barebone plugin system
parent
48986e8003
commit
c30eeba0f2
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@ -0,0 +1,28 @@
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permission ids:
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1 - GUI access
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2 - API access
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3 - game obj access
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structure:
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{
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"name": "pluginname",
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"permissions": [
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1,
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2,
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3,
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],
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"API": """
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def main():
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return {"plugin": "Enabled"}
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""",
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"init": """
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import tkinter as tk
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def main():
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addmenu = tk.Menu(menu)
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menu.add_cascade(label="exampleplugin", menu=addmenu)
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addmenu.add_command(label="NULL", command=print())
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""",
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}
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62
main.py
62
main.py
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@ -1,6 +1,11 @@
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import sys
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# Justus Jan Nico Wolff
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sys.dont_write_bytecode = True
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stderrfile = open("errors.log", 'w')
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stderrfile.write("")
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stderrfile.close()
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stderrfile = open("errors.log", 'a')
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#sys.stderr = stderrfile
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import subprocess
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import pkg_resources
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import ast
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@ -61,11 +66,15 @@ import easygui
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import base64
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import simpleaudio as sa
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import multiprocessing
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import threading
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global gamedata
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global cooldown
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global version
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global plugindir
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version = "HE2.2-Hashengine V2.2"
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#plugindir = "plugins"
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plugindir = "testplugins"
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cooldown = False
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gamedata = {}
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@ -679,18 +688,24 @@ def testing():
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global testproc
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global running
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global clog
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global APIPLUG
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try:
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if running == True: return
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except:
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pass
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running = True
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testproc = multiprocessing.Process(target=execgame, args=(prepspecified(gamedata), clog.get()))
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testproc = multiprocessing.Process(target=execgame, args=(prepspecified(gamedata), clog.get(), APIPLUG))
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testproc.start()
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def APIGEN():
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global APIPLUG
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API = {"print": log, "HASHBASE": hashengine}
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API["HASHGAME"] = maingame
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API["SOUND"] = lambda data: gsound(data, maingame)
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for i in APIPLUG:
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exec(i, globals())
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temp = globals()["PLUGINAPIFUNC"]()
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API.update(temp)
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return API
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def run():
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@ -808,6 +823,7 @@ def build():
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shutil.copyfile(i, target+"/"+i)
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shutil.copyfile(__file__, target+"/"+"player.py")
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shutil.copyfile("requirements.txt", target+"/"+"requirements.txt")
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shutil.copytree(plugindir, target+"/"+plugindir)
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file = open(target+"/main.py", 'w')
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file.write("""
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import player
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@ -815,7 +831,7 @@ import ast
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file = open("game.HEGF", 'r')
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file = file.read()
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file = ast.literal_eval(file)
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player.execgame(file)
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player.execgame(file, fAPIPLUG=player.loadplugins(False))
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""")
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print("done.")
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print("building finished!")
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@ -929,6 +945,19 @@ def ungridobjtrees():
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objtree.grid_remove()
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atritree.grid_remove()
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def loadplugins(GUIe=True):
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global APIPLUG
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for pluginname in os.listdir(plugindir):
