obj highlighting, bug fixes and pong :D
parent
19a78eb3bf
commit
1a5a1de960
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@ -0,0 +1,86 @@
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import random
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import time
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global HASHGAME
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global HASHBASE
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global SOUND
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global currentspeed
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global debounce
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global speedincrease
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ball = HASHGAME.getobjbySID("jYFrLyJBVMJgBfPPalVcUImJLUbVmiNmtzHoZdGLPaTQvAVMAlSVMOlUtrWiFtSybxtdXrxqqiVSGMOFPBwltyqmpwEIFxwrnErQuLVnMCWtMHKqpzGohWKeylyVWlApeCtDKTuVwzqbYNleAtjYjVPqmXONSxPabToIiKzUVgmdJPgvERSVAkjqtHzbBPpTGdCvhzqbPUrILjSroXLJdtjXeNyAsGIxSTVITUawNpwhFsGwCXVphjHtzereFBd")
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upperobj1 = HASHGAME.getobjbySID("OspxVXZmVoEVdlfswQNBRXEXAPrErOJXZRWfIQEmGziyXbzQXFmVgWJNLIzvgAjkQrZydGYkDFBVhrbciwOqzlFJWSOeAwcqmitVxfeUPuUIQralBzAfXeaVZzpUwhsWBKXPlhALyeByTaWcsDUITulskyqxcrYiLNNQGaEZJxyIAaxqnIMoktHvIkTmfGzXXeYAIkjyKEWjhkJzxxmMWJjCpPQkBJBLagKYTWDPUxXRxahljZCUpnVmqnOOUGQ")
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lowerobj1 = HASHGAME.getobjbySID("lQwOxmoKQUhilJgPARdJEcJLwOgnHnyJDxiFBgBSNmQXWHzeDvgGUaTvnkIGlCHJkvOHOAQklmCfftvXmkBMbopIZJMLSdcYOuvFWPyaNVZqZRMNJKNyaPLAwHoFLtjQWSAJfZoZqbQknmwhOoMIZpaumDRYFSNzqTvOzklUlAbcLDMRialZTlAFQLLHxECQhxwwkTDinnkIExaOWMUzlrrNdGwNHTLGxcBvJkUWbZYkRGNwwoPMIykQIcwgybj")
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upperobj2 = HASHGAME.getobjbySID("hwDoZwmJeGaHQZecyjBRNWcTJXyFbQexBygreLGQdikUVUldcHyLJChjClstfKWUfkmDVyuBLvWypGifxRsobJSEWkqySvkthlpaNuBgNsEHjBULHILeNythkyTyHRWODZfZYCWWFsQQssKjwQhvcnheiNogPtsNVmSXcRmHnSiklHAtFwdWUDgsguLuBExbMBxMSyVzKuzqeciQRxVpBooptDHBvjfEaBcZOrJMhnIhOovsJhcEJVVRAfrVEYl")
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lowerobj2 = HASHGAME.getobjbySID("HbxiUvAmmJdipAAYBaQbwvxOhKQrlCMuOSikBrvCpeRxUBjzDDCxUGWYzlxJqtJtoCNhSKOREArHZwqobbdPjySAcvXJhBSKKZqZqspVggwXywXhRkhZGenYOiheNkFpMBpYOWODCMjifuRJIjYfNFFODKScnoxleYiMbtVkuCkGhWhLUffepdmZKaVxbtvLdOTyIamHTKYlwPrtenszbwzTohjELaiYGtFhSgZAShNqXRSvUwZQKJHMzDCIxaH")
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hitsound = SOUND(HASHGAME.sounds["ponghit"])
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wonsound = SOUND(HASHGAME.sounds["won"])
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lowerbound = 0
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upperbound = 9
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player1border = 0
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player2border = 19
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speedincrease = 0.1
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debounce = False
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currentspeed = speedincrease
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def init():
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global currentspeed
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currentspeed = speedincrease
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ball.velocity = HASHBASE.vector2(0.1, random.uniform(-0.5, 0.5))
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ball.position = HASHBASE.vector2(9, 4)
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def handleplayerhit():
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global currentspeed
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global debounce
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hitsound.stop()
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hitsound.play()
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if debounce == True: return
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debounce = True
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if currentspeed > 0:
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ball.position.x = player2border-1
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ball.velocity.x = -currentspeed
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ball.velocity.y = random.uniform(-0.5, 0.5)
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currentspeed = -currentspeed
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#ball.position.x = player2border-1
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else:
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ball.position.x = player1border+1
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ball.velocity.x = -currentspeed
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ball.velocity.y = random.uniform(-0.5, 0.5)
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currentspeed = -currentspeed
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#ball.position.x = player1border+1
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speedincreasefunc()
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debounce = False
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def speedincreasefunc():
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global currentspeed
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if currentspeed > 0:
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ball.velocity.x = currentspeed+speedincrease
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currentspeed += speedincrease
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else:
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ball.velocity.x = currentspeed-speedincrease
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currentspeed -= speedincrease
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#ball._touching.attach(handleplayerhit)
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init()
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while True:
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if ball.position.y > upperbound:
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hitsound.stop()
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hitsound.play()
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ball.velocity.y = -ball.velocity.y
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ball.position.y = upperbound-1
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speedincreasefunc()
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if ball.position.y < lowerbound:
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hitsound.stop()
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hitsound.play()
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ball.velocity.y = -ball.velocity.y
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ball.position.y = lowerbound+1
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speedincreasefunc()
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if ball.position.x > player2border or ball.position.x < player1border:
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if not HASHGAME.between(upperobj1.position.y, lowerobj1.position.y, ball.position.y) and not HASHGAME.between(upperobj2.position.y, lowerobj2.position.y, ball.position.y):
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wonsound.stop()
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wonsound.play()
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ball.position = HASHBASE.vector2(99, 99)
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ball.velocity = HASHBASE.vector2()
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time.sleep(3)
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init()
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else:
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handleplayerhit()
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time.sleep(0.5)
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,391 @@
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import tkinter as tk
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import string
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import random
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import threading
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import time
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import wave
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import os
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import math
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class stdrend:
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def __init__(self, size, cam):
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self._size = size
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self._grid = {}
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self._win = tk.Tk()
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tkeys = list(string.ascii_letters)
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self._keys = {}
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for i in tkeys:
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self._keys[i] = False
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self._win.bind("<KeyPress>", self.keypupd)
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self._win.bind("<KeyRelease>", self.keydupd)
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for y in range(size[1]):
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for x in range(size[0]):
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temp = tk.Label(text=" ")
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temp.grid(row=y, column=x)
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self._win.update()
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self._grid[f"{x}:{y}"] = temp
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def keypupd(self, event):
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event = event.char
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if event in self._keys:
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self._keys[event] = True
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def keydupd(self, event):
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event = event.char
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if event in self._keys:
