In my "build everything" tree, changing hw/irq.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). hw/hw.h supposedly includes it for convenience. Several other headers include it just to get qemu_irq and.or qemu_irq_handler. Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to qemu/typedefs.h, and then include hw/irq.h only where it's still needed. Touching it now recompiles only some 500 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-13-armbru@redhat.com>
22 lines
615 B
C
22 lines
615 B
C
/*
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* Epson S1D13744/S1D13745 (Blizzard/Hailstorm/Tornado) LCD/TV controller.
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*
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* Copyright (C) 2008 Nokia Corporation
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* Written by Andrzej Zaborowski
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*/
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#ifndef HW_DISPLAY_BLIZZARD_H
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#define HW_DISPLAY_BLIZZARD_H
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void *s1d13745_init(qemu_irq gpio_int);
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void s1d13745_write(void *opaque, int dc, uint16_t value);
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void s1d13745_write_block(void *opaque, int dc,
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void *buf, size_t len, int pitch);
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uint16_t s1d13745_read(void *opaque, int dc);
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#endif
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