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file = open(plugindir+"/"+pluginname, 'r')
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plugindata = file.read()
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plugindata = ast.literal_eval(plugindata)
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file.close()
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if "init" in plugindata and GUIe == True:
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exec(plugindata["init"], globals())
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if "API" in plugindata:
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APIPLUG.append(plugindata["API"])
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return APIPLUG
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def GUIinit():
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global container
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global objtree
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@ -938,6 +967,13 @@ def GUIinit():
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global GUIe
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global clog
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global models
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global menu
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global filemenu
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global addmenu
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global testmenu
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global buildmenu
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global settings
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global langmenu
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models = []
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GUIe = True
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container = tk.Tk()
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@ -1025,7 +1061,7 @@ def GUIinit():
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menu.add_cascade(label=LH.string("langs"), menu=langmenu)
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for i in LH.getlangs():
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langmenu.add_command(label=i, command=lambda i=i: selectlang(i))
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loadplugins()
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container.mainloop()
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# attribute changers
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@ -1134,11 +1170,13 @@ def aposy(old):
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return old
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return tempvar
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def execgame(gametree, shouldlog=True):
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def execgame(gametree, shouldlog=True, fAPIPLUG=[]):
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global GUIe
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global preview
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global clog
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global models
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global APIPLUG
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APIPLUG = fAPIPLUG
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preview = hashengine.game(renderer=nullrend, sounddir="/")
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GUIe = False
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models = []
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@ -1146,6 +1184,16 @@ def execgame(gametree, shouldlog=True):
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clog = shouldlog
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run()
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def cmd():
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print(f"hashengine version: {version}")
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print("CMD")
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while True:
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cmd = input("> ")
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try:
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exec(cmd, globals())
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except Exception as e:
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print(e)
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class rsound:
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def __init__(self):
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self.spath = ""
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@ -1165,6 +1213,8 @@ global crucial
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global DCTE
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global gamexsize
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global gameysize
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global APIPLUG
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APIPLUG = []
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gamexsize = 10
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gameysize = 10
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crucial = ["obj"]
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@ -1206,4 +1256,6 @@ attypes = {
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"color3": hashengine.color3,
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}
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if __name__ == "__main__":
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GUIinit()
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threading.Thread(target=cmd).start()
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GUIinit()
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stderrfile.close()
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@ -0,0 +1 @@
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[[{'id': 'script', 'name': 'Skript', 'SID': 'pESBBUtxhoOcWqInhNTdqqqxonEoVbvhJQjHsuSCvsKorTpsPXvWbfElhVTeFmwSZPkFdgBQIoeHNfiBmqXjnRzeIIyokRTJtXXeSyIkxyWqYDOnwNWnVFtWXWoLPJkfcxLFKNJvdClNbgEcZNWJOqgPbTfunPEFeXzUyFYZadEeCIndNkYhWNjaZkIhhEKvdgVCjrLjmpbosAvOeSlhxEyTfJnrBgJgMSMeJOSPQRuMQMwZgjyCSldZtPJuiXA', 'args': {'code': 'from tkinter import messagebox\nmessagebox.showinfo(plugin, plugin)'}}], {}, 10, 10]
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import tkinter as tk
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import string
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import random
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import threading
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import time
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import wave
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import os
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import math
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class stdrend:
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def __init__(self, size, cam):
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self._size = size
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self._grid = {}
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self._win = tk.Tk()
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tkeys = list(string.ascii_letters)
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self._keys = {}
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for i in tkeys:
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self._keys[i] = False