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self._keys[event] = False
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def getkeys(self):
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return self._keys
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def coltohex(self, target):
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colors = []
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target = [target.r, target.g, target.b]
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for i in target:
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colors.append(("0"*(2-len(hex(i)[2:])))+hex(i)[2:])
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out = ""
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for i in colors:
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out = out + i
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return "#"+out
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def update(self):
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self._win.update()
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def pix(self, x, y, text, bcolor, fcolor):
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(text=text, bg=self.coltohex(bcolor), fg=self.coltohex(fcolor))
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class color3:
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def __init__(self, r=0, g=0, b=0):
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self.r = r
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self.g = g
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self.b = b
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self._type = "color3"
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def __add__(self, v):
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temp = color3(self.r+v.r, self.g+v.g, self.b+v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __sub__(self, v):
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temp = color3(self.r-v.r, self.g-v.g, self.b-v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __mul__(self, v):
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temp = color3(self.r*v.r, self.g*v.g, self.b*v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __iadd__(self, v):
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temp = color3(self.r+v.r, self.g+v.g, self.b+v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __isub__(self, v):
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temp = color3(self.r-v.r, self.g-v.g, self.b-v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __imul__(self, v):
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temp = color3(self.r*v.r, self.g*v.g, self.b*v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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class vector2:
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def __init__(self, x=0, y=0):
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self.x = x
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self.y = y
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self._type = "vector2"
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def _magnitude(self):
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return abs(self.x+self.y)
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def __add__(self, v):
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return vector2(self.x+v.x, self.y+v.y)
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def __sub__(self, v):
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return vector2(self.x-v.x, self.y-v.y)
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def __mul__(self, v):
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return vector2(self.x*v.x, self.y*v.y)
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def __iadd__(self, v):
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return vector2(self.x+v.x, self.y+v.y)
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def __isub__(self, v):
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return vector2(self.x-v.x, self.y-v.y)
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def __imul__(self, v):
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return vector2(self.x*v.x, self.y*v.y)
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class NULL:
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def __init__(self):
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return None
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class enum:
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def __init__(self, sel):
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self._sel = dict(sel)
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for i in self._sel:
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setattr(self, i, self._sel[i])
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def getposssel(self):
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return list(self._sel.keys())
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def loadsound(path):
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with wave.open(path) as fd:
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frames = fd.readframes(1000000000)
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return frames
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cammode = enum({"editable": 0, "follow": 1})
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class event:
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def __init__(self):
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self._attached = []
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def execute(self):
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threads = []
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for i in self._attached:
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temp = threading.Thread(target=i)
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temp.start()
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threads.append(temp)
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return threads
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def attach(self, target):
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self._attached.append(target)
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class obj:
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def __init__(self):
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self.position = vector2()
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self.char = " "
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self.ID = 0
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self.gravity = 0
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self.acceleration = vector2()
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self.velocity = vector2()
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self.friction = 0
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self.collide = True
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self.anchored = False
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self.bcolor = color3(255, 255, 255)
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self.fcolor = color3()
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self._touching = event()
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class model:
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def __init__(self, objects):
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self._objects = objects
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self.ID = 0
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class camera(obj):
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def __init__(self):
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super().__init__()
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self.mode = cammode.editable
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self.subject = None
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self.collide = False
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self.touch = False
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self.char = " "
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def update(self):
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if self.mode == cammode.follow and self.subject:
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self.position = self.subject.position
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class seqobj:
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def __init__(self, objects):
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self._objects = objects
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def moveby(self, pos):
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for i in self._objects:
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i.position += pos
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class game:
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def __init__(self, size=[10, 10], renderer=stdrend, sounddir=""):
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if renderer == None: raise TypeError("Renderer class needed!")
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self.sounds = {}
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self.currentsounds = []
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for i in os.listdir(sounddir):
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if not "." in i: continue
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if i.split(".")[1] != "wav": continue
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self.sounds[i.split(".")[0]] = loadsound(sounddir+"/"+i)
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self._size = size
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self._objects = {}
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self._SIDS = {}
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self._SEQSIDS = {}
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self.camera = camera()
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self._renderer = renderer(size, self.camera)
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self._threads = []
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def getobjbySID(self, target):
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return self._objects[self._SIDS[target]]
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def getobjseqbySID(self, target):
