qemu-patch-raspberry4/include/ui/egl-helpers.h
Alexander Kanavin fbd57c754f egl-helpers.h: do not depend on X11 Window type, use EGLNativeWindowType
It was assumed that mesa provides the necessary X11 includes,
but it is not always the case, as it can be configured without x11 support.

Signed-off-by: Alexander Kanavin <alex.kanavin@gmail.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190116113751.17177-1-alex.kanavin@gmail.com

[ kraxel: codestyle fix (long line) ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-01-21 09:44:32 +01:00

53 lines
1.6 KiB
C

#ifndef EGL_HELPERS_H
#define EGL_HELPERS_H
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include <gbm.h>
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
extern DisplayGLMode qemu_egl_mode;
typedef struct egl_fb {
int width;
int height;
GLuint texture;
GLuint framebuffer;
bool delete_texture;
} egl_fb;
void egl_fb_destroy(egl_fb *fb);
void egl_fb_setup_default(egl_fb *fb, int width, int height);
void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
GLuint texture, bool delete);
void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(void *dst, egl_fb *src);
void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
int x, int y);
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
extern struct gbm_device *qemu_egl_rn_gbm_dev;
extern EGLContext qemu_egl_rn_ctx;
int egl_rendernode_init(const char *rendernode, DisplayGLMode mode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
#endif
EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win);
int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode);
int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode);
EGLContext qemu_egl_init_ctx(void);
#endif /* EGL_HELPERS_H */