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self._win.bind("<KeyPress>", self.keypupd)
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self._win.bind("<KeyRelease>", self.keydupd)
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for y in range(size[1]):
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for x in range(size[0]):
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temp = tk.Label(text=" ")
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temp.grid(row=y, column=x)
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self._win.update()
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self._grid[f"{x}:{y}"] = temp
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def keypupd(self, event):
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event = event.char
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if event in self._keys:
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self._keys[event] = True
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def keydupd(self, event):
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event = event.char
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if event in self._keys:
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self._keys[event] = False
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def getkeys(self):
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return self._keys
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def coltohex(self, target):
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colors = []
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target = [target.r, target.g, target.b]
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for i in target:
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colors.append(("0"*(2-len(hex(i)[2:])))+hex(i)[2:])
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out = ""
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for i in colors:
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out = out + i
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return "#"+out
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def update(self):
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self._win.update()
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def pix(self, x, y, text, bcolor, fcolor):
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(text=text, bg=self.coltohex(bcolor), fg=self.coltohex(fcolor))
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class color3:
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def __init__(self, r=0, g=0, b=0):
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self.r = r
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self.g = g
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self.b = b
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self._type = "color3"
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def __add__(self, v):
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temp = color3(self.r+v.r, self.g+v.g, self.b+v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __sub__(self, v):
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temp = color3(self.r-v.r, self.g-v.g, self.b-v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __mul__(self, v):
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temp = color3(self.r*v.r, self.g*v.g, self.b*v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __iadd__(self, v):
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temp = color3(self.r+v.r, self.g+v.g, self.b+v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __isub__(self, v):
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temp = color3(self.r-v.r, self.g-v.g, self.b-v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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def __imul__(self, v):
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temp = color3(self.r*v.r, self.g*v.g, self.b*v.b)
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temp.r = temp.r%255
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temp.g = temp.g%255
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temp.b = temp.b%255
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return temp
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class vector2:
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def __init__(self, x=0, y=0):
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self.x = x
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self.y = y
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self._type = "vector2"
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def _magnitude(self):
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return abs(self.x+self.y)
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def __add__(self, v):
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return vector2(self.x+v.x, self.y+v.y)
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def __sub__(self, v):
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return vector2(self.x-v.x, self.y-v.y)
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def __mul__(self, v):
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return vector2(self.x*v.x, self.y*v.y)
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def __iadd__(self, v):
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return vector2(self.x+v.x, self.y+v.y)
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def __isub__(self, v):
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return vector2(self.x-v.x, self.y-v.y)
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def __imul__(self, v):
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return vector2(self.x*v.x, self.y*v.y)
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class NULL:
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def __init__(self):
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return None
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class enum:
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def __init__(self, sel):
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self._sel = dict(sel)
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for i in self._sel:
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setattr(self, i, self._sel[i])
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def getposssel(self):
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return list(self._sel.keys())
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def loadsound(path):
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with wave.open(path) as fd:
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frames = fd.readframes(1000000000)
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return frames
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cammode = enum({"editable": 0, "follow": 1})
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class event:
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def __init__(self):
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self._attached = []
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def execute(self):
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threads = []
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for i in self._attached:
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temp = threading.Thread(target=i)
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temp.start()
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threads.append(temp)
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return threads
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def attach(self, target):