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out = []
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for i in self._SEQSIDS[target]:
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out.append(self._objects[i])
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return seqobj(out)
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def isdown(self, key):
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temp = self._renderer.getkeys()
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if key in temp:
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return temp[key]
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def collidingpos(self, pos, ignore):
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out = []
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for i in self._objects:
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i = self._objects[i]
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if i.ID in ignore: continue
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if math.dist([i.position.x, i.position.y], [pos.x, pos.y]) < 1 and i.collide == True:
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out.append(i)
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return out
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def colliding(self, target):
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out = []
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if target.collide == False: return []
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out = self.collidingpos(target.position, [target.ID,])
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return out
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def handlecollision(self, target: obj, target2: obj):
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if target2.anchored == True:
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target.velocity = vector2()
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else:
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xtrue = False
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ytrue = False
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if target.velocity.x > 0:
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xtrue = True
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if target.velocity.y > 0:
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ytrue = True
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half = vector2(abs(target.velocity.x)/2, abs(target.velocity.y)/2)
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if not xtrue:
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half = vector2(-abs(half.x), half.y)
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if not ytrue:
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||||||
|
half = vector2(half.x, -abs(half.y))
|
||||||
|
target.velocity = vector2(half.x, half.y)
|
||||||
|
target2.velocity = half
|
||||||
|
self._threads.extend(target._touching.execute())
|
||||||
|
self._threads.extend(target2._touching.execute())
|
||||||
|
|
||||||
|
def calcphysobj(self, target: obj):
|
||||||
|
opos = vector2(target.position.x, target.position.y)
|
||||||
|
collide = False
|
||||||
|
if target.anchored == True: return [opos, collide]
|
||||||
|
if target.collide == True:
|
||||||
|
colliding = self.collidingpos(target.position+target.velocity, [target.ID,])
|
||||||
|
for i in colliding:
|
||||||
|
target._touching.execute()
|
||||||
|
i._touching.execute()
|
||||||
|
self.handlecollision(target, i)
|
||||||
|
collide = True
|
||||||
|
target.position += target.velocity
|
||||||
|
target.velocity += vector2(0, target.gravity)
|
||||||
|
target.velocity += target.acceleration
|
||||||
|
temp = 2
|
||||||
|
if target.friction != 0:
|
||||||
|
temp = 2 / target.friction
|
||||||
|
else:
|
||||||
|
temp = 1
|
||||||
|
x = target.velocity.x
|
||||||
|
y = target.velocity.y
|
||||||
|
if x != 0:
|
||||||
|
x = x/temp
|
||||||
|
if y != 0:
|
||||||
|
y = y/temp
|
||||||
|
target.velocity = vector2(x, y)
|
||||||
|
return [opos, collide]
|
||||||
|
|
||||||
|
def calcphysmodel(self, target: model):
|
||||||
|
for i in target._objects:
|
||||||
|
self.calcphysobj(i)
|
||||||
|
|
||||||
|
def addobj(self, obj):
|
||||||
|
id = ""
|
||||||
|
for i in range(256):
|
||||||
|
id = id + random.choice(list(string.ascii_letters))
|
||||||
|
obj.ID = id
|
||||||
|
self._objects[id] = obj
|
||||||
|
|
||||||
|
def removeobj(self, obj):
|
||||||
|
self._objects.pop(obj.ID)
|
||||||
|
obj.ID = NULL()
|
||||||
|
|
||||||
|
def removeobjbyid(self, id):
|
||||||
|
self._objects.pop(id).ID = NULL()
|
||||||
|
|
||||||
|
def between(self, min, max, target):
|
||||||
|
if min < target < max: return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
def getobjbyid(self, id):
|
||||||
|
return self._objects[id]
|
||||||
|
|
||||||
|
def render(self):
|
||||||
|
tochange = []
|
||||||
|
for x in range(self._size[0]):
|
||||||
|
for y in range(self._size[1]):
|
||||||
|
tochange.append((x, y))
|
||||||
|
#self._renderer.pix(x, y, " ", color3(255, 255, 255), color3(255, 255, 255))
|
||||||
|
for i in list(self._objects.values()):
|
||||||
|
if isinstance(i, obj):
|
||||||
|
pos = i.position + self.camera.position
|
||||||
|
if not self.between(-1, self._size[0], pos.x) or not self.between(-1, self._size[1], pos.y): continue#
|
||||||
|
pos = vector2(round(pos.x), round(pos.y))
|
||||||
|
self._renderer.pix(pos.x, pos.y, i.char, i.bcolor, i.fcolor)
|
||||||
|
if (pos.x, pos.y) in tochange: tochange.remove((pos.x, pos.y))
|
||||||
|
if isinstance(i, model):
|
||||||
|
for tobj in i._objects:
|
||||||
|
pos = tobj.position + self.camera.position
|
||||||
|
if not self.between(-1, self._size[0], pos.x) or not self.between(-1, self._size[1], pos.y): continue#
|
||||||
|
pos = vector2(round(pos.x), round(pos.y))
|
||||||
|
self._renderer.pix(pos.x, pos.y, tobj.char, tobj.bcolor, tobj.fcolor)
|
||||||
|
if (pos.x, pos.y) in tochange: tochange.remove((pos.x, pos.y))
|
||||||
|
for i in tochange:
|
||||||
|
self._renderer.pix(i[0], i[1], " ", color3(255, 255, 255), color3(255, 255, 255))
|
||||||
|
self._renderer.update()
|
||||||
|
|
||||||
|
def startscript(self, target):
|
||||||
|
temp = threading.Thread(target=target)
|
||||||
|
temp.start()
|
||||||
|
self._threads.append(temp)
|
||||||
|
|
||||||
|
def stopscripts(self):
|
||||||
|
for i in self._threads:
|
||||||
|
i.join(.0)
|
||||||
|
|
||||||
|
def stopsounds(self):
|
||||||
|
for i in self.currentsounds:
|
||||||
|
i.stop()
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
testgame = game(sounddir="testsound")
|
||||||
|
object = obj()
|
||||||
|
object.char = "#"
|
||||||
|
object.anchored = False
|
||||||
|
object.position = vector2(5, 5)
|
||||||
|
object.gravity = 1
|
||||||
|
floor = obj()
|
||||||
|
floor.char = "#"
|
||||||
|
floor.anchored = True
|
||||||
|
floor.position = vector2(5, 9)
|
||||||
|
floor.gravity = 0
|
||||||
|
floor.bcolor = color3(255, 255, 255)
|
||||||
|
testgame.addobj(object)
|
||||||
|
testgame.addobj(floor)
|
||||||
|
testgame.render()
|
||||||
|
print(object.ID)
|
||||||
|
while True:
|
||||||
|
testgame.calcphysobj(object)
|
||||||
|
testgame.calcphysobj(floor)
|
||||||
|
testgame.render()
|
||||||
|
time.sleep(0)
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
|
||||||
|
import player
|
||||||
|
import ast
|
||||||
|
file = open("game.HEGF", 'r')
|
||||||
|
file = file.read()
|
||||||
|
file = ast.literal_eval(file)
|
||||||
|
player.execgame(file)
|
|
@ -0,0 +1,230 @@
|
||||||
|
'''Thread-safe version of tkinter.
|
||||||
|
|
||||||
|
Copyright (c) 2014, Andrew Barnert
|
||||||
|
|
||||||
|
Based on mtTkinter (for Python 2.x), copyright (c) 2009, Allen B. Taylor
|
||||||
|
|
||||||
|
This module is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Usage:
|
||||||
|
|
||||||
|
import mttkinter as tkinter
|
||||||
|
# Use "t." as usual.
|
||||||
|
|
||||||
|
or
|
||||||
|
|
||||||
|
from mtt import *
|
||||||
|
# Use tkinter module definitions as usual.
|
||||||
|
|
||||||
|
This module modifies the original tkinter module in memory, making all
|
||||||
|
functionality thread-safe. It does this by wrapping the Tk class' tk
|
||||||
|
instance with an object that diverts calls through an event queue when
|
||||||
|
the call is issued from a thread other than the thread in which the Tk
|
||||||
|
instance was created. The events are processed in the creation thread
|
||||||
|
via an 'after' event.
|
||||||
|
|
||||||
|
The modified Tk class accepts two additional keyword parameters on its
|
||||||
|
__init__ method:
|
||||||
|
mtDebug:
|
||||||
|
0 = No debug output (default)
|
||||||
|
1 = Minimal debug output
|
||||||
|
...
|
||||||
|
9 = Full debug output
|
||||||
|
mtCheckPeriod:
|
||||||
|
Amount of time in milliseconds (default 100) between checks for
|
||||||
|
out-of-thread events when things are otherwise idle. Decreasing
|
||||||
|
this value can improve GUI responsiveness, but at the expense of
|
||||||
|
consuming more CPU cycles.
|
||||||
|
|
||||||
|
Note that, because it modifies the original tkinter module (in memory),
|
||||||
|
other modules that use tkinter (e.g., Pmw) reap the benefits automagically
|
||||||
|
as long as mttkinter is imported at some point before extra threads are
|
||||||
|
created.
|
||||||
|
|
||||||
|
Author: Allen B. Taylor, a.b.taylor@gmail.com
|
||||||
|
'''
|
||||||
|
import sys
|
||||||
|
import threading
|
||||||
|
if sys.version_info[0] == 2:
|
||||||
|
# Python 2
|
||||||
|
from Tkinter import *
|
||||||
|
import Queue as queue
|
||||||
|
else:
|
||||||
|
# Python 3
|
||||||
|
from tkinter import *
|
||||||
|
import queue
|
||||||
|
|
||||||
|
|
||||||
|
class _Tk(object):
|
||||||
|
"""Wrapper for underlying attribute tk of class Tk"""
|
||||||
|
|
||||||
|
def __init__(self, tk, mt_debug=0, mt_check_period=10):
|
||||||
|
"""
|
||||||
|
:param tk: Tkinter.Tk.tk Tk interpreter object
|
||||||
|
:param mt_debug: Determines amount of debug output.
|
||||||
|
0 = No debug output (default)
|
||||||
|
1 = Minimal debug output
|
||||||
|
...
|
||||||
|
9 = Full debug output
|
||||||
|
:param mt_check_period: Amount of time in milliseconds (default
|
||||||
|
10) between checks for out-of-thread events when things are
|
||||||
|
otherwise idle. Decreasing this value can improve GUI
|
||||||
|
responsiveness, but at the expense of consuming more CPU
|
||||||
|
cycles.
