
Q_KEY_CODE_AGAIN -> 0x85
Q_KEY_CODE_PROPS -> 0x86
Q_KEY_CODE_UNDO -> 0x87
Q_KEY_CODE_FRONT -> 0x8c
Q_KEY_CODE_COPY -> 0xf8
Q_KEY_CODE_OPEN -> 0x64
Q_KEY_CODE_PASTE -> 0x65
Q_KEY_CODE_CUT -> 0xbc
Q_KEY_CODE_LF -> 0x5b
Q_KEY_CODE_HELP -> 0xf5
Q_KEY_CODE_COMPOSE -> 0xdd
Q_KEY_CODE_KP_EQUALS -> 0x59
Q_KEY_CODE_MEDIASELECT -> 0xed
In addition, some fixes:
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0xdd) and is now mapped to 0x9e
- Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
of to 0xe041 (Find)
- Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
instead of of 0x77 (Hirigana)
- Q_KEY_CODE_PRINT was mapped to 0xb7 which is not a defined
scan code in AT set 1, it is now mapped to 0x54 (sysrq)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20170929101201.21039-5-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Rename the functions to to say "setup" instead of "create" because they
support being called multiple times on the same egl framebuffer.
Properly delete unused textures, update function interfaces to support
this.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170927115031.12063-1-kraxel@redhat.com
Handle the translation from vga chars to curses chars in curses_update()
instead of console_write_ch(). Purge any curses support bits from
ui/console.h include file.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170927103811.19249-1-kraxel@redhat.com
I used the clang-tidy qemu-round check to generate the fix:
https://github.com/elmarco/clang-tools-extra
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Move from input-linux.c to input-keymap.c and export it,
so the function is available elsewhere too.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20170726152918.11995-3-kraxel@redhat.com
Add a collection of egl_fb_*() helper functions to manage and use opengl
framebuffers, which is a common pattern in UI code with opengl support.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170614084149.31314-2-kraxel@redhat.com
Add egl-headless user interface. It doesn't provide a real user
interface, it only provides opengl support using drm render nodes.
It will copy back the bits rendered by the guest using virgl back
to a DisplaySurface and kick the usual display update code paths,
so spice and vnc and screendump can pick it up.
Use it this way:
qemu -display egl-headless -vnc $display
qemu -display egl-headless -spice gl=off,$args
Note that you should prefer native spice opengl support (-spice
gl=on) if possible because that delivers better performance.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170505104101.30589-7-kraxel@redhat.com
When running on gtk we need X11 platform not mesa platform.
Create separate functions for mesa and x11 so we can keep
the egl #ifdef mess local to egl-helpers.c
Fixes: 0ea1523fb6
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170505104101.30589-4-kraxel@redhat.com
Leftover from the early opengl days.
Unused now, so delete the dead code.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20170505104101.30589-3-kraxel@redhat.com
This patch refactors ui/input.c to support absolute axis
minimum values other than 0. All dependent calls to qemu_input_queue_abs
have been updated to explicitly supply 0 as the axis minimum value.
Signed-off-by: Philippe Voinov <philippevoinov@gmail.com>
Message-id: 20170505133952.29885-1-philippevoinov@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There is a special code path (dpy_gfx_copy) to allow graphic emulation
notify user interface code about bitblit operations carryed out by
guests. It is supported by cirrus and vnc server. The intended purpose
is to optimize display scrolls and just send over the scroll op instead
of a full display update.
This is rarely used these days though because modern guests simply don't
use the cirrus blitter any more. Any linux guest using the cirrus drm
driver doesn't. Any windows guest newer than winxp doesn't ship with a
cirrus driver any more and thus uses the cirrus as simple framebuffer.
So this code tends to bitrot and bugs can go unnoticed for a long time.
See for example commit "3e10c3e vnc: fix qemu crash because of SIGSEGV"
which fixes a bug lingering in the code for almost a year, added by
commit "c7628bf vnc: only alloc server surface with clients connected".
Also the vnc server will throttle the frame rate in case it figures the
network can't keep up (send buffers are full). This doesn't work with
dpy_gfx_copy, for any copy operation sent to the vnc client we have to
send all outstanding updates beforehand, otherwise the vnc client might
run the client side blit on outdated data and thereby corrupt the
display. So this dpy_gfx_copy "optimization" might even make things
worse on slow network links.
Lets kill it once for all.
Oh, and one more reason: Turns out (after writing the patch) we have a
security bug in that code path ...
Fixes: CVE-2016-9603
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1489494419-14340-1-git-send-email-kraxel@redhat.com
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts.
Replaces using dpy_gl_scanout_texture with 0x0 size and no texture
specified.
Allows cleanups to make the io and gfx emulation code more readable.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
We'll add a variant which accepts dmabufs soon. Change
the name so we can easily disturgish the two variants.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
When multiple GPU are available, picking the first one isn't always the
best choice. Learn to specify a device rendernode.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Turn Chardev into Object.
qemu_chr_alloc() is replaced by the qemu_chardev_new() constructor. It
will call qemu_char_open() to open/intialize the chardev with the
ChardevCommon *backend settings.
The CharDriver::create() callback is turned into a ChardevClass::open()
which is called from the newly introduced qemu_chardev_open().
"chardev-gdb" and "chardev-hci" are internal chardev and aren't
creatable directly with -chardev. Use a new internal flag to disable
them. We may want to use TYPE_USER_CREATABLE interface instead, or
perhaps allow -chardev usage.
Although in general we keep typename and macros private, unless the type
is being used by some other file, in this patch, all types and common
helper macros for qemu-char.c are in char.h. This is to help transition
now (some types must be declared early, while some aren't shared) and
when splitting in several units. This is to be improved later.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Pick a uniform chardev type name.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>