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self._attached.append(target)
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class obj:
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def __init__(self):
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self.position = vector2()
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self.char = " "
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self.ID = 0
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self.gravity = 0
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self.acceleration = vector2()
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self.velocity = vector2()
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self.friction = 0
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self.collide = True
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self.anchored = False
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self.bcolor = color3(255, 255, 255)
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self.fcolor = color3()
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self._touching = event()
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class model:
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def __init__(self, objects):
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self._objects = objects
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self.ID = 0
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class camera(obj):
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def __init__(self):
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super().__init__()
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self.mode = cammode.editable
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self.subject = None
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self.collide = False
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self.touch = False
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self.char = " "
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def update(self):
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if self.mode == cammode.follow and self.subject:
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self.position = self.subject.position
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class seqobj:
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def __init__(self, objects):
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self._objects = objects
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def moveby(self, pos):
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for i in self._objects:
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i.position += pos
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class game:
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def __init__(self, size=[10, 10], renderer=stdrend, sounddir=""):
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if renderer == None: raise TypeError("Renderer class needed!")
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self.sounds = {}
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self.currentsounds = []
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for i in os.listdir(sounddir):
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if not "." in i: continue
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if i.split(".")[1] != "wav": continue
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self.sounds[i.split(".")[0]] = loadsound(sounddir+"/"+i)
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self._size = size
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self._objects = {}
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self._SIDS = {}
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self._SEQSIDS = {}
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self.camera = camera()
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self._renderer = renderer(size, self.camera)
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self._threads = []
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def getobjbySID(self, target):
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return self._objects[self._SIDS[target]]
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def getobjseqbySID(self, target):
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out = []
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for i in self._SEQSIDS[target]:
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out.append(self._objects[i])
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return seqobj(out)
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def isdown(self, key):
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temp = self._renderer.getkeys()
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if key in temp:
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return temp[key]
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def collidingpos(self, pos, ignore):
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out = []
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for i in self._objects:
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i = self._objects[i]
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if i.ID in ignore: continue
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if math.dist([i.position.x, i.position.y], [pos.x, pos.y]) < 1 and i.collide == True:
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out.append(i)
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return out
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def colliding(self, target):
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out = []
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if target.collide == False: return []
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out = self.collidingpos(target.position, [target.ID,])
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return out
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def handlecollision(self, target: obj, target2: obj):
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if target2.anchored == True:
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target.velocity = vector2()
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else:
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xtrue = False
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ytrue = False
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if target.velocity.x > 0:
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xtrue = True
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if target.velocity.y > 0:
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ytrue = True
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half = vector2(abs(target.velocity.x)/2, abs(target.velocity.y)/2)
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if not xtrue:
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half = vector2(-abs(half.x), half.y)
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if not ytrue:
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half = vector2(half.x, -abs(half.y))
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target.velocity = vector2(half.x, half.y)
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target2.velocity = half
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self._threads.extend(target._touching.execute())
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self._threads.extend(target2._touching.execute())
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def calcphysobj(self, target: obj):