|
||||||
|
|
||||||
|
# TODO: Replace custom logging functionality with standard
|
||||||
|
# TODO: logging.Logger for easier access and standardization
|
||||||
|
"""
|
||||||
|
self._tk = tk
|
||||||
|
|
||||||
|
# Create the incoming event queue
|
||||||
|
self._event_queue = queue.Queue(1)
|
||||||
|
|
||||||
|
# Identify the thread from which this object is being created
|
||||||
|
# so we can tell later whether an event is coming from another
|
||||||
|
# thread.
|
||||||
|
self._creation_thread = threading.current_thread()
|
||||||
|
|
||||||
|
# Create attributes for kwargs
|
||||||
|
self._debug = mt_debug
|
||||||
|
self._check_period = mt_check_period
|
||||||
|
# Destroying flag to be set by the .destroy() hook
|
||||||
|
self._destroying = False
|
||||||
|
|
||||||
|
def __getattr__(self, name):
|
||||||
|
"""
|
||||||
|
Diverts attribute accesses to a wrapper around the underlying tk
|
||||||
|
object.
|
||||||
|
"""
|
||||||
|
return _TkAttr(self, getattr(self._tk, name))
|
||||||
|
|
||||||
|
|
||||||
|
class _TkAttr(object):
|
||||||
|
"""Thread-safe callable attribute wrapper"""
|
||||||
|
|
||||||
|
def __init__(self, tk, attr):
|
||||||
|
self._tk = tk
|
||||||
|
self._attr = attr
|
||||||
|
|
||||||
|
def __call__(self, *args, **kwargs):
|
||||||
|
"""
|
||||||
|
Thread-safe method invocation. Diverts out-of-thread calls
|
||||||
|
through the event queue. Forwards all other method calls to the
|
||||||
|
underlying tk object directly.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Check if we're in the creation thread
|
||||||
|
if threading.current_thread() == self._tk._creation_thread:
|
||||||
|
# We're in the creation thread; just call the event directly
|
||||||
|
if self._tk._debug >= 8 or \
|
||||||
|
self._tk._debug >= 3 and self._attr.__name__ == 'call' and \
|
||||||
|
len(args) >= 1 and args[0] == 'after':
|
||||||
|
print('Calling event directly:', self._attr.__name__, args, kwargs)
|
||||||
|
return self._attr(*args, **kwargs)
|
||||||
|
else:
|
||||||
|
if not self._tk._destroying:
|
||||||
|
# We're in a different thread than the creation thread;
|
||||||
|
# enqueue the event, and then wait for the response.
|
||||||
|
response_queue = queue.Queue(1)
|
||||||
|
if self._tk._debug >= 1:
|
||||||
|
print('Marshalling event:', self._attr.__name__, args, kwargs)
|
||||||
|
self._tk._event_queue.put((self._attr, args, kwargs, response_queue), True, 1)
|
||||||
|
is_exception, response = response_queue.get(True, None)
|
||||||
|
|
||||||
|
# Handle the response, whether it's a normal return value or
|
||||||
|
# an exception.
|
||||||
|
if is_exception:
|
||||||
|
ex_type, ex_value, ex_tb = response
|
||||||
|
raise ex_type(ex_value, ex_tb)
|
||||||
|
return response
|
||||||
|
|
||||||
|
|
||||||
|
def _Tk__init__(self, *args, **kwargs):
|
||||||
|
"""
|
||||||
|
Hook for Tkinter.Tk.__init__ method
|
||||||
|
:param self: Tk instance
|
||||||
|
:param args, kwargs: Arguments for Tk initializer
|
||||||
|
"""
|
||||||
|
# We support some new keyword arguments that the original __init__ method
|
||||||
|
# doesn't expect, so separate those out before doing anything else.
|
||||||
|
new_kwnames = ('mt_check_period', 'mt_debug')
|
||||||
|
new_kwargs = {
|
||||||
|
kw_name: kwargs.pop(kw_name) for kw_name in new_kwnames
|
||||||
|
if kwargs.get(kw_name, None) is not None
|
||||||
|
}
|
||||||
|
|
||||||
|
# Call the original __init__ method, creating the internal tk member.
|
||||||
|
self.__original__init__mtTkinter(*args, **kwargs)
|
||||||
|
|
||||||
|
# Replace the internal tk member with a wrapper that handles calls from
|
||||||
|
# other threads.
|
||||||
|
self.tk = _Tk(self.tk, **new_kwargs)
|
||||||
|
|
||||||
|
# Set up the first event to check for out-of-thread events.
|
||||||
|
self.after_idle(_check_events, self)
|
||||||
|
|
||||||
|
|
||||||
|
# Define a hook for class Tk's destroy method.
|
||||||
|
def _Tk_destroy(self):
|
||||||
|
self.tk._destroying = True
|
||||||
|
self.__original__destroy()
|
||||||
|
|
||||||
|
|
||||||
|
def _check_events(tk):
|
||||||
|
"""Checks events in the queue on a given Tk instance"""
|
||||||
|
|
||||||
|
used = False
|
||||||
|
try:
|
||||||
|
# Process all enqueued events, then exit.
|
||||||
|
while True:
|
||||||
|
try:
|
||||||
|
# Get an event request from the queue.
|
||||||
|
method, args, kwargs, response_queue = tk.tk._event_queue.get_nowait()
|
||||||
|
except queue.Empty:
|
||||||
|
# No more events to process.
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
# Call the event with the given arguments, and then return
|
||||||
|
# the result back to the caller via the response queue.
|
||||||
|
used = True
|
||||||
|
if tk.tk._debug >= 2:
|
||||||
|
print('Calling event from main thread:', method.__name__, args, kwargs)
|
||||||
|
try:
|
||||||
|
response_queue.put((False, method(*args, **kwargs)))
|
||||||
|
except SystemExit:
|
||||||
|
raise # Raises original SystemExit
|
||||||
|
except Exception:
|
||||||
|
# Calling the event caused an exception; return the
|
||||||
|
# exception back to the caller so that it can be raised
|
||||||
|
# in the caller's thread.
|
||||||
|
from sys import exc_info # Python 2 requirement
|
||||||
|
ex_type, ex_value, ex_tb = exc_info()
|
||||||
|
response_queue.put((True, (ex_type, ex_value, ex_tb)))
|
||||||
|
finally:
|
||||||
|
# Schedule to check again. If we just processed an event, check
|
||||||
|
# immediately; if we didn't, check later.
|
||||||
|
if used:
|
||||||
|
tk.after_idle(_check_events, tk)
|
||||||
|
else:
|
||||||
|
tk.after(tk.tk._check_period, _check_events, tk)
|
||||||
|
|
||||||
|
|
||||||
|
"""Perform in-memory modification of Tkinter module"""
