These use guard symbols like TCG_TARGET_$target. scripts/clean-header-guards.pl doesn't like them because they don't match their file name (they should, to make guard collisions less likely). Clean them up: use guard symbol $target_TCG_TARGET_H for tcg/$target/tcg-target.h. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Richard Henderson <rth@twiddle.net>
110 lines
3.8 KiB
C
110 lines
3.8 KiB
C
/*
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* Initial TCG Implementation for aarch64
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*
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* Copyright (c) 2013 Huawei Technologies Duesseldorf GmbH
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* Written by Claudio Fontana
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or
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* (at your option) any later version.
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*
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* See the COPYING file in the top-level directory for details.
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*/
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#ifndef AARCH64_TCG_TARGET_H
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#define AARCH64_TCG_TARGET_H
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#define TCG_TARGET_INSN_UNIT_SIZE 4
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#define TCG_TARGET_TLB_DISPLACEMENT_BITS 24
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#undef TCG_TARGET_STACK_GROWSUP
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typedef enum {
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TCG_REG_X0, TCG_REG_X1, TCG_REG_X2, TCG_REG_X3,
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TCG_REG_X4, TCG_REG_X5, TCG_REG_X6, TCG_REG_X7,
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TCG_REG_X8, TCG_REG_X9, TCG_REG_X10, TCG_REG_X11,
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TCG_REG_X12, TCG_REG_X13, TCG_REG_X14, TCG_REG_X15,
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TCG_REG_X16, TCG_REG_X17, TCG_REG_X18, TCG_REG_X19,
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TCG_REG_X20, TCG_REG_X21, TCG_REG_X22, TCG_REG_X23,
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TCG_REG_X24, TCG_REG_X25, TCG_REG_X26, TCG_REG_X27,
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TCG_REG_X28, TCG_REG_X29, TCG_REG_X30,
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/* X31 is either the stack pointer or zero, depending on context. */
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TCG_REG_SP = 31,
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TCG_REG_XZR = 31,
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/* Aliases. */
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TCG_REG_FP = TCG_REG_X29,
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TCG_REG_LR = TCG_REG_X30,
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TCG_AREG0 = TCG_REG_X19,
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} TCGReg;
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#define TCG_TARGET_NB_REGS 32
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/* used for function call generation */
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#define TCG_REG_CALL_STACK TCG_REG_SP
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#define TCG_TARGET_STACK_ALIGN 16
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#define TCG_TARGET_CALL_ALIGN_ARGS 1
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#define TCG_TARGET_CALL_STACK_OFFSET 0
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/* optional instructions */
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#define TCG_TARGET_HAS_div_i32 1
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#define TCG_TARGET_HAS_rem_i32 1
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#define TCG_TARGET_HAS_ext8s_i32 1
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#define TCG_TARGET_HAS_ext16s_i32 1
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#define TCG_TARGET_HAS_ext8u_i32 1
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#define TCG_TARGET_HAS_ext16u_i32 1
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#define TCG_TARGET_HAS_bswap16_i32 1
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#define TCG_TARGET_HAS_bswap32_i32 1
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#define TCG_TARGET_HAS_not_i32 1
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#define TCG_TARGET_HAS_neg_i32 1
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#define TCG_TARGET_HAS_rot_i32 1
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#define TCG_TARGET_HAS_andc_i32 1
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#define TCG_TARGET_HAS_orc_i32 1
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#define TCG_TARGET_HAS_eqv_i32 1
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#define TCG_TARGET_HAS_nand_i32 0
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#define TCG_TARGET_HAS_nor_i32 0
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#define TCG_TARGET_HAS_deposit_i32 1
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#define TCG_TARGET_HAS_movcond_i32 1
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#define TCG_TARGET_HAS_add2_i32 1
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#define TCG_TARGET_HAS_sub2_i32 1
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#define TCG_TARGET_HAS_mulu2_i32 0
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#define TCG_TARGET_HAS_muls2_i32 0
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#define TCG_TARGET_HAS_muluh_i32 0
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#define TCG_TARGET_HAS_mulsh_i32 0
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#define TCG_TARGET_HAS_extrl_i64_i32 0
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#define TCG_TARGET_HAS_extrh_i64_i32 0
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#define TCG_TARGET_HAS_div_i64 1
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#define TCG_TARGET_HAS_rem_i64 1
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#define TCG_TARGET_HAS_ext8s_i64 1
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#define TCG_TARGET_HAS_ext16s_i64 1
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#define TCG_TARGET_HAS_ext32s_i64 1
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#define TCG_TARGET_HAS_ext8u_i64 1
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#define TCG_TARGET_HAS_ext16u_i64 1
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#define TCG_TARGET_HAS_ext32u_i64 1
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#define TCG_TARGET_HAS_bswap16_i64 1
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#define TCG_TARGET_HAS_bswap32_i64 1
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#define TCG_TARGET_HAS_bswap64_i64 1
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#define TCG_TARGET_HAS_not_i64 1
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#define TCG_TARGET_HAS_neg_i64 1
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#define TCG_TARGET_HAS_rot_i64 1
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#define TCG_TARGET_HAS_andc_i64 1
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#define TCG_TARGET_HAS_orc_i64 1
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#define TCG_TARGET_HAS_eqv_i64 1
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#define TCG_TARGET_HAS_nand_i64 0
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#define TCG_TARGET_HAS_nor_i64 0
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#define TCG_TARGET_HAS_deposit_i64 1
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#define TCG_TARGET_HAS_movcond_i64 1
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#define TCG_TARGET_HAS_add2_i64 1
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#define TCG_TARGET_HAS_sub2_i64 1
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#define TCG_TARGET_HAS_mulu2_i64 0
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#define TCG_TARGET_HAS_muls2_i64 0
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#define TCG_TARGET_HAS_muluh_i64 1
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#define TCG_TARGET_HAS_mulsh_i64 1
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static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
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{
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__builtin___clear_cache((char *)start, (char *)stop);
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}
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#endif /* AARCH64_TCG_TARGET_H */
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