134 lines
4.2 KiB
Python
134 lines
4.2 KiB
Python
class game():
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def __init__(self):
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self.osmodule = __import__("os")
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self.size = self.osmodule.get_terminal_size()
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self.map = {}
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for i in range(self.size.lines):
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for f in range(self.size.columns):
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self.map["{}:{}".format(i, f)] = " "
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self.objects = []
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def update(self):
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for i in self.objects:
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self.map["{}:{}".format(round(i.y), round(i.x))] = " "
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for i in self.objects:
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i.x -= i.xvelocity
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i.y -= i.yvelocity
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if round(i.y) == self.size.lines or i.y > self.size.lines:
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i.y += i.yvelocity
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i.yvelocity = 0
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elif round(i.y) <= 0:
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i.y += i.yvelocity
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i.yvelocity = 0
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else:
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if "{}:{}".format(round(i.y+1), round(i.x)) in self.map:
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if self.map["{}:{}".format(round(i.y+1), round(i.x))] != " ":
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i.y += i.yvelocity
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i.yvelocity = 0
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else:
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i.yvelocity -= i.gravity
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if round(i.x) == self.size.columns or i.x > self.size.columns:
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i.x += i.xvelocity
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i.xvelocity = 0
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elif round(i.x) <= 0:
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i.x += i.xvelocity
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i.xvelocity = 0
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if i.xvelocity != 0:
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if i.xvelocity >= i.antixforce:
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if i.xvelocity > 0:
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i.xvelocity -= i.antixforce
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elif i.xvelocity < 0:
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i.xvelocity += i.antixforce
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else:
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i.xvelocity = 0
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for i in self.objects:
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self.map["{}:{}".format(round(i.y), round(i.x))] = i.character
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self.osmodule.system('cls' if self.osmodule.name == 'nt' else 'clear')
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for i in range(self.size.lines):
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self.temp = ""
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for f in range(self.size.columns):
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self.temp = self.temp + self.map["{}:{}".format(i, f)]
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print(self.temp)
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def addobj(self, obj):
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try:
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obj.checkifobj
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except AttributeError:
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raise TypeError("given object is not an object")
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if not 0 <= obj.x <= self.size.columns:
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raise ValueError("given object is out of bounds")
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if not 0 <= obj.y <= self.size.lines:
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raise ValueError("given object is out of bounds")
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self.objects.append(obj)
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class object():
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def __init__(self, character, gravity=0.1, x=0, y=0, antixforce=0.1):
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self.character = character
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self.gravity = gravity
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self.x = x
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self.y = y
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self.antixforce = antixforce
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self.xvelocity = 0
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self.yvelocity = 0
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self.checkifobj = None
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if __name__ == "__main__":
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print("this is a demo program for the hashengine")
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print("use w, a, s, d to control the hashtag. the 2 is an ai that follows you. q will exit the demo")
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input("enter to continue")
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import time
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import ctypes
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import os
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def isAdmin():
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try:
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is_admin = (os.getuid() == 0)
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except AttributeError:
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is_admin = ctypes.windll.shell32.IsUserAnAdmin() != 0
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return is_admin
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if not isAdmin():
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print("error: must run as administrator to run demo")
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exit()
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import keyboard
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gameclass = game()
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box = object("#", y=10, gravity=0.1, antixforce=1)
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ai = object("2", y=10, x=10, gravity=0)
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gameclass.addobj(box)
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gameclass.addobj(ai)
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while True:
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if box.x > ai.x:
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ai.xvelocity = -0.3
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elif box.x < ai.x:
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ai.xvelocity = 0.3
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if box.y > ai.y:
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ai.yvelocity = -0.3
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elif box.y < ai.y:
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ai.yvelocity = 0.3
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if keyboard.is_pressed("d"):
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box.xvelocity -= 1
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elif keyboard.is_pressed("a"):
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box.xvelocity += 1
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elif keyboard.is_pressed("w"):
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box.yvelocity += 1
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elif keyboard.is_pressed("s"):
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box.yvelocity -= 1
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elif keyboard.is_pressed("q"):
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exit()
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gameclass.update()
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print(box.yvelocity)
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print(box.xvelocity)
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time.sleep(0.05)
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