qemu-patch-raspberry4/ui/dbus-display1.xml

379 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<node>
<!--
org.qemu.Display1.VM:
This interface is implemented on ``/org/qemu/Display1/VM``.
-->
<interface name="org.qemu.Display1.VM">
<!--
Name:
The name of the VM.
-->
<property name="Name" type="s" access="read"/>
<!--
UUID:
The UUID of the VM.
-->
<property name="UUID" type="s" access="read"/>
<!--
ConsoleIDs:
The list of consoles available on ``/org/qemu/Display1/Console_$id``.
-->
<property name="ConsoleIDs" type="au" access="read"/>
</interface>
<!--
org.qemu.Display1.Console:
This interface is implemented on ``/org/qemu/Display1/Console_$id``. You
may discover available consoles through introspection or with the
:dbus:prop:`org.qemu.Display1.VM.ConsoleIDs` property.
A console is attached to a video device head. It may be "Graphic" or
"Text" (see :dbus:prop:`Type` and other properties).
Interactions with a console may be done with
:dbus:iface:`org.qemu.Display1.Keyboard` and
:dbus:iface:`org.qemu.Display1.Mouse` interfaces when available.
-->
<interface name="org.qemu.Display1.Console">
<!--
RegisterListener:
@listener: a Unix socket FD, for peer-to-peer D-Bus communication.
Register a console listener, which will receive display updates, until
it is disconnected.
Multiple listeners may be registered simultaneously.
The listener is expected to implement the
:dbus:iface:`org.qemu.Display1.Listener` interface.
-->
<method name="RegisterListener">
<arg type="h" name="listener" direction="in"/>
</method>
<!--
SetUIInfo:
@width_mm: the physical display width in millimeters.
@height_mm: the physical display height in millimeters.
@xoff: horizontal offset, in pixels.
@yoff: vertical offset, in pixels.
@width: console width, in pixels.
@height: console height, in pixels.
Modify the dimensions and display settings.
-->
<method name="SetUIInfo">
<arg name="width_mm" type="q" direction="in"/>
<arg name="height_mm" type="q" direction="in"/>
<arg name="xoff" type="i" direction="in"/>
<arg name="yoff" type="i" direction="in"/>
<arg name="width" type="u" direction="in"/>
<arg name="height" type="u" direction="in"/>
</method>
<!--
Label:
A user-friendly name for the console (for ex: "VGA").
-->
<property name="Label" type="s" access="read"/>
<!--
Head:
Graphical device head number.
-->
<property name="Head" type="u" access="read"/>
<!--
Type:
Console type ("Graphic" or "Text").
-->
<property name="Type" type="s" access="read"/>
<!--
Width:
Console width, in pixels.
-->
<property name="Width" type="u" access="read"/>
<!--
Height:
Console height, in pixels.
-->
<property name="Height" type="u" access="read"/>
<!--
DeviceAddress:
The device address (ex: "pci/0000/02.0").
-->
<property name="DeviceAddress" type="s" access="read"/>
</interface>
<!--
org.qemu.Display1.Keyboard:
This interface in implemented on ``/org/qemu/Display1/Console_$id`` (see
:dbus:iface:`~org.qemu.Display1.Console`).
-->
<interface name="org.qemu.Display1.Keyboard">
<!--
Press:
@keycode: QEMU key number (xtkbd + special re-encoding of high bit)
Send a key press event.
-->
<method name="Press">
<arg type="u" name="keycode" direction="in"/>
</method>
<!--
Release:
@keycode: QEMU key number (xtkbd + special re-encoding of high bit)
Send a key release event.
-->
<method name="Release">
<arg type="u" name="keycode" direction="in"/>
</method>
<!--
Modifiers:
The active keyboard modifiers::
Scroll = 1 << 0
Num = 1 << 1
Caps = 1 << 2
-->
<property name="Modifiers" type="u" access="read"/>
</interface>
<!--
org.qemu.Display1.Mouse:
This interface in implemented on ``/org/qemu/Display1/Console_$id`` (see
:dbus:iface:`~org.qemu.Display1.Console` documentation).
.. _dbus-button-values:
**Button values**::
Left = 0
Middle = 1
Right = 2
Wheel-up = 3
Wheel-down = 4
Side = 5
Extra = 6
-->
<interface name="org.qemu.Display1.Mouse">
<!--
Press:
@button: :ref:`button value<dbus-button-values>`.
Send a mouse button press event.
-->
<method name="Press">
<arg type="u" name="button" direction="in"/>
</method>
<!--
Release:
@button: :ref:`button value<dbus-button-values>`.
Send a mouse button release event.
-->
<method name="Release">
<arg type="u" name="button" direction="in"/>
</method>
<!--
SetAbsPosition:
@x: X position, in pixels.
@y: Y position, in pixels.
Set the mouse pointer position.
Returns an error if not :dbus:prop:`IsAbsolute`.