|
||||||
|
# Replace Tk's original __init__ with the hook.
|
||||||
|
Tk.__original__init__mtTkinter = Tk.__init__
|
||||||
|
Tk.__init__ = _Tk__init__
|
||||||
|
|
||||||
|
# Replace Tk's original destroy with the hook.
|
||||||
|
Tk.__original__destroy = Tk.destroy
|
||||||
|
Tk.destroy = _Tk_destroy
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
|
@ -5,6 +5,7 @@ import threading
|
||||||
import time
|
import time
|
||||||
import wave
|
import wave
|
||||||
import os
|
import os
|
||||||
|
import math
|
||||||
|
|
||||||
class stdrend:
|
class stdrend:
|
||||||
def __init__(self, size, cam):
|
def __init__(self, size, cam):
|
||||||
|
@ -243,22 +244,32 @@ class game:
|
||||||
out = []
|
out = []
|
||||||
for i in self._objects:
|
for i in self._objects:
|
||||||
i = self._objects[i]
|
i = self._objects[i]
|
||||||
if i in ignore: continue
|
if i.ID in ignore: continue
|
||||||
if (i.position-pos)._magnitude() < 1 and i.collide == True:
|
if math.dist([i.position.x, i.position.y], [pos.x, pos.y]) < 1 and i.collide == True:
|
||||||
out.append(i)
|
out.append(i)
|
||||||
return out
|
return out
|
||||||
|
|
||||||
def colliding(self, target):
|
def colliding(self, target):
|
||||||
out = []
|
out = []
|
||||||
if target.collide == False: return []
|
if target.collide == False: return []
|
||||||
out = self.collidingpos(target.position, [target,])
|
out = self.collidingpos(target.position, [target.ID,])
|
||||||
return out
|
return out
|
||||||
|
|
||||||
def handlecollision(self, target: obj, target2: obj):
|
def handlecollision(self, target: obj, target2: obj):
|
||||||
if target2.anchored == True:
|
if target2.anchored == True:
|
||||||
target.velocity = vector2()
|
target.velocity = vector2()
|
||||||
else:
|
else:
|
||||||
half = vector2(target.velocity.x/2, target.velocity.y/2)
|
xtrue = False
|
||||||
|
ytrue = False
|
||||||
|
if target.velocity.x > 0:
|
||||||
|
xtrue = True
|
||||||
|
if target.velocity.y > 0:
|
||||||
|
ytrue = True
|
||||||
|
half = vector2(abs(target.velocity.x)/2, abs(target.velocity.y)/2)
|
||||||
|
if not xtrue:
|
||||||
|
half = vector2(-abs(half.x), half.y)
|
||||||
|
if not ytrue:
|
||||||
|
half = vector2(half.x, -abs(half.y))
|
||||||
target.velocity = vector2(half.x, half.y)
|
target.velocity = vector2(half.x, half.y)
|
||||||
target2.velocity = half
|
target2.velocity = half
|
||||||
self._threads.extend(target._touching.execute())
|
self._threads.extend(target._touching.execute())
|
||||||
|
@ -269,7 +280,7 @@ class game:
|
||||||
collide = False
|
collide = False
|
||||||
if target.anchored == True: return [opos, collide]
|
if target.anchored == True: return [opos, collide]
|
||||||
if target.collide == True:
|
if target.collide == True:
|
||||||
colliding = self.collidingpos(target.position+target.velocity, [target,])
|
colliding = self.collidingpos(target.position+target.velocity, [target.ID,])
|
||||||
for i in colliding:
|
for i in colliding:
|
||||||
target._touching.execute()
|
target._touching.execute()
|
||||||
i._touching.execute()
|
i._touching.execute()
|
||||||
|
@ -281,6 +292,8 @@ class game:
|
||||||
temp = 2
|
temp = 2
|
||||||
if target.friction != 0:
|
if target.friction != 0:
|
||||||
temp = 2 / target.friction
|
temp = 2 / target.friction
|
||||||
|
else:
|
||||||
|
temp = 1
|
||||||
x = target.velocity.x
|
x = target.velocity.x
|
||||||
y = target.velocity.y
|
y = target.velocity.y
|
||||||
if x != 0:
|
if x != 0:
|
||||||
|
|
|
@ -38,4 +38,7 @@
|
||||||
"import": "Importieren",
|
"import": "Importieren",
|
||||||
"clog": "Logs erstellen",
|
"clog": "Logs erstellen",
|
||||||
"copied": "Kopiert!",
|
"copied": "Kopiert!",
|
||||||
|
"settings": "Einstellungen",
|
||||||
|
"gamex": "Spiel x Groesse",
|
||||||
|
"gamey": "Spiel y Groesse",
|
||||||
}
|
}
|
|
@ -38,4 +38,7 @@
|
||||||
"import": "Import",
|
"import": "Import",
|
||||||
"clog": "Create logs",
|
"clog": "Create logs",
|
||||||
"copied": "Copied!",
|
"copied": "Copied!",
|
||||||
|
"settings": "Einstellungen",
|
||||||
|
"gamex": "Game x size",
|
||||||
|
"gamey": "Game y size",
|
||||||
}
|
}
|
170
main.py
170
main.py
|
@ -94,7 +94,7 @@ def prepspecified(target):
|
||||||
temp["args"] = tempargs
|
temp["args"] = tempargs
|
||||||
out.append(temp)
|
out.append(temp)
|
||||||
tempwin.destroy()
|
tempwin.destroy()
|
||||||
return [out, modellist]
|
return [out, modellist, gamexsize, gameysize]
|
||||||
|
|
||||||
class script:
|
class script:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
|
@ -140,6 +140,10 @@ class previewrend:
|
||||||
self._posframe.grid()
|
self._posframe.grid()
|
||||||
self._frame.grid()
|
self._frame.grid()
|
||||||
|
|
||||||
|
def destroy(self):
|
||||||
|
self._posframe.destroy()
|
||||||
|
self._frame.destroy()
|
||||||
|
|
||||||
def keypupd(self, event):
|
def keypupd(self, event):
|
||||||
event = event.char
|
event = event.char
|
||||||
if event in self._keys:
|
if event in self._keys:
|
||||||
|
@ -166,6 +170,14 @@ class previewrend:
|
||||||
def update(self):
|
def update(self):
|
||||||
self._win.update()
|
self._win.update()
|
||||||
|
|
||||||
|
def select(self, x, y):
|
||||||
|
if f"{x}:{y}" in self._grid:
|
||||||
|
self._grid[f"{x}:{y}"].config(background="cyan")
|
||||||
|
|
||||||
|
def deselect(self, x, y):
|
||||||
|
if f"{x}:{y}" in self._grid:
|
||||||
|
self._grid[f"{x}:{y}"].config(background="white")
|
||||||
|
|
||||||
def pix(self, x, y, text, bcolor, fcolor):
|
def pix(self, x, y, text, bcolor, fcolor):
|
||||||
self._xcam.config(text=LH.string("xcam")+str(self._cam.position.x))
|
self._xcam.config(text=LH.string("xcam")+str(self._cam.position.x))
|
||||||
self._ycam.config(text=LH.string("ycam")+str(self._cam.position.y))
|
self._ycam.config(text=LH.string("ycam")+str(self._cam.position.y))
|
||||||
|
@ -333,7 +345,7 @@ def HMPC(event):
|
||||||
if not "ID" in gamedata[i]["args"]: continue
|
if not "ID" in gamedata[i]["args"]: continue
|
||||||
setattr(gamedata[i]["args"]["position"], name, getattr(gamedata[i]["args"]["position"], name)+back)
|
setattr(gamedata[i]["args"]["position"], name, getattr(gamedata[i]["args"]["position"], name)+back)
|
||||||
setattr(preview.getobjbyid(gamedata[i]["args"]["ID"]).position, name, getattr(preview.getobjbyid(gamedata[i]["args"]["ID"]).position, name)+back)
|
setattr(preview.getobjbyid(gamedata[i]["args"]["ID"]).position, name, getattr(preview.getobjbyid(gamedata[i]["args"]["ID"]).position, name)+back)