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opos = vector2(target.position.x, target.position.y)
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collide = False
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if target.anchored == True: return [opos, collide]
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if target.collide == True:
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colliding = self.collidingpos(target.position+target.velocity, [target.ID,])
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for i in colliding:
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target._touching.execute()
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i._touching.execute()
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self.handlecollision(target, i)
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collide = True
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target.position += target.velocity
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target.velocity += vector2(0, target.gravity)
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target.velocity += target.acceleration
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temp = 2
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if target.friction != 0:
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temp = 2 / target.friction
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else:
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temp = 1
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x = target.velocity.x
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y = target.velocity.y
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if x != 0:
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x = x/temp
|
||||
if y != 0:
|
||||
y = y/temp
|
||||
target.velocity = vector2(x, y)
|
||||
return [opos, collide]
|
||||
|
||||
def calcphysmodel(self, target: model):
|
||||
for i in target._objects:
|
||||
self.calcphysobj(i)
|
||||
|
||||
def addobj(self, obj):
|
||||
id = ""
|
||||
for i in range(256):
|
||||
id = id + random.choice(list(string.ascii_letters))
|
||||
obj.ID = id
|
||||
self._objects[id] = obj
|
||||
|
||||
def removeobj(self, obj):
|
||||
self._objects.pop(obj.ID)
|
||||
obj.ID = NULL()
|
||||
|
||||
def removeobjbyid(self, id):
|
||||
self._objects.pop(id).ID = NULL()
|
||||
|
||||
def between(self, min, max, target):
|
||||
if min < target < max: return True
|
||||
return False
|
||||
|
||||
def getobjbyid(self, id):
|
||||
return self._objects[id]
|
||||
|
||||
def render(self):
|
||||
tochange = []
|
||||
for x in range(self._size[0]):
|
||||
for y in range(self._size[1]):
|
||||
tochange.append((x, y))
|
||||
#self._renderer.pix(x, y, " ", color3(255, 255, 255), color3(255, 255, 255))
|
||||
for i in list(self._objects.values()):
|
||||
if isinstance(i, obj):
|
||||
pos = i.position + self.camera.position
|
||||
if not self.between(-1, self._size[0], pos.x) or not self.between(-1, self._size[1], pos.y): continue#
|
||||
pos = vector2(round(pos.x), round(pos.y))
|
||||
self._renderer.pix(pos.x, pos.y, i.char, i.bcolor, i.fcolor)
|
||||
if (pos.x, pos.y) in tochange: tochange.remove((pos.x, pos.y))
|
||||
if isinstance(i, model):
|
||||
for tobj in i._objects:
|
||||
pos = tobj.position + self.camera.position
|
||||
if not self.between(-1, self._size[0], pos.x) or not self.between(-1, self._size[1], pos.y): continue#
|
||||
pos = vector2(round(pos.x), round(pos.y))
|
||||
self._renderer.pix(pos.x, pos.y, tobj.char, tobj.bcolor, tobj.fcolor)
|
||||
if (pos.x, pos.y) in tochange: tochange.remove((pos.x, pos.y))
|
||||
for i in tochange:
|
||||
self._renderer.pix(i[0], i[1], " ", color3(255, 255, 255), color3(255, 255, 255))
|
||||
self._renderer.update()
|
||||
|
||||
def startscript(self, target):
|
||||
temp = threading.Thread(target=target)
|
||||
temp.start()
|
||||
self._threads.append(temp)
|
||||
|
||||
def stopscripts(self):
|
||||
for i in self._threads:
|
||||
i.join(.0)
|
||||
|
||||
def stopsounds(self):
|
||||
for i in self.currentsounds:
|
||||
i.stop()
|
||||
|
||||
if __name__ == "__main__":
|
||||
testgame = game(sounddir="testsound")
|
||||
object = obj()
|
||||
object.char = "#"
|
||||
object.anchored = False
|
||||
object.position = vector2(5, 5)
|
||||
object.gravity = 1
|
||||
floor = obj()
|
||||
floor.char = "#"
|
||||
floor.anchored = True
|
||||
floor.position = vector2(5, 9)
|
||||
floor.gravity = 0
|
||||
floor.bcolor = color3(255, 255, 255)
|
||||
testgame.addobj(object)
|
||||
testgame.addobj(floor)
|
||||
testgame.render()
|
||||
print(object.ID)
|
||||
while True:
|
||||
testgame.calcphysobj(object)
|
||||
testgame.calcphysobj(floor)
|
||||
testgame.render()
|
||||
time.sleep(0)
|
||||
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
import player
|
||||
import ast
|
||||
file = open("game.HEGF", 'r')
|
||||
file = file.read()
|
||||
file = ast.literal_eval(file)
|
||||
player.execgame(file, fAPIPLUG=player.loadplugins(False))
|
|
@ -0,0 +1,230 @@
|
|||
'''Thread-safe version of tkinter.
|
||||
|
||||
Copyright (c) 2014, Andrew Barnert
|
||||
|
||||
Based on mtTkinter (for Python 2.x), copyright (c) 2009, Allen B. Taylor
|
||||
|
||||
This module is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Usage:
|
||||
|
||||
import mttkinter as tkinter
|
||||
# Use "t." as usual.
|
||||
|
||||
or
|
||||
|
||||
from mtt import *
|
||||
# Use tkinter module definitions as usual.
|
||||
|
||||
This module modifies the original tkinter module in memory, making all
|
||||
functionality thread-safe. It does this by wrapping the Tk class' tk
|
||||
instance with an object that diverts calls through an event queue when
|
||||
the call is issued from a thread other than the thread in which the Tk
|
||||
instance was created. The events are processed in the creation thread
|
||||
via an 'after' event.
|
||||
|
||||
The modified Tk class accepts two additional keyword parameters on its
|
||||
__init__ method:
|
||||
mtDebug:
|
||||
0 = No debug output (default)
|
||||
1 = Minimal debug output
|
||||
...
|
||||
9 = Full debug output
|
||||
mtCheckPeriod:
|
||||
Amount of time in milliseconds (default 100) between checks for
|
||||
out-of-thread events when things are otherwise idle. Decreasing
|
||||
this value can improve GUI responsiveness, but at the expense of
|
||||
consuming more CPU cycles.
|
||||
|
||||
Note that, because it modifies the original tkinter module (in memory),
|
||||
other modules that use tkinter (e.g., Pmw) reap the benefits automagically
|
||||
as long as mttkinter is imported at some point before extra threads are
|
||||
created.
|
||||
|
||||
Author: Allen B. Taylor, a.b.taylor@gmail.com
|
||||
'''
|
||||
import sys
|
||||
import threading
|
||||
if sys.version_info[0] == 2:
|
||||
# Python 2
|
||||
from Tkinter import *
|
||||
import Queue as queue
|
||||
else:
|
||||
# Python 3
|
||||
from tkinter import *
|
||||
import queue
|
||||
|
||||
|
||||
class _Tk(object):
|
||||
"""Wrapper for underlying attribute tk of class Tk"""
|
||||
|
||||
def __init__(self, tk, mt_debug=0, mt_check_period=10):
|
||||
"""
|
||||
:param tk: Tkinter.Tk.tk Tk interpreter object
|
||||
:param mt_debug: Determines amount of debug output.
|
||||
0 = No debug output (default)
|
||||
1 = Minimal debug output
|
||||
...
|
||||
9 = Full debug output
|
||||
:param mt_check_period: Amount of time in milliseconds (default
|
||||
10) between checks for out-of-thread events when things are
|
||||
otherwise idle. Decreasing this value can improve GUI
|
||||
responsiveness, but at the expense of consuming more CPU
|
||||
cycles.
