hashengine_pong/hashengine.py

209 lines
7.4 KiB
Python

class game():
def __init__(self):
import sys
import subprocess
import pkg_resources
import os
print("initializing hashengine and installing dependencies if missing")
self.linecount = 0
if os.name == 'nt':
required = {'sounddevice', 'soundfile', 'windows-curses'}
else:
required = {'sounddevice', 'soundfile'}
installed = {pkg.key for pkg in pkg_resources.working_set}
missing = required - installed
if missing:
print("dependencies missing, installing, info:this may take some time")
python = sys.executable
for i in missing:
print(i)
subprocess.check_call([python, '-m', 'pip', 'install', i], stdout=sys.stdout)
print("done")
import string
self.osmodule = __import__("os")
import curses
self.screen = curses.initscr()
self.screen.nodelay(1)
curses.noecho()
curses.endwin()
try:
self.sounddevice = __import__("sounddevice")
except OSError:
print("ERROR: Could not find port audio library. so that means that no audio can be played.")
input("enter to continue")
self.sounddevice = False
try:
self.soundfile = __import__("soundfile")
except OSError:
print("ERROR: Could not find sndfile library. so that means that no audio can be played.")
input("enter to continue")
self.sounddevice = False
self.pressedkeys = {}
for i in string.ascii_letters:
self.pressedkeys[i] = False
self.size = self.osmodule.get_terminal_size()
self.map = {}
for i in range(self.size.lines):
for f in range(self.size.columns):
self.map["{}:{}".format(i, f)] = " "
self.objects = []
def round2(self, target):
from decimal import localcontext, Decimal, ROUND_HALF_UP
with localcontext() as ctx:
ctx.rounding = ROUND_HALF_UP
return Decimal(target).to_integral_value()
def update(self):
import curses
curses.noecho()
curses.endwin()
temp = self.screen.getch()
#temp = ""
for i in self.pressedkeys:
if temp == ord(i):
self.pressedkeys[i] = True
else:
self.pressedkeys[i] = False
curses.flushinp()
self.futuremap = self.map.copy()
for i in self.objects:
self.futuremap["{}:{}".format(self.round2(i.y), self.round2(i.x))] = " "
for i in self.objects:
if i.targetx == None:
if "{}:{}".format(self.round2(i.y), self.round2(i.x-i.xvelocity)) in self.map:
if self.map["{}:{}".format(self.round2(i.y), self.round2(i.x-i.xvelocity))] == " ":
i.x -= i.xvelocity
else:
i.x -= i.xvelocity
else:
i.x = i.targetx
i.targetx = None
if i.targety == None:
if "{}:{}".format(self.round2(i.y-i.yvelocity), self.round2(i.x)) in self.map:
if self.map["{}:{}".format(self.round2(i.y-i.yvelocity), self.round2(i.x))] == " ":
i.y -= i.yvelocity
else:
i.y -= i.yvelocity
else:
i.y = i.targety
i.targety = None
self.map = self.futuremap.copy()
for i in self.objects:
if self.round2(i.y) == self.size.lines or i.y > self.size.lines:
i.y += i.yvelocity
i.yvelocity = 0
elif self.round2(i.y) <= 0:
i.y += i.yvelocity
i.yvelocity = 0
else:
if "{}:{}".format(self.round2(i.y+1), self.round2(i.x)) in self.map:
if self.map["{}:{}".format(self.round2(i.y+1), self.round2(i.x))] != " ":
i.y += i.yvelocity
i.yvelocity = 0
else:
i.yvelocity -= i.gravity
if self.round2(i.x) == self.size.columns or i.x > self.size.columns:
i.x += i.xvelocity
i.xvelocity = 0
elif self.round2(i.x) <= 0:
i.x += i.xvelocity
i.xvelocity = 0
if i.xvelocity != 0 and i.antixforce != 0:
if i.xvelocity >= i.antixforce:
if i.xvelocity > 0:
i.xvelocity -= i.antixforce
elif i.xvelocity < 0:
i.xvelocity += i.antixforce
else:
i.xvelocity = 0
for i in self.objects:
self.map["{}:{}".format(self.round2(i.y), self.round2(i.x))] = i.character
self.osmodule.system('cls' if self.osmodule.name == 'nt' else 'clear')
for i in range(self.size.lines):
self.temp = ""
for f in range(self.size.columns):
self.temp = self.temp + self.map["{}:{}".format(i, f)]
print(self.temp)
def addobj(self, obj):
try:
obj.checkifobj
except AttributeError:
raise TypeError("given object is not an object")
if not 0 <= obj.x <= self.size.columns:
raise ValueError("given object is out of bounds")
if not 0 <= obj.y <= self.size.lines:
raise ValueError("given object is out of bounds")
self.objects.append(obj)
def playsound(self, path, waitforfinish=False):
if self.sounddevice != False:
data, fs = self.soundfile.read(path, dtype='float32')
self.sounddevice.play(data, fs)
if waitforfinish:
self.sounddevice.wait()
else:
return
class object():
def __init__(self, character, gravity=0.1, x=0, y=0, antixforce=0.1):
self.character = character
self.gravity = gravity
self.x = x
self.y = y
self.targetx = None
self.targety = None
self.antixforce = antixforce
self.xvelocity = 0
self.yvelocity = 0
self.checkifobj = None
if __name__ == "__main__":
print("this is a demo program for the hashengine")
print("use w, a, s, d to control the hashtag. the 2's are for collision testing. q will exit the demo")
input("enter to continue")
import time
gameclass = game()
box = object("#", antixforce=1, y=10, gravity=0.1)
box2 = object("2", antixforce=1, y=10, x=10, gravity=0.1)
box3 = object("2", antixforce=1, y=11, x=10, gravity=0.1)
box4 = object("2", antixforce=1, y=12, x=10, gravity=0.1)
box5 = object("2", antixforce=1, y=13, x=10, gravity=0.1)
keys = gameclass.pressedkeys
gameclass.addobj(box)
gameclass.addobj(box2)
gameclass.addobj(box3)
gameclass.addobj(box4)
gameclass.addobj(box5)
while True:
gameclass.update()
if "w" in keys and keys["w"] == True:
box.yvelocity = 1
elif "s" in keys and keys["s"] == True:
box.yvelocity = -1
elif "a" in keys and keys["a"] == True:
box.xvelocity = 1
elif "d" in keys and keys["d"] == True:
box.xvelocity = -1
elif "q" in keys and keys["q"] == True:
exit()
time.sleep(0.05)