Now that common event handling code is split off, we can move over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
33 lines
978 B
C
33 lines
978 B
C
#ifndef SDL2_H
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#define SDL2_H
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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SDL_Texture *texture;
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SDL_Window *real_window;
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SDL_Renderer *real_renderer;
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int idx;
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int last_vm_running; /* per console for caption reasons */
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int x, y;
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int hidden;
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};
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void sdl2_window_create(struct sdl2_console *scon);
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void sdl2_window_destroy(struct sdl2_console *scon);
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void sdl2_window_resize(struct sdl2_console *scon);
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void sdl2_poll_events(struct sdl2_console *scon);
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void sdl2_reset_keys(struct sdl2_console *scon);
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev);
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_2d_refresh(DisplayChangeListener *dcl);
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void sdl2_2d_redraw(struct sdl2_console *scon);
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#endif /* SDL2_H */
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