|
||||
|
||||
# TODO: Replace custom logging functionality with standard
|
||||
# TODO: logging.Logger for easier access and standardization
|
||||
"""
|
||||
self._tk = tk
|
||||
|
||||
# Create the incoming event queue
|
||||
self._event_queue = queue.Queue(1)
|
||||
|
||||
# Identify the thread from which this object is being created
|
||||
# so we can tell later whether an event is coming from another
|
||||
# thread.
|
||||
self._creation_thread = threading.current_thread()
|
||||
|
||||
# Create attributes for kwargs
|
||||
self._debug = mt_debug
|
||||
self._check_period = mt_check_period
|
||||
# Destroying flag to be set by the .destroy() hook
|
||||
self._destroying = False
|
||||
|
||||
def __getattr__(self, name):
|
||||
"""
|
||||
Diverts attribute accesses to a wrapper around the underlying tk
|
||||
object.
|
||||
"""
|
||||
return _TkAttr(self, getattr(self._tk, name))
|
||||
|
||||
|
||||
class _TkAttr(object):
|
||||
"""Thread-safe callable attribute wrapper"""
|
||||
|
||||
def __init__(self, tk, attr):
|
||||
self._tk = tk
|
||||
self._attr = attr
|
||||
|
||||
def __call__(self, *args, **kwargs):
|
||||
"""
|
||||
Thread-safe method invocation. Diverts out-of-thread calls
|
||||
through the event queue. Forwards all other method calls to the
|
||||
underlying tk object directly.
|
||||
"""
|
||||
|
||||
# Check if we're in the creation thread
|
||||
if threading.current_thread() == self._tk._creation_thread:
|
||||
# We're in the creation thread; just call the event directly
|
||||
if self._tk._debug >= 8 or \
|
||||
self._tk._debug >= 3 and self._attr.__name__ == 'call' and \
|
||||
len(args) >= 1 and args[0] == 'after':
|
||||
print('Calling event directly:', self._attr.__name__, args, kwargs)
|
||||
return self._attr(*args, **kwargs)
|
||||
else:
|
||||
if not self._tk._destroying:
|
||||
# We're in a different thread than the creation thread;
|
||||
# enqueue the event, and then wait for the response.
|
||||
response_queue = queue.Queue(1)
|
||||
if self._tk._debug >= 1:
|
||||
print('Marshalling event:', self._attr.__name__, args, kwargs)
|
||||
self._tk._event_queue.put((self._attr, args, kwargs, response_queue), True, 1)
|
||||
is_exception, response = response_queue.get(True, None)
|
||||
|
||||
# Handle the response, whether it's a normal return value or
|
||||
# an exception.
|
||||
if is_exception:
|
||||
ex_type, ex_value, ex_tb = response
|
||||
raise ex_type(ex_value, ex_tb)
|
||||
return response
|
||||
|
||||
|
||||
def _Tk__init__(self, *args, **kwargs):
|
||||
"""
|
||||
Hook for Tkinter.Tk.__init__ method
|
||||
:param self: Tk instance
|
||||
:param args, kwargs: Arguments for Tk initializer
|
||||
"""
|
||||
# We support some new keyword arguments that the original __init__ method
|
||||
# doesn't expect, so separate those out before doing anything else.
|
||||
new_kwnames = ('mt_check_period', 'mt_debug')
|
||||
new_kwargs = {
|
||||
kw_name: kwargs.pop(kw_name) for kw_name in new_kwnames
|
||||
if kwargs.get(kw_name, None) is not None
|
||||
}
|
||||
|
||||
# Call the original __init__ method, creating the internal tk member.
|
||||
self.__original__init__mtTkinter(*args, **kwargs)
|
||||
|
||||
# Replace the internal tk member with a wrapper that handles calls from
|
||||
# other threads.
|
||||
self.tk = _Tk(self.tk, **new_kwargs)
|
||||
|
||||
# Set up the first event to check for out-of-thread events.
|
||||
self.after_idle(_check_events, self)
