import hashengine as he import time import random game = he.game() player = [] for i in range(3): player.append(he.object("#", gravity=0, x=int(game.size.columns/2)+i, y=game.size.lines-1, antixforce=1)) player.append(he.object("#", gravity=0, x=int(game.size.columns/2)+1, y=game.size.lines-2, antixforce=0)) for i in player: game.addobj(i) def lose(): print("you lose!") exit() asteroids = [] bullets = [] class asteroid(): def __init__(self): self.object = he.object("█", gravity=0, x=random.randint(1, game.size.columns-2), y=1, antixforce=0) game.addobj(self.object) def update(self): self.object.targety = self.object.y + 1 try: if self.object.y == game.size.lines-1: self.temp = True elif game.map["{}:{}".format(self.object.y+1, self.object.x)] == "#": lose() elif game.map["{}:{}".format(self.object.y+1, self.object.x)] == "⬆": self.temp = True game.update() if self.temp: self.object.targetx = 100000 except: pass class bullet(): def __init__(self): self.object = he.object("⬆", gravity=0, x=player[0].x+1, y=game.size.lines-3, antixforce=0) game.addobj(self.object) def update(self): try: if game.map["{}:{}".format(self.object.y-1, self.object.x)] == "█": self.temp = True game.update() else: self.object.targety = self.object.y - 1 if self.temp: self.object.targetx = 10000 except: pass asteroidcount = 0 count = 0 acm = 10 while True: game.update() if game.pressedkeys["d"] == True: if player[-1].x != game.size.columns-2: for i in player: i.targetx = i.x + 1 if game.pressedkeys["a"] == True: if player[1].x != 1: for i in player: i.targetx = i.x - 1 if game.pressedkeys["q"] == True: bullets.append(bullet()) asteroidcount += 1 count += 1 if asteroidcount == acm: asteroidcount = 0 asteroids.append(asteroid()) if count == 100: acm = 1 print("is it easy?") time.sleep(3) print("well if its so easy try this out:") time.sleep(3) for i in asteroids: i.update() for i in bullets: i.update() time.sleep(0.05)