-->
<method name="SetAbsPosition">
<arg type="u" name="x" direction="in"/>
<arg type="u" name="y" direction="in"/>
</method>
<!--
RelMotion:
@dx: X-delta, in pixels.
@dy: Y-delta, in pixels.
Move the mouse pointer position, relative to the current position.
Returns an error if :dbus:prop:`IsAbsolute`.
-->
<method name="RelMotion">
<arg type="i" name="dx" direction="in"/>
<arg type="i" name="dy" direction="in"/>
</method>
<!--
IsAbsolute:
Whether the mouse is using absolute movements.
-->
<property name="IsAbsolute" type="b" access="read"/>
</interface>
<!--
org.qemu.Display1.Listener:
This client-side interface must be available on
``/org/qemu/Display1/Listener`` when registering the peer-to-peer
connection with :dbus:meth:`~org.qemu.Display1.Console.Register`.
-->
<interface name="org.qemu.Display1.Listener">
<!--
Scanout:
@width: display width, in pixels.
@height: display height, in pixels.
@stride: data stride, in bytes.
@pixman_format: image format (ex: ``PIXMAN_X8R8G8B8``).
@data: image data.
Resize and update the display content.
The data to transfer for the display update may be large. The preferred
scanout method is :dbus:meth:`ScanoutDMABUF`, used whenever possible.
-->
<method name="Scanout">
<arg type="u" name="width" direction="in"/>
<arg type="u" name="height" direction="in"/>
<arg type="u" name="stride" direction="in"/>
<arg type="u" name="pixman_format" direction="in"/>
<arg type="ay" name="data" direction="in">
<annotation name="org.gtk.GDBus.C.ForceGVariant" value="true"/>
</arg>
</method>
<!--
Update:
@x: X update position, in pixels.
@y: Y update position, in pixels.
@width: update width, in pixels.
@height: update height, in pixels.
@stride: data stride, in bytes.
@pixman_format: image format (ex: ``PIXMAN_X8R8G8B8``).
@data: display image data.
Update the display content.
This method is only called after a :dbus:meth:`Scanout` call.
-->
<method name="Update">
<arg type="i" name="x" direction="in"/>
<arg type="i" name="y" direction="in"/>
<arg type="i" name="width" direction="in"/>
<arg type="i" name="height" direction="in"/>
<arg type="u" name="stride" direction="in"/>
<arg type="u" name="pixman_format" direction="in"/>
<arg type="ay" name="data" direction="in">
<annotation name="org.gtk.GDBus.C.ForceGVariant" value="true"/>
</arg>
</method>
<!--
ScanoutDMABUF:
@dmabuf: the DMABUF file descriptor.
@width: display width, in pixels.
@height: display height, in pixels.
@stride: stride, in bytes.
@fourcc: DMABUF fourcc.
@modifier: DMABUF modifier.
@y0_top: whether Y position 0 is the top or not.
Resize and update the display content with a DMABUF.
-->
<method name="ScanoutDMABUF">
<arg type="h" name="dmabuf" direction="in"/>
<arg type="u" name="width" direction="in"/>
<arg type="u" name="height" direction="in"/>
<arg type="u" name="stride" direction="in"/>
<arg type="u" name="fourcc" direction="in"/>
<!-- xywh? -->
<arg type="t" name="modifier" direction="in"/>
<arg type="b" name="y0_top" direction="in"/>
</method>
<!--
UpdateDMABUF:
@x: the X update position, in pixels.
@y: the Y update position, in pixels.
@width: the update width, in pixels.
@height: the update height, in pixels.
Update the display content with the current DMABUF and the given region.
-->
<method name="UpdateDMABUF">
<arg type="i" name="x" direction="in"/>
<arg type="i" name="y" direction="in"/>
<arg type="i" name="width" direction="in"/>
<arg type="i" name="height" direction="in"/>
</method>
<!--
Disable:
Disable the display (turn it off).
-->
<method name="Disable">
</method>
<!--
MouseSet:
@x: X mouse position, in pixels.
@y: Y mouse position, in pixels.
@on: whether the mouse is visible or not.
Set the mouse position and visibility.
-->
<method name="MouseSet">
<arg type="i" name="x" direction="in"/>
<arg type="i" name="y" direction="in"/>
<arg type="i" name="on" direction="in"/>
</method>
<!--
CursorDefine:
@width: cursor width, in pixels.
@height: cursor height, in pixels.
@hot_x: hot-spot X position, in pixels.
@hot_y: hot-spot Y position, in pixels.
@data: the cursor data.
Set the mouse cursor shape and hot-spot. The "data" must be ARGB, 32-bit
per pixel.
-->
<method name="CursorDefine">
<arg type="i" name="width" direction="in"/>
<arg type="i" name="height" direction="in"/>
<arg type="i" name="hot_x" direction="in"/>
<arg type="i" name="hot_y" direction="in"/>
<arg type="ay" name="data" direction="in">
<annotation name="org.gtk.GDBus.C.ForceGVariant" value="true"/>
</arg>
</method>
</interface>
</node>