|
||||
|
||||
|
||||
# Define a hook for class Tk's destroy method.
|
||||
def _Tk_destroy(self):
|
||||
self.tk._destroying = True
|
||||
self.__original__destroy()
|
||||
|
||||
|
||||
def _check_events(tk):
|
||||
"""Checks events in the queue on a given Tk instance"""
|
||||
|
||||
used = False
|
||||
try:
|
||||
# Process all enqueued events, then exit.
|
||||
while True:
|
||||
try:
|
||||
# Get an event request from the queue.
|
||||
method, args, kwargs, response_queue = tk.tk._event_queue.get_nowait()
|
||||
except queue.Empty:
|
||||
# No more events to process.
|
||||
break
|
||||
else:
|
||||
# Call the event with the given arguments, and then return
|
||||
# the result back to the caller via the response queue.
|
||||
used = True
|
||||
if tk.tk._debug >= 2:
|
||||
print('Calling event from main thread:', method.__name__, args, kwargs)
|
||||
try:
|
||||
response_queue.put((False, method(*args, **kwargs)))
|
||||
except SystemExit:
|
||||
raise # Raises original SystemExit
|
||||
except Exception:
|
||||
# Calling the event caused an exception; return the
|
||||
# exception back to the caller so that it can be raised
|
||||
# in the caller's thread.
|
||||
from sys import exc_info # Python 2 requirement
|
||||
ex_type, ex_value, ex_tb = exc_info()
|
||||
response_queue.put((True, (ex_type, ex_value, ex_tb)))
|
||||
finally:
|
||||
# Schedule to check again. If we just processed an event, check
|
||||
# immediately; if we didn't, check later.
|
||||
if used:
|
||||
tk.after_idle(_check_events, tk)
|
||||
else:
|
||||
tk.after(tk.tk._check_period, _check_events, tk)
|
||||
|
||||
|
||||
"""Perform in-memory modification of Tkinter module"""
|
||||
# Replace Tk's original __init__ with the hook.
|
||||
Tk.__original__init__mtTkinter = Tk.__init__
|
||||
Tk.__init__ = _Tk__init__
|
||||
|
||||
# Replace Tk's original destroy with the hook.
|
||||
Tk.__original__destroy = Tk.destroy
|
||||
Tk.destroy = _Tk_destroy
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1 @@
|
|||
{"easygui", "simpleaudio"}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"name": "pluginname",
|
||||
"permissions": [
|
||||
1,
|
||||
2,
|
||||
],
|
||||
"API": """
|
||||
def PLUGINAPIFUNC():
|
||||
return {"plugin": "Enabled"}
|
||||
""",
|
||||
"init": """
|
||||
addmenu = tk.Menu(menu)
|
||||
menu.add_cascade(label="exampleplugin", menu=addmenu)
|
||||
addmenu.add_command(label="NULL", command=print())
|
||||
""",
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"name": "pluginname",
|
||||
"permissions": [
|
||||
1,
|
||||
2,
|
||||
],
|
||||
"API": """
|
||||
def PLUGINAPIFUNC():
|
||||
return {"plugin": "Enabled"}
|
||||
""",
|
||||
"init": """
|
||||
addmenu = tk.Menu(menu)
|
||||
menu.add_cascade(label="exampleplugin", menu=addmenu)
|
||||
addmenu.add_command(label="NULL", command=print())
|
||||
""",
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
[[{'id': 'script', 'name': 'Skript', 'SID': 'pESBBUtxhoOcWqInhNTdqqqxonEoVbvhJQjHsuSCvsKorTpsPXvWbfElhVTeFmwSZPkFdgBQIoeHNfiBmqXjnRzeIIyokRTJtXXeSyIkxyWqYDOnwNWnVFtWXWoLPJkfcxLFKNJvdClNbgEcZNWJOqgPbTfunPEFeXzUyFYZadEeCIndNkYhWNjaZkIhhEKvdgVCjrLjmpbosAvOeSlhxEyTfJnrBgJgMSMeJOSPQRuMQMwZgjyCSldZtPJuiXA', 'args': {'code': 'from tkinter import messagebox\nmessagebox.showinfo(plugin, plugin)'}}], {}, 10, 10]
|
Loading…
Reference in New Issue