|
||||||
preview.render()
|
updselect(None)
|
||||||
|
|
||||||
def changemodelpos(event):
|
def changemodelpos(event):
|
||||||
atritree.delete(*atritree.get_children())
|
atritree.delete(*atritree.get_children())
|
||||||
|
@ -390,36 +402,39 @@ def halatribute(event):
|
||||||
target = atritree.focus()
|
target = atritree.focus()
|
||||||
name = atritree.item(target, "text")
|
name = atritree.item(target, "text")
|
||||||
parent = atritree.parent(target)
|
parent = atritree.parent(target)
|
||||||
|
currentobj = currentat
|
||||||
if name in valtypes:
|
if name in valtypes:
|
||||||
if parent == "":
|
if parent == "":
|
||||||
new = valtypes[name](gamedata[currentat]["args"][name])
|
new = valtypes[name](gamedata[currentobj]["args"][name])
|
||||||
gamedata[currentat]["args"][name] = new
|
gamedata[currentobj]["args"][name] = new
|
||||||
if "ID" in gamedata[currentat]["args"]:
|
if "ID" in gamedata[currentobj]["args"]:
|
||||||
temp = preview.getobjbyid(gamedata[currentat]["args"]["ID"])
|
temp = preview.getobjbyid(gamedata[currentobj]["args"]["ID"])
|
||||||
setattr(temp, name, new)
|
setattr(temp, name, new)
|
||||||
if not name in DCTE: atritree.item(target, values=(new))
|
atritree.delete(*atritree.get_children())
|
||||||
if name in DCTE: atritree.item(target, values=("<DCTE>"))
|
objtree.focus("")
|
||||||
else:
|
else:
|
||||||
parent = atritree.item(parent, "text")
|
parent = atritree.item(parent, "text")
|
||||||
new = valtypes[name](getattr(gamedata[currentat]["args"][parent], name))
|
new = valtypes[name](getattr(gamedata[currentobj]["args"][parent], name))
|
||||||
setattr(gamedata[currentat]["args"][parent], name, new)
|
setattr(gamedata[currentobj]["args"][parent], name, new)
|
||||||
if "ID" in gamedata[currentat]["args"]:
|
if "ID" in gamedata[currentobj]["args"]:
|
||||||
temp = preview.getobjbyid(gamedata[currentat]["args"]["ID"])
|
temp = preview.getobjbyid(gamedata[currentobj]["args"]["ID"])
|
||||||
setattr(temp, name, new)
|
setattr(temp, name, new)
|
||||||
if not name in DCTE: atritree.item(target, values=(new))
|
atritree.delete(*atritree.get_children())
|
||||||
if name in DCTE: atritree.item(target, values=("<DCTE>"))
|
objtree.focus("")
|
||||||
preview.render()
|
updselect(None)
|
||||||
|
|
||||||
def updatepreviewcam(char):
|
def updatepreviewcam(char):
|
||||||
global cooldown
|
global cooldown
|
||||||
if cooldown == True: return
|
if cooldown == True: return
|
||||||
cooldown = True
|
cooldown = True
|
||||||
char = char.char
|
char = char.char
|
||||||
|
allowed = ["w", "a", "s", "d"]
|
||||||
|
if not char in allowed: return
|
||||||
if char == "w": preview.camera.position += hashengine.vector2(y=1)
|
if char == "w": preview.camera.position += hashengine.vector2(y=1)
|
||||||
if char == "a": preview.camera.position += hashengine.vector2(x=1)
|
if char == "a": preview.camera.position += hashengine.vector2(x=1)
|
||||||
if char == "s": preview.camera.position -= hashengine.vector2(y=1)
|
if char == "s": preview.camera.position -= hashengine.vector2(y=1)
|
||||||
if char == "d": preview.camera.position -= hashengine.vector2(x=1)
|
if char == "d": preview.camera.position -= hashengine.vector2(x=1)
|
||||||
preview.render()
|
updselect(None)
|
||||||
time.sleep(.0)
|
time.sleep(.0)
|
||||||
cooldown = False
|
cooldown = False
|
||||||
|
|
||||||
|
@ -497,7 +512,7 @@ def load(cleargame=True, GUI=True, path="", override=False):
|
||||||
clear()
|
clear()
|
||||||
if len(target) == 0: return
|
if len(target) == 0: return
|
||||||
if not isinstance(target[0], list):
|
if not isinstance(target[0], list):
|
||||||
#old save file
|
#very old save file
|
||||||
count = 1
|
count = 1
|
||||||
bar = tkk.Progressbar(tempwin, maximum=len(target))
|
bar = tkk.Progressbar(tempwin, maximum=len(target))
|
||||||
bar.place(width=200)
|
bar.place(width=200)
|
||||||
|
@ -510,8 +525,8 @@ def load(cleargame=True, GUI=True, path="", override=False):
|
||||||
count += 1
|
count += 1
|
||||||
tempwin.destroy()
|
tempwin.destroy()
|
||||||
preview.render()
|
preview.render()
|
||||||
else:
|
elif len(target) < 3:
|
||||||
#new save file
|
#old save file
|
||||||
count = 1
|
count = 1
|
||||||
bar = tkk.Progressbar(tempwin, maximum=len(target))
|
bar = tkk.Progressbar(tempwin, maximum=len(target))
|
||||||
bar.place(width=200)
|
bar.place(width=200)
|
||||||
|
@ -537,6 +552,38 @@ def load(cleargame=True, GUI=True, path="", override=False):
|
||||||
models.append(temp)
|
models.append(temp)
|
||||||
tempwin.destroy()
|
tempwin.destroy()
|
||||||
preview.render()
|
preview.render()
|
||||||
|
else:
|
||||||
|
#new save file
|
||||||
|
global gamexsize
|
||||||
|
global gameysize
|
||||||
|
count = 1
|
||||||
|
bar = tkk.Progressbar(tempwin, maximum=len(target))
|
||||||
|
bar.place(width=200)
|
||||||
|
ids = {}
|
||||||
|
for i in target[0]:
|
||||||
|
ptext.config(text="Current: "+i["name"])
|
||||||
|
bar.step()
|
||||||
|
stat.config(text=f"Object {count}/{len(target)}")
|
||||||
|
tempwin.update()
|
||||||
|
id = importobj(i)
|
||||||
|
if id:
|
||||||
|
ids[count-1] = id
|
||||||
|
count += 1
|
||||||
|
for i in target[1]:
|
||||||
|
tempid = genid()
|
||||||
|
if GUIe == True: objtree.insert("", tk.END, text=i, image=icons["model"], iid=tempid, tags=("HASHMODEL",))
|
||||||
|
temp = []
|
||||||
|
for f in target[1][i]:
|
||||||
|
if GUIe == True:
|
||||||
|
objtree.detach(ids[f])
|
||||||
|
objtree.move(ids[f], tempid, "end")
|
||||||
|
temp.append(ids[f])
|
||||||
|
models.append(temp)
|
||||||
|
tempwin.destroy()
|
||||||
|
gamexsize = target[2]
|
||||||
|
gameysize = target[3]
|
||||||
|
if GUIe == True: initpreview()
|
||||||
|
preview.render()
|
||||||
|
|
||||||
def export():
|
def export():
|
||||||
temp = objtree.selection()
|
temp = objtree.selection()
|
||||||
|
@ -598,8 +645,13 @@ def testing():
|
||||||
testproc = multiprocessing.Process(target=execgame, args=(prepspecified(gamedata), clog.get()))
|
testproc = multiprocessing.Process(target=execgame, args=(prepspecified(gamedata), clog.get()))
|
||||||
testproc.start()
|
testproc.start()
|
||||||
|
|
||||||
|
def APIGEN():
|
||||||
|
API = {"print": log, "HASHBASE": hashengine}
|
||||||
|
API["HASHGAME"] = maingame
|
||||||
|
API["SOUND"] = lambda data: gsound(data, maingame)
|
||||||
|
return API
|
||||||
|
|
||||||
def run():
|
def run():
|
||||||
print("preparing log file...")
