Add function to bind input devices to display devices. Implementing input routing on top of this: Events coming from the display device in question are routed to the input device bound to it (if there is one). Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
#ifndef INPUT_H
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#define INPUT_H
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#include "qapi-types.h"
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#define INPUT_EVENT_MASK_KEY (1<<INPUT_EVENT_KIND_KEY)
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#define INPUT_EVENT_MASK_BTN (1<<INPUT_EVENT_KIND_BTN)
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#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
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#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
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#define INPUT_EVENT_ABS_SIZE 0x8000
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typedef struct QemuInputHandler QemuInputHandler;
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typedef struct QemuInputHandlerState QemuInputHandlerState;
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typedef void (*QemuInputHandlerEvent)(DeviceState *dev, QemuConsole *src,
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InputEvent *evt);
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typedef void (*QemuInputHandlerSync)(DeviceState *dev);
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struct QemuInputHandler {
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const char *name;
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uint32_t mask;
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QemuInputHandlerEvent event;
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QemuInputHandlerSync sync;
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};
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QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
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QemuInputHandler *handler);
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void qemu_input_handler_activate(QemuInputHandlerState *s);
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void qemu_input_handler_deactivate(QemuInputHandlerState *s);
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void qemu_input_handler_unregister(QemuInputHandlerState *s);
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void qemu_input_handler_bind(QemuInputHandlerState *s,
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const char *device_id, int head,
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Error **errp);
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void qemu_input_event_send(QemuConsole *src, InputEvent *evt);
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void qemu_input_event_sync(void);
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InputEvent *qemu_input_event_new_key(KeyValue *key, bool down);
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void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down);
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void qemu_input_event_send_key_number(QemuConsole *src, int num, bool down);
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void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down);
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int qemu_input_key_number_to_qcode(uint8_t nr);
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int qemu_input_key_value_to_number(const KeyValue *value);
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int qemu_input_key_value_to_qcode(const KeyValue *value);
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int qemu_input_key_value_to_scancode(const KeyValue *value, bool down,
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int *codes);
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InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
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void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new);
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bool qemu_input_is_absolute(void);
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int qemu_input_scale_axis(int value, int size_in, int size_out);
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InputEvent *qemu_input_event_new_move(InputEventKind kind,
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InputAxis axis, int value);
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void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
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void qemu_input_queue_abs(QemuConsole *src, InputAxis axis,
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int value, int size);
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void qemu_input_check_mode_change(void);
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void qemu_add_mouse_mode_change_notifier(Notifier *notify);
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void qemu_remove_mouse_mode_change_notifier(Notifier *notify);
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#endif /* INPUT_H */
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