qemu-patch-raspberry4/include/ui/gtk.h
Nikola Pavlica c4c00922cc display/gtk: get proper refreshrate
Because some VMs in QEMU can get GPU virtualization (using technologies
such as iGVT-g, as mentioned previously), they could produce a video
output that had a higher display refresh rate than of what the GTK
display was displaying. (fxp. Playing a video game inside of a Windows
VM at 60 Hz, while the output stood locked at 33 Hz because of defaults
set in include/ui/console.h)

Since QEMU does indeed have internal systems for determining frame
times as defined in ui/console.c.
The code checks for a variable called update_interval that it later
uses for time calculation. This variable, however, isn't defined
anywhere in ui/gtk.c and instead ui/console.c just sets it to
GUI_REFRESH_INTERVAL_DEFAULT which is 30

update_interval represents the number of milliseconds per display
refresh, and by doing some math we get that 1000/30 = 33.33... Hz

This creates the mentioned problem and what this patch does is that it
checks for the display refresh rate reported by GTK itself (we can take
this as a safe value) and just converts it back to a number of
milliseconds per display refresh.

Signed-off-by: Nikola Pavlica <pavlica.nikola@gmail.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20200108121342.29597-1-pavlica.nikola@gmail.com

[ kraxel: style tweak: add blank line between vars and code ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2020-01-14 07:26:36 +01:00

156 lines
4.8 KiB
C

#ifndef UI_GTK_H
#define UI_GTK_H
#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
/* Work around an -Wstrict-prototypes warning in GTK headers */
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-prototypes"
#endif
#include <gtk/gtk.h>
#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
#pragma GCC diagnostic pop
#endif
#include <gdk/gdkkeysyms.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#include <X11/XKBlib.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#include "ui/kbd-state.h"
#if defined(CONFIG_OPENGL)
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
#endif
#define MILLISEC_PER_SEC 1000000
typedef struct GtkDisplayState GtkDisplayState;
typedef struct VirtualGfxConsole {
GtkWidget *drawing_area;
DisplayChangeListener dcl;
QKbdState *kbd;
DisplaySurface *ds;
pixman_image_t *convert;
cairo_surface_t *surface;
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;
int x, y, w, h;
egl_fb guest_fb;
egl_fb win_fb;
egl_fb cursor_fb;
int cursor_x;
int cursor_y;
bool y0_top;
bool scanout_mode;
#endif
} VirtualGfxConsole;
#if defined(CONFIG_VTE)
typedef struct VirtualVteConsole {
GtkWidget *box;
GtkWidget *scrollbar;
GtkWidget *terminal;
Chardev *chr;
bool echo;
} VirtualVteConsole;
#endif
typedef enum VirtualConsoleType {
GD_VC_GFX,
GD_VC_VTE,
} VirtualConsoleType;
typedef struct VirtualConsole {
GtkDisplayState *s;
char *label;
GtkWidget *window;
GtkWidget *menu_item;
GtkWidget *tab_item;
GtkWidget *focus;
VirtualConsoleType type;
union {
VirtualGfxConsole gfx;
#if defined(CONFIG_VTE)
VirtualVteConsole vte;
#endif
};
} VirtualConsole;
extern bool gtk_use_gl_area;
/* ui/gtk.c */
void gd_update_windowsize(VirtualConsole *vc);
/* ui/gtk-egl.c */
void gd_egl_init(VirtualConsole *vc);
void gd_egl_draw(VirtualConsole *vc);
void gd_egl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_egl_refresh(DisplayChangeListener *dcl);
void gd_egl_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_egl_scanout_disable(DisplayChangeListener *dcl);
void gd_egl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y);
void gd_egl_cursor_position(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y);
void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_egl_init(DisplayGLMode mode);
int gd_egl_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
/* ui/gtk-gl-area.c */
void gd_gl_area_init(VirtualConsole *vc);
void gd_gl_area_draw(VirtualConsole *vc);
void gd_gl_area_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_gl_area_refresh(DisplayChangeListener *dcl);
void gd_gl_area_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_gl_area_destroy_context(DisplayChangeListener *dcl,
QEMUGLContext ctx);
void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_gl_area_init(void);
QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl);
int gd_gl_area_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
#endif /* UI_GTK_H */