|
|
||||||
global logfile
|
global logfile
|
||||||
global maingame
|
global maingame
|
||||||
global window
|
global window
|
||||||
|
@ -607,18 +659,14 @@ def run():
|
||||||
logfile = ""
|
logfile = ""
|
||||||
for i in temp:
|
for i in temp:
|
||||||
logfile = logfile + "S" + str(i)
|
logfile = logfile + "S" + str(i)
|
||||||
print("done")
|
|
||||||
log("Log file start!")
|
log("Log file start!")
|
||||||
log(f"date: year: {temp[0]} month: {temp[1]} day: {temp[2]} hour: {temp[3]} min.: {temp[4]}, sec.: {temp[5]}")
|
log(f"date: year: {temp[0]} month: {temp[1]} day: {temp[2]} hour: {temp[3]} min.: {temp[4]}, sec.: {temp[5]}")
|
||||||
log(f"Version: {version}")
|
log(f"Version: {version}")
|
||||||
log("Preparing API...")
|
log("Preparing API...")
|
||||||
API = {"print": log, "HASHBASE": hashengine}
|
|
||||||
log("Done!")
|
log("Done!")
|
||||||
window = tk.Tk()
|
window = tk.Tk()
|
||||||
window.protocol("WM_DELETE_WINDOW", NULL)
|
window.protocol("WM_DELETE_WINDOW", NULL)
|
||||||
maingame = hashengine.game(renderer=lambda size, cam: render(size, cam, window, [0, 0]), sounddir="/")
|
maingame = hashengine.game(renderer=lambda size, cam: render(size, cam, window, [0, 0]), sounddir="/", size=[gamexsize, gameysize])
|
||||||
API["HASHGAME"] = maingame
|
|
||||||
API["SOUND"] = lambda data: gsound(data, maingame)
|
|
||||||
log("main game initalised!")
|
log("main game initalised!")
|
||||||
log("copying sounds...")
|
log("copying sounds...")
|
||||||
for i in gamedata:
|
for i in gamedata:
|
||||||
|
@ -672,11 +720,11 @@ while True:
|
||||||
"""
|
"""
|
||||||
gameloopsc = script()
|
gameloopsc = script()
|
||||||
gameloopsc.code = gamescript
|
gameloopsc.code = gamescript
|
||||||
maingame.startscript(lambda: gameloopsc.execute(API, log))
|
maingame.startscript(lambda: gameloopsc.execute(APIGEN(), log))
|
||||||
log("game test started!!!")
|
log("game test started!!!")
|
||||||
log("---------------------")
|
log("---------------------")
|
||||||
for i in scripts:
|
for i in scripts:
|
||||||
maingame.startscript(lambda: i.execute(API, log))
|
maingame.startscript(lambda: i.execute(APIGEN(), log))
|
||||||
window.mainloop()
|
window.mainloop()
|
||||||
|
|
||||||
def muladd(target):
|
def muladd(target):
|
||||||
|
@ -780,16 +828,62 @@ def COBS(target: str, offset=hashengine.vector2(), ignore=[" ",]):
|
||||||
gamedata[temp]["args"]["collide"] = True
|
gamedata[temp]["args"]["collide"] = True
|
||||||
setattr(preview.getobjbyid(gamedata[temp]["args"]["ID"]), "collide", True)
|
setattr(preview.getobjbyid(gamedata[temp]["args"]["ID"]), "collide", True)
|
||||||
#preview.render()
|
#preview.render()
|
||||||
preview.render()
|
updselect(None)
|
||||||
tempwin.destroy()
|
tempwin.destroy()
|
||||||
|
|
||||||
|
def updselect(event):
|
||||||
|
preview.render()
|
||||||
|
selection = objtree.selection()
|
||||||
|
for selected in selection:
|
||||||
|
if "objsel" in objtree.item(selected, "tags"):
|
||||||
|
if gamedata[selected]["id"] == "obj":
|
||||||
|
preview._renderer.select(gamedata[selected]["args"]["position"].x+preview.camera.position.x, gamedata[selected]["args"]["position"].y+preview.camera.position.y)
|
||||||
|
if "HASHMODEL" in objtree.item(selected, "tags"):
|
||||||
|
for i in objtree.get_children(selected):
|
||||||
|
if "objsel" in objtree.item(i, "tags"):
|
||||||
|
if gamedata[i]["id"] == "obj":
|
||||||
|
preview._renderer.select(gamedata[i]["args"]["position"].x+preview.camera.position.x, gamedata[i]["args"]["position"].y+preview.camera.position.y)
|
||||||
|
|
||||||
|
def changegamex():
|
||||||
|
global gamexsize
|
||||||
|
gamexsize = int(aposx(gamexsize))
|
||||||
|
initpreview()
|
||||||
|
|
||||||
|
def changegamey():
|
||||||
|
global gameysize
|
||||||
|
gameysize = int(aposy(gameysize))
|
||||||
|
initpreview()
|
||||||
|
|
||||||
|
def initpreview():
|
||||||
|
global preview
|
||||||
|
objs = {}
|
||||||
|
try:
|
||||||
|
objs = preview._objects
|
||||||
|
preview._renderer.destroy()
|
||||||
|
ungridobjtrees()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
preview = hashengine.game(renderer=lambda size, cam: previewrend(size, cam, container=container, offset=[0, 0]), sounddir="/", size=[gamexsize, gameysize])
|
||||||
|
preview._objects = objs
|
||||||
|
try:
|
||||||
|
gridobjtrees()
|
||||||
|
except NameError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
def gridobjtrees():
|
||||||
|
objtree.grid(row=1, column=0)
|
||||||
|
atritree.grid(row=2, column=0)
|
||||||
|
|
||||||
|
def ungridobjtrees():
|
||||||
|
objtree.grid_remove()
|
||||||
|
atritree.grid_remove()
|
||||||
|
|
||||||
def GUIinit():
|
def GUIinit():
|
||||||
global container
|
global container
|
||||||
global objtree
|
global objtree
|
||||||
global rmenu
|
global rmenu
|
||||||
global atritree
|
global atritree
|
||||||
global currentat
|
global currentat
|
||||||
global preview
|
|
||||||
global GUIe
|
global GUIe
|
||||||
global clog
|
global clog
|
||||||
global models
|
global models
|
||||||
|
@ -805,13 +899,14 @@ def GUIinit():
|
||||||
icons[i.split(".")[0]] = tk.PhotoImage(file=f"icons/{i}")
|
icons[i.split(".")[0]] = tk.PhotoImage(file=f"icons/{i}")
|
||||||
|
|
||||||
#preview init
|
#preview init
|
||||||
preview = hashengine.game(renderer=lambda size, cam: previewrend(size, cam, container=container, offset=[0, 0]), sounddir="/")
|
initpreview()
|
||||||
|
|
||||||
#tree init
|
#tree init
|
||||||
objtree = tkk.Treeview(container, columns=("-"))
|
objtree = tkk.Treeview(container, columns=("-"))
