sound fix
parent
334abf15d3
commit
83e87b2bb3
4
main.py
4
main.py
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@ -189,10 +189,12 @@ class previewrend:
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def select(self, x, y):
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def select(self, x, y):
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if f"{x}:{y}" in self._grid:
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(background="cyan")
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self._grid[f"{x}:{y}"].config(background="cyan")
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self.update()
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def deselect(self, x, y):
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def deselect(self, x, y):
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if f"{x}:{y}" in self._grid:
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(background="white")
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self._grid[f"{x}:{y}"].config(background="white")
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self.update()
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def pix(self, x, y, text, bcolor, fcolor):
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def pix(self, x, y, text, bcolor, fcolor):
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self._xcam.config(text=LH.string("xcam")+str(self._cam.position.x))
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self._xcam.config(text=LH.string("xcam")+str(self._cam.position.x))
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@ -636,7 +638,7 @@ class gsound:
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game.currentsounds.append(self)
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game.currentsounds.append(self)
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def play(self):
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def play(self):
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if self._playing == True: return
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if self._playing == True: self.stop()
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self._sound = sa.play_buffer(self._data, 2, 2, 44100)
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self._sound = sa.play_buffer(self._data, 2, 2, 44100)
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self._playing = True
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self._playing = True
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