Winwave audio backend has problem with pausing and restart audio out. Unlike other backends, Winwave pausing API does not flush audio buffer. As a result, the previous audio data are played in front of user expected sound when user restart audio. So changes it to waveOutReset() Signed-off-by: Munkyu Im <munkyu.im@samsung.com> Signed-off-by: malc <av1474@comtv.ru> |
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.. | ||
alsaaudio.c | ||
audio.c | ||
audio.h | ||
audio_int.h | ||
audio_pt_int.c | ||
audio_pt_int.h | ||
audio_template.h | ||
audio_win_int.c | ||
audio_win_int.h | ||
coreaudio.c | ||
dsound_template.h | ||
dsoundaudio.c | ||
esdaudio.c | ||
fmodaudio.c | ||
Makefile.objs | ||
mixeng.c | ||
mixeng.h | ||
mixeng_template.h | ||
noaudio.c | ||
ossaudio.c | ||
paaudio.c | ||
rate_template.h | ||
sdlaudio.c | ||
spiceaudio.c | ||
wavaudio.c | ||
wavcapture.c | ||
winwaveaudio.c |