|
||||||
objtree.heading("#0", text=LH.string("objs"))
|
objtree.heading("#0", text=LH.string("objs"))
|
||||||
objtree.tag_bind("objsel", "<<TreeviewSelect>>", updatribute)
|
objtree.tag_bind("objsel", "<<TreeviewSelect>>", updatribute)
|
||||||
objtree.tag_bind("HASHMODEL", "<<TreeviewSelect>>", changemodelpos)
|
objtree.tag_bind("HASHMODEL", "<<TreeviewSelect>>", changemodelpos)
|
||||||
|
objtree.bind("<<TreeviewSelect>>", updselect, add="+")
|
||||||
objtree.grid(row=1, column=0)
|
objtree.grid(row=1, column=0)
|
||||||
|
|
||||||
#attribute tree init
|
#attribute tree init
|
||||||
|
@ -868,6 +963,11 @@ def GUIinit():
|
||||||
menu.add_cascade(label=LH.string("building"), menu=buildmenu)
|
menu.add_cascade(label=LH.string("building"), menu=buildmenu)
|
||||||
buildmenu.add_command(label=LH.string("build"), command=build, image=icons["build"], compound="left")
|
buildmenu.add_command(label=LH.string("build"), command=build, image=icons["build"], compound="left")
|
||||||
|
|
||||||
|
settings = tk.Menu(menu)
|
||||||
|
menu.add_cascade(label=LH.string("settings"), menu=settings)
|
||||||
|
settings.add_command(label=LH.string("gamex"), command=changegamex)
|
||||||
|
settings.add_command(label=LH.string("gamey"), command=changegamey)
|
||||||
|
|
||||||
langmenu = tk.Menu(menu)
|
langmenu = tk.Menu(menu)
|
||||||
menu.add_cascade(label=LH.string("langs"), menu=langmenu)
|
menu.add_cascade(label=LH.string("langs"), menu=langmenu)
|
||||||
for i in LH.getlangs():
|
for i in LH.getlangs():
|
||||||
|
@ -932,7 +1032,7 @@ def aposx(old):
|
||||||
wait = True
|
wait = True
|
||||||
temp = tk.Toplevel()
|
temp = tk.Toplevel()
|
||||||
butframe = tk.Frame(temp)
|
butframe = tk.Frame(temp)
|
||||||
currentvar = tk.IntVar(temp, value=old)
|
currentvar = tk.DoubleVar(temp, value=old)
|
||||||
current = tk.Entry(temp, textvariable=currentvar)
|
current = tk.Entry(temp, textvariable=currentvar)
|
||||||
current.grid(row=0)
|
current.grid(row=0)
|
||||||
b1 = tk.Button(butframe, image=icons["ar-left"], command=lambda: currentvar.set(currentvar.get()-1))
|
b1 = tk.Button(butframe, image=icons["ar-left"], command=lambda: currentvar.set(currentvar.get()-1))
|
||||||
|
@ -948,6 +1048,7 @@ def aposx(old):
|
||||||
temp.destroy()
|
temp.destroy()
|
||||||
numbers = list(string.digits)
|
numbers = list(string.digits)
|
||||||
numbers.append("-")
|
numbers.append("-")
|
||||||
|
numbers.append(".")
|
||||||
for i in str(tempvar):
|
for i in str(tempvar):
|
||||||
if not i in numbers:
|
if not i in numbers:
|
||||||
return old
|
return old
|
||||||
|
@ -958,7 +1059,7 @@ def aposy(old):
|
||||||
wait = True
|
wait = True
|
||||||
temp = tk.Toplevel()
|
temp = tk.Toplevel()
|
||||||
butframe = tk.Frame(temp)
|
butframe = tk.Frame(temp)
|
||||||
currentvar = tk.IntVar(temp, value=old)
|
currentvar = tk.DoubleVar(temp, value=old)
|
||||||
current = tk.Entry(temp, textvariable=currentvar)
|
current = tk.Entry(temp, textvariable=currentvar)
|
||||||
current.grid(row=0)
|
current.grid(row=0)
|
||||||
b1 = tk.Button(butframe, image=icons["ar-up"], command=lambda: currentvar.set(currentvar.get()-1))
|
b1 = tk.Button(butframe, image=icons["ar-up"], command=lambda: currentvar.set(currentvar.get()-1))
|
||||||
|
@ -974,6 +1075,7 @@ def aposy(old):
|
||||||
temp.destroy()
|
temp.destroy()
|
||||||
numbers = list(string.digits)
|
numbers = list(string.digits)
|
||||||
numbers.append("-")
|
numbers.append("-")
|
||||||
|
numbers.append(".")
|
||||||
for i in str(tempvar):
|
for i in str(tempvar):
|
||||||
if not i in numbers:
|
if not i in numbers:
|
||||||
return old
|
return old
|
||||||
|
@ -1008,6 +1110,10 @@ global extypes
|
||||||
global attypes
|
global attypes
|
||||||
global crucial
|
global crucial
|
||||||
global DCTE
|
global DCTE
|
||||||
|
global gamexsize
|
||||||
|
global gameysize
|
||||||
|
gamexsize = 10
|
||||||
|
gameysize = 10
|
||||||
crucial = ["obj"]
|
crucial = ["obj"]
|
||||||
types = hashengine.enum({"obj": hashengine.obj, "script": script, "rawsound": rsound, "sound": lambda: sound(apath("", [("Wave files", ".wave .wav")]))})
|
types = hashengine.enum({"obj": hashengine.obj, "script": script, "rawsound": rsound, "sound": lambda: sound(apath("", [("Wave files", ".wave .wav")]))})
|
||||||
ignoreat = ["ID", "execute", "sdata"]
|
ignoreat = ["ID", "execute", "sdata"]
|
||||||
|
|
|
@ -19,7 +19,7 @@ To create objects in the game, use HASHBASE.obj().
|
||||||
No optional arguments.
|
No optional arguments.
|
||||||
|
|
||||||
events are used to execute one or more scripts when it is executed.
|
events are used to execute one or more scripts when it is executed.
|
||||||
normal use cases of events are in objects._touched and all scripts attached to that event
|
normal use cases of events are in objects. the event \<OBJECT>._touching and all scripts attached to that event
|
||||||
get executed once that object is colliding with something.
|
get executed once that object is colliding with something.
|
||||||
to attach to an event use \<EVENT>.attach(\<FUNCTION>).
|
to attach to an event use \<EVENT>.attach(\<FUNCTION>).
|
||||||
to create your own event use HASHBASE.event(), you can execute the event with \<EVENT>.execute() which will return a list of created threads where the executed functions run in.
|
to create your own event use HASHBASE.event(), you can execute the event with \<EVENT>.execute() which will return a list of created threads where the executed functions run in.
|
||||||
|
|
Loading…
Reference in New Issue